Old Topic - Please Don't Post
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Melkoshi
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Re: Memoirs of an Angel [Demo - Feedback Requested]
Must say great job. I haven't played it yet, but it looks nice!
Can I ask how long it took you to put this together and the amount of staff you had? o.o
Can I ask how long it took you to put this together and the amount of staff you had? o.o
--- My DeviantArt.
Game in Progress for demo-teaser:
story(script) = 45%
sprites = 100%
programming(interface) = 35%
CGs = 0%
Backgrounds = 5%
Music/sound = 0%
Game in Progress for demo-teaser:
story(script) = 45%
sprites = 100%
programming(interface) = 35%
CGs = 0%
Backgrounds = 5%
Music/sound = 0%
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broken_angel
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Re: Memoirs of an Angel [Demo - Feedback Requested]
To aya001:
Yeah, I feel like the story moves a bit fast, too. ^^; But I'm not sure what I can add to space it out a little short of rewriting it. If I end up making an RPG version, though, the plot will be longer and more developed, so it shouldn't feel as fast.
The status screen tells you how much of each stat you have, and yes, those stats do have relevance. Not only do they increase your affection with certain love interests, but certain amounts are required to get a "good" ending. But no, there isn't a way to access them other than after each chapter because I didn't know how to add on-screen image buttons, but now that I do...I may be able to come up with some way of linking to that so you can see it any time.
The heart is just a measure of their current affection (based on the Harvest Moon system, if you've played that game xD). The colors go from Black < Blue < Green < Yellow < Red, where black is very little affection and red is head-over-heels in love. Those, too, have relevance because 1) they show you which love interest has more affection for you (which will determine a lot of scenes, especially near the end) and 2) in some cases, you have to have a certain heart level with a love interest in order to view certain scenes and endings.
And thank you, I've fixed the error (well, on my computer, anyway...I won't upload again yet). C:
To Harumi Fujyoshi:
Sure, I'll make a Mac version when I next update everything.
To azureXtwilight:
Hmm...that's an interesting idea, to split it up into multiple parts.
I'd like to avoid that, though, just because I have a lot of not-so-computer-savvy friends who probably wouldn't be able to figure out how to put it back together (...including mysef). xD
As for the backgrounds, I'm sure lots of people have used them. ^^;; The music, too. I relied heavily on the OELVN Community resources because they were easier to obtain (and cheaper since they're...you know...free) than trying to commission all that stuff.
To Melkoshi:
Well, I actually started planning the game long before I ever learned about Ren'py, and I had it set up in a forum like this using hyperlinked images as the choice buttons and putting a chapter per page with a header at the top. In this version, it was all story with no "action periods," stats, or personality choices. I started that process about a year/year and a half ago. After finishing about half of it, I put the project on hold because I wanted to make it into a Flash game, but I couldn't figure out how to use Flash. Then, this summer, I was looking around and found Ren'py. So the process of then turning everything into code and then finishing up most of the writing took about a month and a half of pretty much straight coding (as in, sometimes I would go for days without eating or sleeping and just code all day). I worked off and on a bit once school started (and once my character art was completed) to finally finish it up completely.
So...short answer would be a year and a half, off and on.
As far as staff, it was just me. ^^; My character and scene artists worked separately on commission; they weren't involved in the actual process of making the game at all. So I did all the writing, coding, testing, editing, and designing the game graphics as mentioned in the first post.
Yeah, I feel like the story moves a bit fast, too. ^^; But I'm not sure what I can add to space it out a little short of rewriting it. If I end up making an RPG version, though, the plot will be longer and more developed, so it shouldn't feel as fast.
The status screen tells you how much of each stat you have, and yes, those stats do have relevance. Not only do they increase your affection with certain love interests, but certain amounts are required to get a "good" ending. But no, there isn't a way to access them other than after each chapter because I didn't know how to add on-screen image buttons, but now that I do...I may be able to come up with some way of linking to that so you can see it any time.
The heart is just a measure of their current affection (based on the Harvest Moon system, if you've played that game xD). The colors go from Black < Blue < Green < Yellow < Red, where black is very little affection and red is head-over-heels in love. Those, too, have relevance because 1) they show you which love interest has more affection for you (which will determine a lot of scenes, especially near the end) and 2) in some cases, you have to have a certain heart level with a love interest in order to view certain scenes and endings.
