The main game takes place over two and a half weeks, with endings that have long term consequences.
We're a small independent team working on interactive narrative games.
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Assertive? Modest? Flirty? Aloof? People love a woman with a personality, and Lynn is no exception. What she does and how she does it says a lot about who she is. With these men, that can get her far—or nowhere at all. Play around with actions and responses that give a specific, yet believable, tone. Your motives are Lynn’s: stay true to your character (whatever that may be!) or play up to your client’s interests. The little things count!
Your actions and choices have consequences. As a writer for a well-regarded magazine, Lynn will be able to control the ending narrative through her daily interactions, impacting how she reflects on her draft at the end of the day. Based on how you’ve played the story, you get to choose what to include in the article at the end! What you decide to publish may make or break these men’s—and your—careers.
Story and Romance Endings
There are 8 planned story routes (including a hidden unlockable route). Though Lynn is working with clients, she’s still a single woman up for a little excitement, and these love interests don’t disappoint! But life isn’t all romance—she might miss something critical if she’s too busy staring into their eyes. Explore your options and play with boundaries. How you navigate through key scenarios will play out in one of a route’s four possible endings. (That's over 30 endings!)
to be revealed in upcoming posts
- Coming Soon
- Rough Outline: 100%
- Revised Outline: 100%
The Artist (Polite & Flirty):
- Rough Outline: 100%
- Revised Outline: 0%
The Fighter (Quiet & Temperamental): 30%
The Assistant (Cynical & Calculating): 25%
The Influencer (Reckless & Adaptable): 20%
The Guru (Lively & Persistent): 16%
The Designer (Proud & Visionary) : 16%
[ Locked ]: 16%
- Common Route:
- First Draft: 17.35%
Discussion Questions (as of 10/7)
- Considering we have a common route before the character route selection, how quickly would you like to get to your chosen storyline?
- In choosing a route whose main character interests you, would you ultimately approach them as a love interest or as a client relationship?
- Which interests you more: navigating the main plot through main- and side-character interaction, or uncovering character history and world lore through environment interaction?
- Our game touches on a lot of subjects and delves into a number of themes. What's an emotional or relationship theme you'd be interested in exploring?