All right, I guess I'm a little overdue for an update...(And I'm still recovering from the shock of the realization that I have final exams next week, so I'll be taking a little time off.

)
First of all, thank you all so much for your belief in me. I wouldn't be able to do this without your support. Some of you are amazing artists (yes, I've seen some of your work while browsing through these forums) and truly feel humbled by your compliments. And I've been browsing through some of the projects you guys having been working on, and they look amazing. I love how helpful and encouraging this community is.

(Okay, okay, enough with the mushy stuff.)
So...art update: I have almost all the characters designed, and the rest I will draw as I need to as I get further along in scripting the game. I still need to work on expression for all of them, and the side images...But I've mostly been working on the CGs. I finished the last CG for the butler's good end, and it needs some minor fixes, but overall it turned out better than expected. I'm also working on Frederick's first CG (I'm planning four for each of them, so I don't overburden myself). It includes an image of his desk, and because he's an aviator/engineer, it's fun drawing all his random equipment and organized chaos, although most of it is just to look cool and is actually completely historically inaccurate.
Writing update: I've more or less switched gears from art to writing, but I'm more writing the scenes as they come to me, rather than following a linear format. So far, I have the main story arch plotted out, and which scenes I will need to write, but I still need to incorporate the branching menus for the different endings. But just today, I wrote a scene that I'm really happy with, so I'm in a good mood at present and optimistic about my pacing. (But the final product will need a lot of revision, as I tend to be somewhat verbose, if you haven't already noticed.) I guess the most difficult part is writing with contemporaneously accurate language, while still keeping it understandable to nonnative English speakers, and avoiding having it sound stilted/awkward. Dialogue has always been my weak point in writing...hopefully this experience will improve that skill.
Anyway, since I have no art to show you, I've attached a picture of my main menu...don't worry, it's just a doodly placeholder image for now, and I'm aware it has a lot of issues at present (no lips!

). (Actually, I think this is the first digital drawing I ever made--long before any of the character sprites or CGs!) At any rate, I will work on drawing a better image to replace the placeholder at some point. I was just trying to get a feel for how I should lay things out in the main menu, i.e. drawing around buttons and text. Obviously I did not leave enough room for the title at the top, or otherwise positioned it poorly. xD...That brings me to another point--like the image, "The Lady's Maid" is just a placeholder (more like a job description) that hasn't even reached the status of tentative title; I'm just uncreative.
History lesson: every adult female of high enough social standing would have a "lady's maid," whose sole job it was to dress her mistress and comb her hair, provide company, etc. and she reported directly to her mistress, rather than the housemaid. She was often mistrusted by the other maids for her close relationship with the mistress, and she had access to a more luxurious lifestyle; however, she was constantly at the lady's beck and call. Ladies preferred very young lady's maids (18-25 was ideal), but the heroine will be an exception for certain reasons...