And thank you, I've fixed the error (well, on my computer, anyway...I won't upload again yet). C:
To Harumi Fujyoshi:
Sure, I'll make a Mac version when I next update everything.
To azureXtwilight:
Hmm...that's an interesting idea, to split it up into multiple parts.
I'd like to avoid that, though, just because I have a lot of not-so-computer-savvy friends who probably wouldn't be able to figure out how to put it back together (...including mysef). xD
As for the backgrounds, I'm sure lots of people have used them. ^^;; The music, too. I relied heavily on the OELVN Community resources because they were easier to obtain (and cheaper since they're...you know...free) than trying to commission all that stuff.
To Melkoshi:
Well, I actually started planning the game long before I ever learned about Ren'py, and I had it set up in a forum like this using hyperlinked images as the choice buttons and putting a chapter per page with a header at the top. In this version, it was all story with no "action periods," stats, or personality choices. I started that process about a year/year and a half ago. After finishing about half of it, I put the project on hold because I wanted to make it into a Flash game, but I couldn't figure out how to use Flash. Then, this summer, I was looking around and found Ren'py. So the process of then turning everything into code and then finishing up most of the writing took about a month and a half of pretty much straight coding (as in, sometimes I would go for days without eating or sleeping and just code all day). I worked off and on a bit once school started (and once my character art was completed) to finally finish it up completely.
So...short answer would be a year and a half, off and on.
As far as staff, it was just me. ^^; My character and scene artists worked separately on commission; they weren't involved in the actual process of making the game at all. So I did all the writing, coding, testing, editing, and designing the game graphics as mentioned in the first post.
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mikisweety
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Re: Memoirs of an Angel [Demo - Feedback Requested]
I believe I found a bug. While I was nearing the end on Chael's route, trying to defeat Nefferon with my intellect, the game suddenly crashed. This popped up.
I'm sorry, but an uncaught exception occurred.
I'm sorry, but an uncaught exception occurred.
NameError: name 'chmelligence' is not defined
While running game code:
- script at line 8075 of C:\Users\Cera\Desktop\renpy-6.11.0\GardenGame/game/CharmingscriptA.rpy
- python at line 8075 of C:\Users\Cera\Desktop\renpy-6.11.0\GardenGame/game/CharmingscriptA.rpy.
-- Full Traceback ------------------------------------------------------------
File "C:\Documents and Settings\Khanh\My Documents\Downloads\MemoirsofanAngel-1.0-win32\renpy\bootstrap.py", line 254, in bootstrap
File "C:\Documents and Settings\Khanh\My Documents\Downloads\MemoirsofanAngel-1.0-win32\renpy\main.py", line 310, in main
File "C:\Documents and Settings\Khanh\My Documents\Downloads\MemoirsofanAngel-1.0-win32\renpy\main.py", line 93, in run
File "C:\Documents and Settings\Khanh\My Documents\Downloads\MemoirsofanAngel-1.0-win32\renpy\execution.py", line 259, in run
File "C:\Documents and Settings\Khanh\My Documents\Downloads\MemoirsofanAngel-1.0-win32\renpy\ast.py", line 1301, in execute
File "C:\Documents and Settings\Khanh\My Documents\Downloads\MemoirsofanAngel-1.0-win32\renpy\python.py", line 994, in py_eval
File "C:\Users\Cera\Desktop\renpy-6.11.0\GardenGame/game/CharmingscriptA.rpy", line 8075, in <module>
NameError: name 'chmelligence' is not defined
While running game code:
- script at line 8075 of C:\Users\Cera\Desktop\renpy-6.11.0\GardenGame/game/CharmingscriptA.rpy
- python at line 8075 of C:\Users\Cera\Desktop\renpy-6.11.0\GardenGame/game/CharmingscriptA.rpy.
Ren'Py Version: Ren'Py 6.11.1b
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broken_angel
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- Completed: Memoirs of an Angel (2010)
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Re: Memoirs of an Angel [Demo - Feedback Requested]
Oh, heh.
