HEY! Got something to say to me, lady!? =Pbroken_angel wrote:Yay for a long post that's not all about what I did wrong.
I'm trying to make up for being too busy to post feedback on Memoirs before you closed the window for it. Just think of it like this: if I didn't mention it, it was good. And I didn't mention a lot of stuff. I'm trying to help, but I understand your brain at this point, so just take what I say in stride. Fix or don't. Your game. Make a game you want to play, above all.
Here's stuff I liked to try to counteract a bit: Character customization is bitchin'. The MC's personality is natural and I love it. the ability to walk around is way more interactive than a daily planner. The time system and people's schedule is a great idea! Just needs some polish to be "well executed", but I'm not suggesting you ditch it. Some of my favorite games have character schedules -- like Fallout. It's nice. The PDA is great, really, but I never used it because it was too much of a hassle to access it. Voice acting will be real easy for you, and will add a lot to the characters. All the characters' personalities were real easy to pick up on, and were all different. No one came off as boring or generic. And everything else I didn't mention.
Okay, back to the other stuff, since I don't want to crap on you and leave. xD
- For persistent data, it's really easy. This cookbook page has a good example of it (just minus adding it to the preferences screen.)
- I hard code the image to change, meaning making a variable for every option and checking if it's true (if so: display selected image, if not: show unselected imagebutton). This is just a nitpick but something people take for granted.
- Make your PDA the default menu screen, and bam. There you go. You can also insert their screens into the game menu with this code. The newest Ren'Py's screen language makes this way easier.
- You didn't disable rollback? That's weeeird. I was angry at you and everything. xD I wonder why.
- Placement of the sprites body is something you're going to just ignore? But it's such an easy fix!! You'll never have a kickass game if you're not anal about this stuff. To fix, put all your poses together in one image and then crop to the total width of all of them. Make sure their bodies are aligned. Then re-crop each individual pose with the same margin and there you go. No jumping.
I see your point, but it doesn't need to be there for map scene. I mean, you SHOULD make the PDA accessible some other way (please) so they don't need to be there then, but if you can control when that down arrow shows up, you can control when those icons show up, too. But those buttons are the beef of the game, you know? These aren't something you minimalize. They're what you put in the middle of the screen with flashing lights and arrows pointing to them. =PPoint taken about the Options buttons needing to be easier to access. I was trying to be as minimal as possible as far as stuff covering up the screen. I guess I did that a little too well...xD;; The problem, though, is that there are various location buttons on all sides of the screen, so it's difficult to find a good place to put them along the sides where they won't clash with the location buttons, and I can't put them with the textbox itself because then it'll look silly when the textbox disappears (and I don't want it to stay up all the time).
If you want the gun to be a thing (and I would, if I had a sprite like that) and not set off all our crazy-guy alarms, use it comically. He pulls it out, and the entire library drops to the floor, he realizes his mistake and apologizes. I mean, doesn't he make a joke about shooting computers? Make it a running gag that he doesn't know how to be appropriate with it. But wielding it casually and threatening people is the worst thing he could've done. Ideal romance interests should not be a threat to you like that. If you don't want the gun to be the butt of jokes, then I suggest introducing it in a cool, heroic manner. Someone tries to mug the MC, or something tense where he pulls it out and the MC asks about it, and he mentions he has it for ghosts or whatever the hell he does. That would be sexy. That screams "man is good provider", in that he can protect you, whereas right now, it's the opposite. xDJames' gun thing...Actually, I had in there originally after the "Oh man...what have I gotten myself into? Threatening me with a gun like that... This guy is insane." But I figured it would be bad to turn the player off from him so soon. xP Perhaps I'll take out that pose, too, and save it for later. It is one of the "jokes" later, though, that he always whips out his gun at the worst times.
- Cool about mini-games for studying. Hope it's quick and easy, like the roll of a dice or slot machine or something. That would be fun and addicting. xD
- Please put stats in the status window plz <3 <3 forever thx. Also, if there's a known bug about the status window bugging out, disable it for the tutorial, but I guarantee people are going to click it then, if nothing else but to get it off the window it's covering up.
Exactly.Conversations as in...?
