rageQQ : a nerdy otome game [COMPLETED]
Posted: Sun Jan 30, 2011 12:15 am
>>Download link if interested.
Hello, all...aestate v.02 RETURNS. But with a project that she will actually finish. Hurr. Comments would be extra special awesome.
Progress
>>sprites 75% | bg 100% | cg 20% | script 45%
The game contains 684 screens of dialogue.
These screens contain a total of 8,708 words,
for an average of 12.7 words per screen.
The game contains 16 menus.
EDIT (27/02/11, p.3):
>>sprites 90% | bg 100% | cg 25% | script 65%
The game contains 792 screens of dialogue.
These screens contain a total of 10,091 words,
for an average of 12.7 words per screen.
The game contains 19 menus.
EDIT (04/04/11, n/a):
>>sprites 98% | bg 100% | cg 50% | script 85%
The game contains 1,375 screens of dialogue.
These screens contain a total of 16,879 words,
for an average of 12.3 words per screen.
The game contains 28 menus.
EDIT (29/04/11, p.3):
>>sprites 100% | bg 100% | cg 65% | script 90%
The game contains 1,696 screens of dialogue.
These screens contain a total of 20,895 words,
for an average of 12.3 words per screen.
The game contains 35 menus.
LOL OK. So it's early April now and I still haven't finished the game!
Rest assured, I am working hard and hope to get it out soon.
...I should have chosen an easier first project pft.
And obviously these "percentages completed" things are mathematically-accurate.
EDIT
>>game 100%
Please lurk around for more developments. ;D My dev blog will have all my ranty updates. LOLOLOL.
Thanks for taking the time to read this~
Hello, all...aestate v.02 RETURNS. But with a project that she will actually finish. Hurr. Comments would be extra special awesome.
Progress
>>sprites 75% | bg 100% | cg 20% | script 45%
The game contains 684 screens of dialogue.
These screens contain a total of 8,708 words,
for an average of 12.7 words per screen.
The game contains 16 menus.
EDIT (27/02/11, p.3):
>>sprites 90% | bg 100% | cg 25% | script 65%
The game contains 792 screens of dialogue.
These screens contain a total of 10,091 words,
for an average of 12.7 words per screen.
The game contains 19 menus.
EDIT (04/04/11, n/a):
>>sprites 98% | bg 100% | cg 50% | script 85%
The game contains 1,375 screens of dialogue.
These screens contain a total of 16,879 words,
for an average of 12.3 words per screen.
The game contains 28 menus.
EDIT (29/04/11, p.3):
>>sprites 100% | bg 100% | cg 65% | script 90%
The game contains 1,696 screens of dialogue.
These screens contain a total of 20,895 words,
for an average of 12.3 words per screen.
The game contains 35 menus.
LOL OK. So it's early April now and I still haven't finished the game!
Rest assured, I am working hard and hope to get it out soon.
...I should have chosen an easier first project pft.
And obviously these "percentages completed" things are mathematically-accurate.
EDIT
>>game 100%
Please lurk around for more developments. ;D My dev blog will have all my ranty updates. LOLOLOL.
Thanks for taking the time to read this~