As I was going through and replacing "int" with "chm" (that's how I keep track of the different personalities), I must have been tired and replaced it there, too. xP
It'll be fixed in the next update. Thanks for pointing that out.
As I was going through and replacing "int" with "chm" (that's how I keep track of the different personalities), I must have been tired and replaced it there, too. xP
It'll be fixed in the next update. Thanks for pointing that out.
Re: Memoirs of an Angel [Demo - Feedback Requested]
That was fun~ I gotten 2 endings so far, good and bad ending with Chael.
Oh, yeah for the stuff you asked:
- Is the story entertaining? Is there enough plot development?
Yes. I enjoy it very much.
- Are the characters memorable? Are they too cliche?
Yes. I think they are interesting characters. I won't say they are original though.
- Is the dialogue/narration too immature and/or childish for such serious subject matter?
Actually I think they are quite well balanced.
- What do you specifically like or dislike about the game?
I listed it already above.
- Would you be interested in an RPG version of this game, expanding on the same general plot line but delving into more detail and focusing less on the romance aspect?
Well, I do interested in the plot more than romance, but I am not sure about RPG version of this. I like RPG, but very few indie RPG caught my interest. It's specially hard to make an interesting battle system. But if you have some grand plan, I won't stop you from making one~ XD
- How important is being able to enter your own name for the character?
I am not interested in naming characters. But I know some people like doing so. Maybe adding it as option is a good idea?
- What other types of customizations would you like to see? Would they substantially increase your enjoyment of the game?
I am not fan of customization either. Since I don't like sim all that much. But I know Sim is more popular than VN, so feel free to ignore me ^^;
- How important are fancy graphics (i.e. custom game menus, buttons, image maps, etc.)? What attracts you the most to a new game - the game graphics, the character art, or the storyline/character descriptions?
The point is not fancy, the point is that whether they look nice on eye and they function properly. I personally prefer something clean and neat layout. So yes, simple layout will do fine. As for graphic, I like some consistency. I like pretty graphic, but I don't like it if it's not consistent.
As for what attract me the most in a game... well, all kind of things I guess. Sometimes it's the graphic, other times the story. Sometimes other people comments about the game may help to increase my interest.
Good Part
- The pacing is about as perfect as it can get. I didn't feel bored at all. (Maybe a tad bit in the beginning because it sounded like history lesson, but after that everything is great.)
- The "sim" part of the game is great, too. Originally I was worried if there's grinding like other sim, but there isn't. So that's a plus.
- All the characters are interesting, and I also like the heroine personality.
Stuff that bothers me
- I recognize most BG and soundtrack elsewhere. There are many times I got distracted thinking "I have seen this" or " I heard this somewhere" ^^;
- All the images aren't in the same quality. Sometimes when a scene changed from sprite to CG event, I have to look twice to identify who is who.
I noticed the stuff I complain requires money to fix. Considering that this is free, you can completely ignore me~ XD I thought the game is professionally made, and look better than some commercial games here in Lemmasoft.
I was originally worried if 407 MB is going to worth my time (My connection is very slow, took about 6 hours to download this), but I must say I am pleased with what I get. Thank you for the game. ^^- The pacing is about as perfect as it can get. I didn't feel bored at all. (Maybe a tad bit in the beginning because it sounded like history lesson, but after that everything is great.)
- The "sim" part of the game is great, too. Originally I was worried if there's grinding like other sim, but there isn't. So that's a plus.
- All the characters are interesting, and I also like the heroine personality.
Stuff that bothers me
- I recognize most BG and soundtrack elsewhere. There are many times I got distracted thinking "I have seen this" or " I heard this somewhere" ^^;
- All the images aren't in the same quality. Sometimes when a scene changed from sprite to CG event, I have to look twice to identify who is who.
I noticed the stuff I complain requires money to fix. Considering that this is free, you can completely ignore me~ XD I thought the game is professionally made, and look better than some commercial games here in Lemmasoft.
Oh, yeah for the stuff you asked:
- Is the story entertaining? Is there enough plot development?
Yes. I enjoy it very much.
- Are the characters memorable? Are they too cliche?
Yes. I think they are interesting characters. I won't say they are original though.
- Is the dialogue/narration too immature and/or childish for such serious subject matter?