Oh, you want more? Um, lol. Sorry, I mean ... I get to know Bridget and James pretty well. I guess they're canon, and that's why, but I wanted to have that level of interaction with others, too. There's a cutscene when you meet the characters, but please write more cutscenes. I barely know these people, but if I click them they'll talk to me like old friends. Surely the shy guy will at least be a little more reserved. Your favorite color is green? Neato. If there's levels to their small talk, that would feel better, like I'm getting to know them. Unless this is your base level, and you already plan on working up to deeper things. I would expect more, "hi, come here often?" stuff rather than immediately talking about something like it's shared knowledge. Lessens the importance of a relationship with them, in my eyes. I had NO idea that you could raise your relationship with the people until you mentioned it in the money quest. I mean, I know you will be able to, eventually, because there's hearts next to their portraits and there's sometimes menu choices -- but what raises it besides those? It wasn't clear to me, so I thought that was yet to be implemented. Maybe a sound effect that chimes or something? Dunno.
Okay, fair enough, I just don't remember that. This was the first people-finding-quest, so I was naive and eager. Oh. How quick innocence dies. f**k finding people f**k it In the task list, it was something waaaay more general. In fact, most of them were general. "Find scrap metal" -> find someone who will tell you about scrap metal, actual, thx. xD I'm used to skipping that crap a quest-giver says before a quest and just look up the objective. (Thanks, MMORPGs!) Just telling you how a dumb player might perceive it. Cuz I dumb.- As for the building a prototype bit, it's not a mystery! James explicitly says "You'll need to find people who know about engineering and artistic design." And if you talk to other characters, they'll tell you the same thing.
For the setting. Ah, okay, so it's just a kinda future. Still. If you look at ten years ago -- cellphones weren't as big a thing as they are now. Just something like that would take the game to that level of cyborg-building. Because that honestly was outta left field for me. "What are you going to do?" "MAKE ROBOT ARMZ, SILLY!" I would suggest making words for "electronic book" more streamlined, like ebook or the good-old-fashioned data pad or bookgram or something, damnit. Media is going to change a LOT in just a few years. You could even go like Fallout (the pip-boy) and make her "PDA" (very modern idea) to something that everyone has. Maybe even government issue. Like it's built right into your eye or something crazy awesome crap like that. Also: not cars! Hover cars! Talking cars! There would be more AI, and maybe even sentient robots. We're honestly advancing that far. Penny Arcade's Automata might be a nice inspiration.
Okay, I know what you were going for: getting to know the chars. That's an awesome idea. The problem is that that's your quest like ten times in a row (exaggeration FTW). My problems with the first people-finding quest was that I didn't realize I had to specifically find electronics guy and click the question mark. Originally, I thought the question mark was for game tips only, even though you say "iz very important guyz", but if you're not the quest's objective, it's just game tips. If there was a special button that comes up for these people, it might be more obvious. Like a star or exclamation point or something that's like "THIS IS HIM CLICK ME". That's just a suggestion. I was just going around clicking all the buttons for everyone ... which is tedious, especially if you combine it with having to unfurl the menu every time.Is there anything in particular that you would suggest to make the tasks "less of a drag"?
Okay, "less of a drag"... Make the chars stay in one place longer and more reliably, for this part of the game. When gameplay becomes something else, just seeing them around will be freakin' awesome. Right now you're using the feature to make some sort of unnecessary cat-and-mouse game. The game should be thinking: WHO likes electronics? Not "why aren't you at work, nerd guy!?" or "how the f can I get you alone Mari when you're never there alone?" More variety in quests. Not just find person, find person, find person, especially when that is annoying and not the point of the game. The point is the business. If I were casually interested in your game, I would've quit. We can find more interesting ways to get to know characters, but honestly, that could've been done better anyway. Their lines of text were just different to suit the quest. The introductions were the best and most interesting thing about them, and we can have those and do something that isn't people fetching. Or have ONE question that makes you meet everyone, like the money quest. I went to everyone I knew, but at that point, I wanted to strangle a kitten -- two kittens when they blew me off. Or make the interactions with the characters when you meet them actual, engaging scenes. You found Caine! Have a scene were he talks about himself while he builds the arm or whatever. A little more depth would make them the reward. So far, the reward is another quest. Don't forget you're part visual novel.
If you don't hate me at this point, we can talk about it further.