Posted: Tue Sep 20, 2005 3:39 am
Yeah, sure, go ahead and use it. It'd be great too if you could point me to a few tutorials about gradients and airbrushing
I'm not very familiar with Photoshop yet.
Supporting creators of visual novels and story-based games since 2003.
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A better idea is to work with the images at full resolution, and then crop or rescale them as the final step in the process. You don't want to ship images with portions that aren't being used, as that will make the download bigger and consume ram at runtime.Yang Sei Fu wrote:Finally, about the crop...DON'T. Program the game engine to select where to display instead. This may even allow room for a few flexible tricks.
Well my idea was that photos used in games just scream "photooo!" a bit too much compared to hand/vector drawn characters. Hence why I tried to simplify the bg too. Adding splines.... you mean having some contours in there mh ? Like this ?Yang Sei Fu wrote:The details, the details.
I wouldn't suggest using this technique if the other (character) artwork is fine. I would rather suggest that you add splines to make it "look drawn", but degrading the amount of shadows and value...nah.

I take it it's mostly a matter of taste tooNot that these photos are degraded TOO much, but it's degraded nonetheless. Doesn't make them unusable, so...uhh...
Supposed to be some abbey hosting a school... Don't know much else (but checking stock.xchng and looking for "school" should helpHey, the first picture looks like my University! (Hart House, U of Toronto?)
Well this has been answered and again, it's up to the author. I worked with high res stock photos so I could make it into 800x600 or even 1024x768 actually.Finally, about the crop...DON'T. Program the game engine to select where to display instead. This may even allow room for a few flexible tricks.
Ever heard the phrase "Too many cooks spoil the broth"? It would be an organisational nightmareGlasskitten wrote:Sometimes I wonder what would happen if the entire forum united their most prized talents into an enormous collaborative ren'ai project...Heh...