Actually I think they are quite well balanced.
- What do you specifically like or dislike about the game?
I listed it already above.
- Would you be interested in an RPG version of this game, expanding on the same general plot line but delving into more detail and focusing less on the romance aspect?
Well, I do interested in the plot more than romance, but I am not sure about RPG version of this. I like RPG, but very few indie RPG caught my interest. It's specially hard to make an interesting battle system. But if you have some grand plan, I won't stop you from making one~ XD
- How important is being able to enter your own name for the character?
I am not interested in naming characters. But I know some people like doing so. Maybe adding it as option is a good idea?
- What other types of customizations would you like to see? Would they substantially increase your enjoyment of the game?
I am not fan of customization either. Since I don't like sim all that much. But I know Sim is more popular than VN, so feel free to ignore me ^^;
- How important are fancy graphics (i.e. custom game menus, buttons, image maps, etc.)? What attracts you the most to a new game - the game graphics, the character art, or the storyline/character descriptions?
The point is not fancy, the point is that whether they look nice on eye and they function properly. I personally prefer something clean and neat layout. So yes, simple layout will do fine. As for graphic, I like some consistency. I like pretty graphic, but I don't like it if it's not consistent.
As for what attract me the most in a game... well, all kind of things I guess. Sometimes it's the graphic, other times the story. Sometimes other people comments about the game may help to increase my interest.
Last edited by Mirage on Sat Oct 09, 2010 1:33 am, edited 1 time in total.
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broken_angel
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Re: Memoirs of an Angel [Demo - Feedback Requested]
I'm glad you liked it. ^^
But sheesh, 6 hours to download? I'm so sorry...x____X;
On the bright side, it turns out that most of the file size was due to the high-framerate (or something) .mp3 files I was using, so my lowering the quality of those a bit, I decreased the game size considerably. I'll be uploading the updated version shortly...I'm just sorry that I didn't finish it until after you took all that time to download it. ^^;;;
As for the backgrounds/music being used elsewhere...yeah, I know. ^^; Like I said, I relied heavily on the resources from the OELVN Community Wiki 'cause I'm cheap. xD;
And as for the difference between the character sprites and scenes...yes, I know that's a bit of a problem. I at least asked my scene artist to adjust them a little so that the outfit colors match, but she's kind of MIA at the moment, hence why I can't fully release the game yet. ^^;
But sheesh, 6 hours to download? I'm so sorry...x____X;
On the bright side, it turns out that most of the file size was due to the high-framerate (or something) .mp3 files I was using, so my lowering the quality of those a bit, I decreased the game size considerably. I'll be uploading the updated version shortly...I'm just sorry that I didn't finish it until after you took all that time to download it. ^^;;;
As for the backgrounds/music being used elsewhere...yeah, I know. ^^; Like I said, I relied heavily on the resources from the OELVN Community Wiki 'cause I'm cheap. xD;
And as for the difference between the character sprites and scenes...yes, I know that's a bit of a problem. I at least asked my scene artist to adjust them a little so that the outfit colors match, but she's kind of MIA at the moment, hence why I can't fully release the game yet. ^^;
- Ruruka-chan
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Re: Memoirs of an Angel [Demo - Feedback Requested]
I like the game but can you tell me how I get the good ending with Kiril ^^
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broken_angel
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Re: Memoirs of an Angel [Demo - Feedback Requested]
Well, to put it shortly...
(though now that I look at it, it's not a very short explanation at all)
(though now that I look at it, it's not a very short explanation at all)
In order to get a good ending at all, you have to defeat Nefferon.
For most personalities, you do this by having at least 200 of one stat and making sure you choose the action against Nefferon that corresponds to that stat. Here's a breakdown, in case it's hard to tell:
Outsmart him - Intelligence
Fight him head-on - Strength
Negotiate with him - Charm
Ask Duren for help - Kindness
If you're playing as a "fearless warrior," then you have to defeat Nefferon in a tournament-style battle. The battle is rigged so that it's fairly easy to win IF you've participated in the other tournaments.
In order to get the romantic ending with Kirile, you have to have a Red heart level by the end of the game.
