[WIP] Folio Verso

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Leaden
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[WIP] Folio Verso

#1 Post by Leaden » Sun Nov 08, 2009 2:45 pm

Image

Atmospheric teaser: http://vimeo.com/7314852
Demoversion: http://www.sinecausa.com/files/FolioVerso_Demo.zip
Web-site: http://www.sinecausa.com

Features:
- Made from photos
- Original music
- Supports english and russian languages
- 1024x768 resolution

We are open to comments and suggestions.

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Re: [WIP] Folio Verso

#2 Post by JinzouTamashii » Sun Nov 08, 2009 3:03 pm

Wow, that was really cool! I had to turn the HD off in order to stream properly.

I don't know if it is beautiful unless you mean mono no aware, the beauty of transcendental things, like the flower that will soon fall from the branch and rot. The world created looks desperately melancholy and is full of a sort of psychological "grunge" effect. The motion of the locations is certainly beautiful, though.

Only by playing the full work will I really be able to decide. But I'm looking forward to it. The use of photos and the notebook style dialogue box... great. I'd give the demo a try, but I'm not really a demo kind of person. I don't mind alphas or betas, though (a complete work that only needs play-testing).

Here's a summary of the work off the site for other readers to the thread:
The main character of Folio Verso game is a reporter who has been assigned to write an article on a much talked about issue. He has everything he needs to complete the task successfully: his notebook, voice recorder, photo camera, a number of characters willing to share their information with him and, of course, the player who is ready to help the main character solve the mystery.
Folio Verso provides the player with maximum opportunities to influence the behaviour and the destiny of the main character. Thus, the player can choose the questions the reporter will be asking, the answers the reporter will be giving to other characters and the reporter’s thoughts and conclusions as well. We know nothing about the main character’s temper, his moral or professional qualities, because they all depend on the player’s will. Say something rude? Flatter? Spill coffee in your opponent’s face? Fascinate the girl you liked? You can do that.
Google the issue you need, copy/paste and bring the article to your editor? Yes, it happens sometimes.
Run all over the town, interviewing everyone who knows at least something on the issue? Find out something that nobody should know? Take a risk? You can try it.

One of multiple endings provided by the game will become a decent final chapter for the novel written by the player. Pardon? You don’t like your final chapter? Well, you can always replay. There are no winners and no losers in Folio Verso. There’s only a final chapter that the player reaches through the path of his/her choice.
It's nice to see game-makers willing to take risks. And I will say this: the cinematography is beautiful.

Well, congratulations. I caved in and downloaded the demo by the end of the teaser when I already decided against it. The "woman in purple" was what convinced me...
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Re: [WIP] Folio Verso

#3 Post by Enerccio » Sun Nov 08, 2009 4:00 pm

any widescreen support?
I can survive 800x600, but 1024x768 is over my limit windowed
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Re: [WIP] Folio Verso

#4 Post by DrakeNavarone » Sun Nov 08, 2009 5:34 pm

Just Wow. I'm impressed. Really. Rather quite excited about this... Both trailer and demo were very very well done, and I'm glad to find something I can really get excited about. I can't seem to find anything else to say except the best of luck with this. Honestly. I have high hopes here.
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Re: [WIP] Folio Verso

#5 Post by Leaden » Mon Nov 09, 2009 1:24 am

Enerccio wrote:any widescreen support?
I can survive 800x600, but 1024x768 is over my limit windowed
Yes, we think about support widescreen in future, but it's not easy.

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Re: [WIP] Folio Verso

#6 Post by Tsundere Lightning » Mon Nov 09, 2009 6:16 pm

Holy fuck.

HOLY FUCK.

I'm... just going to play this now. This is perfectly sympathetic to my goals in game design; good on you.
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Re: [WIP] Folio Verso

#7 Post by JinzouTamashii » Tue Nov 10, 2009 6:20 am

Holy crap, guys, I played the demo and it's absolutely amazing.

Even the main menu effects with the lights going out is awesome. It's definitely psychological horror and it's great. If you've ever disliked the trappings of anime or cartoon style and wondered how a Ren'Py game set in the real world would look, check it out.

It's oozing style and polish from every pore. I only hope that Sine Causa takes it all to completion. And the emotions captured by the actors... so... argh! Perfect.

It's an independent film married with a Choose-Your-Own-Adventure novel... and I do mean novel. Sans the typos, this is no "fluff" work. It's very short though, basically one conversation. I replayed it twice. It will take only about five-seven minutes of your time.
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Re: [WIP] Folio Verso

#8 Post by delta » Tue Nov 10, 2009 3:46 pm

Well, you know, it's certainly interesting and well done and all.... But really, why didn't you just make a movie?
The rest is left as an exercise for the reader.

