Wow, that was
really cool! I had to turn the HD off in order to stream properly.
I don't know if it is beautiful unless you mean mono no aware, the beauty of transcendental things, like the flower that will soon fall from the branch and rot. The world created looks desperately melancholy and is full of a sort of psychological "grunge" effect. The motion of the locations is certainly beautiful, though.
Only by playing the full work will I really be able to decide. But I'm looking forward to it. The use of photos and the notebook style dialogue box... great. I'd give the demo a try, but I'm not really a demo kind of person. I don't mind alphas or betas, though (a complete work that only needs play-testing).
Here's a summary of the work off the site for other readers to the thread:
The main character of Folio Verso game is a reporter who has been assigned to write an article on a much talked about issue. He has everything he needs to complete the task successfully: his notebook, voice recorder, photo camera, a number of characters willing to share their information with him and, of course, the player who is ready to help the main character solve the mystery.
Folio Verso provides the player with maximum opportunities to influence the behaviour and the destiny of the main character. Thus, the player can choose the questions the reporter will be asking, the answers the reporter will be giving to other characters and the reporter’s thoughts and conclusions as well. We know nothing about the main character’s temper, his moral or professional qualities, because they all depend on the player’s will. Say something rude? Flatter? Spill coffee in your opponent’s face? Fascinate the girl you liked? You can do that.
Google the issue you need, copy/paste and bring the article to your editor? Yes, it happens sometimes.
Run all over the town, interviewing everyone who knows at least something on the issue? Find out something that nobody should know? Take a risk? You can try it.
One of multiple endings provided by the game will become a decent final chapter for the novel written by the player. Pardon? You don’t like your final chapter? Well, you can always replay. There are no winners and no losers in Folio Verso. There’s only a final chapter that the player reaches through the path of his/her choice.
It's nice to see game-makers willing to take risks. And I will say this: the cinematography is beautiful.
Well, congratulations. I caved in and downloaded the demo by the end of the teaser when I already decided against it. The "woman in purple" was what convinced me...