WIP - Planet Stronghold, a light-RPG in space

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jack_norton
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Re: WIP - Planet Stronghold, a light-RPG in space

#31 Post by jack_norton »

lorddon wrote:Who is the new artist? Their art is fantastic!
Found her on deviantart, her nick is zyephen.

About the game I have so many ideas but need to write down them and see which ones can be done in version 1.0. Since I'll support an auto-updating system in this game it means that once I release an update you'll just have to start the game and it will automatically download it, letting you play the latest version. I have also plans to do some online stuff like a sort of extra missions packs etc, this depending how well the main game will sell of course :)
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Re: WIP - Planet Stronghold, a light-RPG in space

#32 Post by azureXtwilight »

:shock: Awesome art!
I wanna see the pic of the guys!
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Re: WIP - Planet Stronghold, a light-RPG in space

#33 Post by Jake »

jack_norton wrote:
lorddon wrote:Who is the new artist? Their art is fantastic!
Found her on deviantart, her nick is zyephen.
zyephen.deviantart.com appears to be banned... is it the right one?
Server error: user 'Jake' not found

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Re: WIP - Planet Stronghold, a light-RPG in space

#34 Post by jack_norton »

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Re: WIP - Planet Stronghold, a light-RPG in space

#35 Post by Midnighticequeen »

:) I like her art style

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Re: WIP - Planet Stronghold, a light-RPG in space

#36 Post by jack_norton »

azureXtwilight wrote::shock: Awesome art!
I wanna see the pic of the guys!
There you go:
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also a WIP of the Training Center, where you can train your soldiers:
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Re: WIP - Planet Stronghold, a light-RPG in space

#37 Post by Aashtarsrain »

:D Up, because I like all those pics in this other promising game ! Will it be released after the Vera Blanc (trilogy ?) project ?

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Re: WIP - Planet Stronghold, a light-RPG in space

#38 Post by jack_norton »

Yes I'm actually going to do a different thing this time. First a public open alpha/beta and will listen to what people say about it. This game will REQUIRE internet connection to play, I want also to implement achievements and so on.
If the heat goes away might upload it even this weekend :)
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Re: WIP - Planet Stronghold, a light-RPG in space

#39 Post by Aashtarsrain »

:shock: Awesome news !!!!!!!! :D :D :D

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Re: WIP - Planet Stronghold, a light-RPG in space

#40 Post by Qookies »

Awesome! I wonder how it'll be like...

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Re: WIP - Planet Stronghold, a light-RPG in space

#41 Post by Anthiena »

This looks extremely promising and quite polished, if I do say so myself. ((Oh, hi from newbie me~))

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Re: WIP - Planet Stronghold, a light-RPG in space

#42 Post by jack_norton »

Thanks. The alpha was basically done, but with the release of the new Ren'Py I wanted to include it so people would help testing the new version of renpy itself, beside my own game. Problem is that now I am having some difficulties with the new screens system, need some time to study it :)
I've also decided to officially include 2 characters (male/female). It will influence only the romance option, but I'm sure some people will want to replay to see what results they can get!
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Re: WIP - Planet Stronghold, a light-RPG in space

#43 Post by jack_norton »

I was ready to upload the alpha, but apparently the webcode I am using somehow interfers with the savegame of new renpy. Will send the code to Tom and see if he can enlighten me :D Otherwise will have to do without auto-patching :(
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Re: WIP - Planet Stronghold, a light-RPG in space

#44 Post by cloudyssky »

I've been thinking about getting a new Deivantart account (I used to have one, but I forgot the name and all) to recruit artists for later project. How do you go about informing them of what you're doing and getting them to sign up? Paying them a hefty check? ;p
Also, the game does look rather amazing. I expected nothing less from you.
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Re: WIP - Planet Stronghold, a light-RPG in space

#45 Post by jack_norton »

Of course they all get paid :) But not all are free/accept commission. I suggest to check the job offers in DA forums.
So I finally managed to build the alpha, the download links are:
http://www.didone.com/games/PSDemo.exe
http://www.didone.com/games/PSDemo.zip
http://www.didone.com/games/PSDemo.tar.bz2

on start-up you should get an update of about 7mb. I made this intentionally to check if anyone has problems with my autoupdating system (better to know if I can use it also in the full game or not). Alpha consist of only 2 battles + a bit of story so don't get too much excited :D

Known bug: if you somehow quit during the download the process is still active, so you should terminate it with windows process manager (but usually you shouldn't quit during the update download!) I believe is because I'm using threading, so I should do something to stop it if the user quits the game (maybe will ask pytom for a suggestion again, poor him!)
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