Ideas and games that are not yet publicly in production. This forum also contains the pre-2012 archives of the Works in Progress forum.
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ashewalton
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#1
Post
by ashewalton » Thu Jul 29, 2010 4:48 am
Pilgrimage, v. 0.13
One week from today, Alexander will begin his pilgrimage in order to become recognized as a man. You must help him find his partner who will join him on his pilgrimage, and then guide him through danger on his way to Carthage. As you progress, you will be able to choose Alexander's orientation, enable or disable adult (18+) scenes, and lead Alexander to his destiny.
A fluid plot advancement method allows the player to either advance quickly through the story, or to linger and enjoy a more in-depth experience without any sense of disconnection from the optional tasks, and the storyline tasks.
Current statistics
The game contains
115 screens of dialogue.
These screens contain a total of
1699 words,
for an average of
14.8 words per screen.
The game contains
10 menus.
Change log
0.14 (09 August)
- Now with added tense consistency!
- Added the all-ages boyxboy content forks for day two
- Boyxboy 18+ content drafted for day two
- Refined day one script further
0.13 (30 July)
- Major script overhaul of day one and two (streamlined and reduced)
- Adjusted and refined tutorial sections
- Added menus to choose BxG/BxB gameplay and to turn on/off 18+ content
(though they don't currently affect anything)
0.12 (28 July)
- Minor updates to UI (including a clock feature)
- Added placeholder backgrounds
- Script for day one refined, script for day two drafted
0.11 (26 July)
- Basic UI drafted
- Basic script for day one drafted
Last edited by
ashewalton on Tue Aug 10, 2010 12:17 am, edited 4 times in total.
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alberte
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#2
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by alberte » Thu Jul 29, 2010 4:02 pm
Oooh! looking forward to this, will try the demo and tell you how it goes, =).
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Morhighan
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#3
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by Morhighan » Thu Jul 29, 2010 9:27 pm
This looks very interesting to me. I'll keep an eye on it, for sure.
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alberte
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#4
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by alberte » Fri Jul 30, 2010 12:02 am
I like it.. alot
just I find how they talk about features to guide the player OOC ...
Going to have to play more of it whenevr your finished.. am enjoying it so far, on a second playthrough I'll shed more light on my opinion.
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ashewalton
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#5
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by ashewalton » Fri Jul 30, 2010 2:25 am
Thanks for your comment, I'm glad you enjoyed it so far. I was so-so about including the tutorial sections, but I do feel there's a lot of important features people might miss without some kind of introduction. Could you think maybe of a less annoying way to implement it? Or should it simply be excluded altogether?
Thanks for your time~
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ashewalton
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#6
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by ashewalton » Sat Jul 31, 2010 2:31 pm
Updated to v0.13. New demo uploaded.
Current statistics
The game contains
73 screens of dialogue.
These screens contain a total of
1241 words,
for an average of
17.0 words per screen.
The game contains
7 menus.
Change log
0.13 (30 July)
- Major script overhaul of day one and two (streamlined and reduced)
- Adjusted and refined tutorial sections
- Added menus to choose BxG/BxB gameplay and to turn on/off 18+ content
(though they don't currently affect anything)
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kinougames
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#7
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by kinougames » Fri Aug 06, 2010 3:57 pm
The VN world has been waiting for this, and even I'm interested.
Do you have an idea of your total length?
I also would like to offer beta-ing services to you after you're finished with the script. You actually have a good sense of speech, but the constant tense change is a little jarring.
Check out the new interactive media project,
Mitsumata(c). Follow 8 colorful characters in a story full of drama, horror, all sexualities and exciting gameplay~!
Development blog's up!
Visit!
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ashewalton
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#8
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by ashewalton » Sat Aug 07, 2010 11:41 pm
Sorry for the delay... I do have an a rough outline made so I'll be able to gauge my progress as I go. So far it's looking to be a fairly decent size -- about 10-25K words of basic storyline scripting.
I would certainly be receptive to a beta, I was thinking on getting one from the Perfect Imagination directory once I had at least a passable manuscript typed. I realize that tenses are a weak point in most of my writing (and it doesn't help in this instance that I decided to swap half-way through the demo). I'm fairly inexperienced with visual novels, so do you know whether past or present tense is more widely accepted in vn's?
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ashewalton
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#9
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by ashewalton » Tue Aug 10, 2010 12:16 am
Updated to v0.14. New Windows/Linux demo uploaded (updated Macintosh version coming later).
ashewalton wrote:Current statistics
The game contains
115 screens of dialogue.
These screens contain a total of
1699 words,
for an average of
14.8 words per screen.
The game contains
10 menus.
Change log
0.14 (09 August)
- Now with added tense consistency!
- Added the all-ages boyxboy content forks for day two
- Boyxboy 18+ content drafted for day two
- Refined day one script further
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