You can increase this level by talking to him every chance you get and choosing the right options (there is always a correct choice and a wrong choice; if you want me to go into detail about which are the right choices to make, I'll PM you), increasing your strength (primary) and charm (secondary) stats, and making sure that you talk to him during the last camp action period so that you can accept his gift.
Hope that helps. C:For most personalities, you do this by having at least 200 of one stat and making sure you choose the action against Nefferon that corresponds to that stat. Here's a breakdown, in case it's hard to tell:
Outsmart him - Intelligence
Fight him head-on - Strength
Negotiate with him - Charm
Ask Duren for help - Kindness
If you're playing as a "fearless warrior," then you have to defeat Nefferon in a tournament-style battle. The battle is rigged so that it's fairly easy to win IF you've participated in the other tournaments.
In order to get the romantic ending with Kirile, you have to have a Red heart level by the end of the game.
You can increase this level by talking to him every chance you get and choosing the right options (there is always a correct choice and a wrong choice; if you want me to go into detail about which are the right choices to make, I'll PM you), increasing your strength (primary) and charm (secondary) stats, and making sure that you talk to him during the last camp action period so that you can accept his gift.
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gekiganwing
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Re: (Updated) Memoirs of an Angel [Demo - Feedback Requested
I tried to access the demo on Mediafire, but instead of a download link, all I saw was a small blue square. Maybe the site was down... I will try again later.
Also, I tried to search the web for "memoirs of an angel." The search results were dominated by the title of a Mariah Carey album...
Also, I tried to search the web for "memoirs of an angel." The search results were dominated by the title of a Mariah Carey album...
"Welcome to WhiteSnow, a town filled with snow. Enjoy the world of snow."
-Rhapsody: A Musical Adventure
-Rhapsody: A Musical Adventure
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broken_angel
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Re: (Updated) Memoirs of an Angel [Demo - Feedback Requested
Hmm...it comes up just fine for me.
And ack, seriously? D:
It certainly wasn't my intention to copy the name...I didn't even know such an album existed. But the game has a diary/journal kind of feel to it, and it's obviously about an angel, so I thought "Memoirs of an Angel" would be a good name. It could've been "Memoirs of a Princess," but that doesn't sound nearly as cool. >.>
But hey, if anyone comes up with a better name that doesn't have connections to pop singers in their underwear (referring to her album cover), I'll be happy to implement it. C:
And ack, seriously? D:
It certainly wasn't my intention to copy the name...I didn't even know such an album existed. But the game has a diary/journal kind of feel to it, and it's obviously about an angel, so I thought "Memoirs of an Angel" would be a good name. It could've been "Memoirs of a Princess," but that doesn't sound nearly as cool. >.>
But hey, if anyone comes up with a better name that doesn't have connections to pop singers in their underwear (referring to her album cover), I'll be happy to implement it. C:
- azureXtwilight
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Re: (Updated) Memoirs of an Angel [Demo - Feedback Requested
Got this...
:3
Overall a nice game. Not cliched at all, I realy like the main heroine. She is certainly not the damsel in distress type!
I wish I could continue playing...
Code: Select all
I'm sorry, but an uncaught exception occurred.
NameError: name 'tournament3_done' is not defined
While running game code:
- script at line 4081 of C:\Users\Cera\Desktop\renpy-6.11.0\GardenGame/game/StrengthscriptA.rpy
- python at line 4090 of C:\Users\Cera\Desktop\renpy-6.11.0\GardenGame/game/StrengthscriptA.rpy.
-- Full Traceback ------------------------------------------------------------
File "D:\Program Files\MemoirsofanAngel-1.0-win32\renpy\bootstrap.py", line 254, in bootstrap
File "D:\Program Files\MemoirsofanAngel-1.0-win32\renpy\main.py", line 310, in main
File "D:\Program Files\MemoirsofanAngel-1.0-win32\renpy\main.py", line 93, in run
File "D:\Program Files\MemoirsofanAngel-1.0-win32\renpy\execution.py", line 259, in run
File "D:\Program Files\MemoirsofanAngel-1.0-win32\renpy\ast.py", line 1133, in execute
File "D:\Program Files\MemoirsofanAngel-1.0-win32\renpy\exports.py", line 371, in menu
File "D:\Program Files\MemoirsofanAngel-1.0-win32\renpy\python.py", line 994, in py_eval
File "C:\Users\Cera\Desktop\renpy-6.11.0\GardenGame/game/StrengthscriptA.rpy", line 4090, in <module>
NameError: name 'tournament3_done' is not defined
While running game code:
- script at line 4081 of C:\Users\Cera\Desktop\renpy-6.11.0\GardenGame/game/StrengthscriptA.rpy
- python at line 4090 of C:\Users\Cera\Desktop\renpy-6.11.0\GardenGame/game/StrengthscriptA.rpy.
