#15
Post
by desulishor » Wed Aug 25, 2010 2:28 pm
niec artwork, hope it turns out well, even if the genre is not my favorite one. Since it's your first, I'll give you the same advice that I was given, found it very helpful and hope you do too.
advice on music, originally posted by ashewalton (links messed up, just google em)
Music:
Jamendo: Hands-down one of my favourite open-source music repositories. Some songs have a royalty-free purchase option if you're looking to make a commercial game. Try searching by genre (Instrumental and Ambient are my favourite) and then listing by most popular to get to the best music for use in a game.
Newgrounds: I was surprised to hear, but apparently Newgrounds has quite the selection of creative-commons licensed music. I haven't listened to much, so I couldn't comment on the general quality of the archive.
Musopen: Mostly open-source/creative-commons licensed classical music. Also includes sheet music if you happen to be a composer.
Incompetech: Free for use in non-commercial projects, I can't say much on the quality of the archive because I've only listened to a few songs from this archive (mind you, what I've heard is stellar).
Free Music Archive: Not sure about the quality of this archive... it seems to be hard to sort the slushpile material to what might actually be useful, but I'm sure there's some fabulous instrumental tracks.
Sakari Infinity: The tracks are decidedly RPG-oriented, but could work well in a more high-action visual novel. Some of the slower tracks are quite good as well. The general quality of the archive is quite high as it's a closed community.
Wikimedia Commons - Music archive: Useful because a great number of the tracks are already in .OGG format, which Ren'Py actually prefers to .MP3. It's not necessarily all public domain though, so check the licenses for each track carefully.
For editing music for use in your game, you'll want a program like Audacity (free), and then remove ANY silence from the beginning of the track (you'll likely need to zoom in a few times) and most from the end (this will help music loop more seamlessly).
while you can draw characters just fine, you might need a few backgrounds so here's the advice i received on stock images.
deviantArt: Make sure you're looking around in the "Stock Images & Resources" category -- there's lots of photography on deviantArt that isn't meant to be used by others. Also make sure when choosing stock from dA that it doesn't come with a stipulation limiting it for use ONLY on deviantArt.
stock.xchng A huge repository of stock images, all free. Here, you may find some stock images that are free for use in commercial projects.
If you don't have an image-editing program like Photoshop, never fear: free ones exist, probably the best being the GIMP (which is free, and available for all platforms).