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Re: [WIP] Folio Verso

#9 Post by PyTom » Tue Nov 10, 2009 4:35 pm

Although I didn't look and see, it seems likely that this project could be multi-path. And it's hard-to-impossible to make a multipath movie.
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Re: [WIP] Folio Verso

#10 Post by Exhausted » Tue Nov 10, 2009 4:39 pm

I think delta's point was that it'd be better to sacrifice multipathedness for the sake of a superior overall product.

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Re: [WIP] Folio Verso

#11 Post by delta » Tue Nov 10, 2009 6:33 pm

PyTom wrote:Although I didn't look and see, it seems likely that this project could be multi-path. And it's hard-to-impossible to make a multipath movie.
What? No, it's not, you can even do it in Ren'Py if you must. That said, Exhausted has a good point as well. As I see it, this really wants to be a movie but sacrifices a lot for just the sake of not being one. Typical case of "yes, you can do this this way, but why WOULD you?", reminding me of early 90s FMV games. I found the demo video a more enjoyable experience overall. VNs are pretty much built on the premise of highly-reusable graphics assets that are relatively easy to procure. If you're going out and shooting everything anyway, with all the effort that requires, why limit yourself to the VN format?
The rest is left as an exercise for the reader.

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Re: [WIP] Folio Verso

#12 Post by JinzouTamashii » Wed Nov 11, 2009 10:41 am

Don't even start with the "let's label and limit the format." It's the stuff that's on the fringe, that dares to experiment and push the envelope that really moves the genres forward. It's a VN as much as a traditional one is.

You can label it experimental post-graduate hipster bullshit but you'd be completely missing the point. It's exactly the movie parts that pulled me in.

If you never have the urge to try something original or subvert the medium, the medium will never go anywhere and it will die—just like the usual Hollywood trash they put out, year after year, without even a scrap of decent writing or scripting to be seen but plenty of special effects porn and lush cinematography and great acting... wasted on garbage.

Any restrictions are truly arbitrary, not well-defined, and not even agreed upon in the communities they supposedly represent.

It's like taking your average VN writer and saying: "LOL, you should have made it a comic or a manga."

That's not what it is.

It's comparing apples and oranges and arranging a neat little strawman argument to distract people away from the real issue in your garden: you don't really know what a "visual novel" is.

The author does not have the power to directly insert words into a reader's brain. If it's a mechanism to increase the effectiveness of the delivery of the story, then what's wrong with that?

They wanted to make a visual novel. Not a novel. Not a movie. An interactive game. And that's what it should be, and it's nobody's decision to decide that other than the creator's.
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Re: [WIP] Folio Verso

#13 Post by delta » Wed Nov 11, 2009 4:03 pm

You want to play? I'm game.
You can label it experimental post-graduate hipster bullshit but you'd be completely missing the point. It's exactly the movie parts that pulled me in.
Works both ways, my friend. Just like me thinking it's pointless is not objective truth, you liking it does not make it objectively awesome either. I can label it post-graduate hipster bullshit all I want and I wouldn't be missing the point any more than you are. In fact, now that you mention it, besides the very impressive visuals the writing seems to be pretty bullshitty to me, what little there is of it.

As for your little stupid and uncalled for Hollywood metaphor: Innovative effort wasted on garbage may be more innovative than generic effort wasted on garbage, but at the end of the day it still stinks. Not to mention that I find it truly hilarious that you would pull a comparison about special effects stifling creativity on something that is all about the eye candy, and you even admit so.

Yes, it's good to think outside the box, and VNs definitely can need some fresh ideas. That does not automatically make it a good idea. I'm grateful that this exists - someone had to try it for me to form an informed opinion on it. This does not mean that said opinion MUST be positive. By all means continue making this, it will at least be interesting. But take the uncritical fangasms with a grain of salt.
The rest is left as an exercise for the reader.

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Re: [WIP] Folio Verso

#14 Post by Leaden » Wed Nov 11, 2009 4:45 pm

Little about background of this game.
I'm not VN fanboy. I can't draw in anime style. Sorry, guys. But I'm experienced gamedeveloper. I worked on several games for the major world-wide publishers. Big teams, huge budgets and marketing domination above creative ideas. This pushed me to make own game, where I can do anything what I want. And than I found visual novels. It's a good genre for indie teams. And it's a good contrast to the modern trends of expensive 3D-graphics, fantasy MMO and copy-pasting sequels :o)

p.s. delta, pls, troll somewhere else

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Re: [WIP] Folio Verso

#15 Post by delta » Wed Nov 11, 2009 4:50 pm

Leaden wrote:p.s. delta, pls, troll somewhere else
Oh cool, you're one of those "they don't praise me, they must be trolling" people. I'm sorry I wasted my time even bothering to say what I think.

P.S. Your translator sucks.
The rest is left as an exercise for the reader.

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