Ren'Py Version: Ren'Py 6.11.1b
Overall a nice game. Not cliched at all, I realy like the main heroine. She is certainly not the damsel in distress type!
I wish I could continue playing...
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broken_angel
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Re: (Updated) Memoirs of an Angel [Demo - Feedback Requested
Dang, again?
I thought I fixed that one. x__X
Unless you're playing the old 400MB version that was up until a few hours ago?
You must be, because since I made a bunch of changes, that line doesn't correspond to that variable anymore.
So download the new, fixed version (it's much smaller, so it shouldn't take as long to download). C:
And yes, I definitely tried to steer clear from the damsel in distress.
After all, who wants to be a lame princess who can't even defend herself? xD
On a random note, it doesn't seem like anyone has chosen to stay in the castle yet. Interesting...
I thought I fixed that one. x__X
Unless you're playing the old 400MB version that was up until a few hours ago?
You must be, because since I made a bunch of changes, that line doesn't correspond to that variable anymore.
So download the new, fixed version (it's much smaller, so it shouldn't take as long to download). C:
And yes, I definitely tried to steer clear from the damsel in distress.
After all, who wants to be a lame princess who can't even defend herself? xD
On a random note, it doesn't seem like anyone has chosen to stay in the castle yet. Interesting...
- azureXtwilight
- Megane Procrastinator
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Re: (Updated) Memoirs of an Angel [Demo - Feedback Requested
Ohh, that is because I like Kirile and was aiming for him...
Heh XD
Heh XD
- Pyonkotchi
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Re: (Updated) Memoirs of an Angel [Demo - Feedback Requested
Probably no one wanted to stay in the castle because it's just so much more fun trusting that
mysterious possibly dangerous guy You've just met less than two minutes ago
my exact thought process playing it for the first time:
hey this guy almost killed me n_____n perhaps it might not be wise to take his hand...nah it's not like anything bad could happen 8D~
Cute game, I liked the graphics, interesting characters, not one hundred percent original but hey
Originality is for wimps >:u, /shot /shutting up now
I kid I kid
But srsly I liked them, heh
Told the story well, hohoho
mysterious possibly dangerous guy You've just met less than two minutes ago
my exact thought process playing it for the first time:
hey this guy almost killed me n_____n perhaps it might not be wise to take his hand...nah it's not like anything bad could happen 8D~
Cute game, I liked the graphics, interesting characters, not one hundred percent original but hey
Originality is for wimps >:u, /shot /shutting up now
I kid I kid
But srsly I liked them, heh
Told the story well, hohoho
- papillon
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- Organization: Hanako Games
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Re: (Updated) Memoirs of an Angel [Demo - Feedback Requested
First playthrough:
I was disappointed that despite being a 'defender of the people' I didn't seem to have any actual PLANS once I left the castle, and was just running around hiding rather than organising resistance. Maybe I have the wrong stats or something, I don't know how that affects matters, but it feels frustrating. I wanted to HELP people and win over hearts and minds to my cause, not slink around. The story originally suggested I'd be helping villages, but the only battle we saw was with the soldiers looking for me.
Well, I was obviously doing things wrong since I wound up with a bad ending, but...
(Which doesn't really surprise me - my instinctive tendency, especially when playing a 'nice' character, is to try and balance my affection and stats. Which in many games means being unable to succeed at ANYTHING because a lot of games expect you to focus.)
Well, I was obviously doing things wrong since I wound up with a bad ending, but...
(Which doesn't really surprise me - my instinctive tendency, especially when playing a 'nice' character, is to try and balance my affection and stats. Which in many games means being unable to succeed at ANYTHING because a lot of games expect you to focus.)
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