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Crisis Angel beta (ahar link is up)
Posted: Wed Sep 21, 2005 10:25 am
by Watercolorheart
It's here, it's clear, it's buggier than a car windshield during lovebug season.
As soon as I get this thing to upload right, I'll have it ready for download. :twisted:
--
I don't know why, but this thing keeps on saying that I "can't connect to the [upload] server at Yahoo" or that I'm "trying to upload an empty file" and yet both the zip and exe are under 10 MB and not corrupted or anything. What gives?
Posted: Wed Sep 21, 2005 11:17 am
by PyTom
Have you tried using the forum's built-in upload feature? If that doesn't work, you can try emailing it to me at
pytom@bishoujo.us, and I will place it up somewhere.
Posted: Wed Sep 21, 2005 11:26 am
by Watercolorheart
Yeah, I have. Stupid forum

. It no like exe files.
I did manage to upload it to Angelfire only to have Angelfire tell me that it won't let people download exes ...
RARRRR...
http://www.angelfire.com/bc3/oekaki/Crisis_Angel.rar
Posted: Wed Sep 21, 2005 12:06 pm
by Watercolorheart
How about I just post some CG and the coding and call it a day? XP
Posted: Wed Sep 21, 2005 12:08 pm
by Watercolorheart
more
Posted: Wed Sep 21, 2005 12:36 pm
by darkknight
Dude is it just me or does everyone in this forum have to start their games the same..
Darkness...
Or
I feel a cold chill...
Or
Alone...
Nice art i have to play the game later though
Posted: Wed Sep 21, 2005 1:15 pm
by Glasskitten
*plays through the little demo thing, consulting her computer's dictionary twice*
*gets sent to the emergency room after overdosing on good artwork*
*when it becomes possible, scribbles on a medical form, "Will selection of the protagonist's gender have significance in terms of which characters will want to date him/her?"*
*nurses, unaware of the context, stare at her strangely and take notes on her psychological state*
Posted: Wed Sep 21, 2005 2:02 pm
by mikey
Well... it sort of abruptly ends... I looked into the script file and it ends with "mortgage payment being due soon", seems to have been somehow cut off?
About the game, it's hard to judge, actually, since the script is very small. It does have that erotic undertone though, so I'm looking forward to what the final game will make of it. This said of course, I mean something reasonable, not that you think I'd want erotic CGs connected with meaningless words.
Which reminds me... how are HyperBunny doing?
As others before mentioned, the graphics are great, and almost an overkill for the first moments

. The way they are quickly changing makes it hard to concentrate on the story though. I think more text would fix this, at least for me - or maybe I'm just too old for stroboscopic direction ^_^
Nice work, really. Looking forward to the full version.
Posted: Wed Sep 21, 2005 6:07 pm
by Watercolorheart
Glasskitten wrote:
*when it becomes possible, scribbles on a medical form, "Will selection of the protagonist's gender have significance in terms of which characters will want to date him/her?"*
Yes, or at least, how they interact (later in the game). And since it's not really actually eroge, I don't have to worry too much about seperate images ...
Posted: Wed Sep 21, 2005 6:10 pm
by Watercolorheart
mikey wrote:Well... it sort of abruptly ends... I looked into the script file and it ends with "mortgage payment being due soon", seems to have been somehow cut off?

Well, I have stop
somewhere ... it just happens to be a really dumb spot.
About the game, it's hard to judge, actually, since the script is very small. It does have that erotic undertone though, so I'm looking forward to what the final game will make of it. This said of course, I mean something reasonable, not that you think I'd want erotic CGs connected with meaningless words.
Which reminds me... how are HyperBunny doing?
As others before mentioned, the graphics are great, and almost an overkill for the first moments

. The way they are quickly changing makes it hard to concentrate on the story though. I think more text would fix this, at least for me - or maybe I'm just too old for stroboscopic direction ^_^
Stroboscopic direction...?
Nice work, really. Looking forward to the full version.
Too bad I don't have to clue where to go with it after this D:. Thinking about scrapping it, doing all the coding first and starting over again with a different plotline. Meh.
Posted: Thu Sep 22, 2005 1:01 am
by Dre
Wow, really great art from the images. I'll have to play it later. Way to late for me now.*sleeps*
Posted: Thu Sep 22, 2005 7:59 am
by Otaku Dash
Ok here we go.....
Ren'Py had an Error when the main chara says goodbye to nanobi...
Code: Select all
I'm sorry, but an exception occured while executing your Ren'Py
script.
NameError: name 'ndislike' is not defined
The last script statement executed was on line 627 of game/script.rpy.
-- Full Traceback ------------------------------------------------------------
File "run_game.py", line 65, in main
File "renpy\main.pyo", line 196, in main
File "renpy\main.pyo", line 132, in run
File "renpy\execution.pyo", line 76, in run
File "renpy\ast.pyo", line 624, in execute
File "renpy\python.pyo", line 699, in py_eval
File "<none>", line 1, in <expression>
NameError: name 'ndislike' is not defined
The last script statement executed was on line 627 of game/script.rpy.
Ren'Py Version: Ren'Py 5.1.2
This was what i got. Make any sense of it...?
Posted: Thu Sep 22, 2005 10:46 am
by mikey
BCS wrote:Stroboscopic direction...?
It's... you know those strobes that DJs use, flashing lights on the floors, they flash so quickly you don't notice half of the things that happen. I should have just said "rapidly changing environments". Serves me right, techno makes you stupid.
BCS wrote:
Too bad I don't have to clue where to go with it after this D:. Thinking about scrapping it, doing all the coding first and starting over again with a different plotline. Meh.
Hmmm... wait, maybe these can help
-
the original
-
shameless plagiarism
Posted: Thu Sep 22, 2005 10:49 am
by Kikered
After a cursory glance over the script, it appears that what happened is that you're reaching a conditional that uses variable "ndislike" before it has been declared. Somewhere in the script, it is defined as true, but nowhere is it initialized to false.
That might be the problem...