rageQQ : a nerdy otome game [COMPLETED]

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Re: rageQQ : a nerdy otome game [WIP]

#31 Post by shwippie » Thu Feb 03, 2011 7:20 pm

eek London *squeal* XD I can't wait for this. I love a nerdy game *o*
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Re: rageQQ : a nerdy otome game [WIP]

#32 Post by Youngster Joey » Mon Feb 14, 2011 7:54 pm

Lekhaka wrote:Emo line as Zerg: "Sacrifice me..."
Flirting line as Terran: "Where does it hurt?"
H-Scene line as Protoss: "The merging is complete."
Deji wrote:PS:
- *Knock Knock*
- Who's there?
- Zerg Rush!!~~
Oh god, that's terrible.
I'm practically terran up here.

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Re: rageQQ : a nerdy otome game [WIP]

#33 Post by aestate » Sun Feb 27, 2011 3:31 pm

I haven't updated in like a month. ;_; Sorry. ...Well, first things first: thank you for the lame (jks, I love them!) Starcraft puns. You guys are awesome.

And now I shall spam this thread with mass amounts of screenshots. Yay! Click for full-view...and yes, I did in fact adjust the game screen to make it ridiculously large.
EDIT: Wait. Photobucket resized my images automatically. RAGE. D:

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This was my motto when drawing the main menu: "If it exists, you can chibify it and make it cute." *cries*

The game contains 792 screens of dialogue.
These screens contain a total of 10,091 words,
for an average of 12.7 words per screen.
The game contains 19 menus.

There was major editing done to the dialogue and I cut out a bunch of scenes, so I actually DID do work. Hahaha. I tried out screens, but I fail...so, no.
(Aren't you impressed that I somehow managed to keep the same average number of words per screen?)

...I am so behind schedule. PFT.
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Re: rageQQ : a nerdy otome game [WIP]

#34 Post by night_serenade » Sun Feb 27, 2011 5:02 pm

First off;
WHY MUST ALL OF YOUR BOYS BE SO DAMN GORGEOUS?!
I swear I'm going to have so much trouble deciding who to go after first D:
hehe XD

Looks great so far! Love the screenshots you posted, and your motto made me grin XD
Glad to see an update from you~ But don't worry about being late or like, not providing us with LOADS of new stuff. Don't rush yourself, I know I won't be going anywhere anytime soon :)

Will be awaiting more updates~! <3
.:.Alice here~!

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Re: rageQQ : a nerdy otome game [WIP]

#35 Post by Tsundere Lightning » Sun Feb 27, 2011 5:06 pm

night_serenade wrote:First off;
WHY MUST ALL OF YOUR BOYS BE SO DAMN GORGEOUS?!
Because romance VN. But that doesn't detract from the excellent art style.
She's sun and rain: She's fire and ice. A little crazy, but it's nice.
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Re: rageQQ : a nerdy otome game [WIP]

#36 Post by night_serenade » Sun Feb 27, 2011 5:35 pm

I never said it was a bad thing you know, I love it actually.
I love Aestate's art style, you see :)
.:.Alice here~!

Writer, Proof Reader/Editor, Programmer, and Artist ;; always willing to help in whatever way I can, so don't be afraid to send me a message! =]

Here are the public projects I’m currently involved in (you should check them out =D)!!
Strings of Fate | Turnip in Love | Soul & Heart

My Deviant Art~ [I just recently created a new account, and am learning how to colour digitally, so right now there's only a limited and poor show of art XD]

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Re: rageQQ : a nerdy otome game [WIP]

#37 Post by aestate » Fri Apr 29, 2011 10:58 pm

Late replies are late. But TsundereLightning & night_serenade, you guys are awesome.

SO, I haven't really updated in a long time. Here is a list of stuff that I have done since the last time I posted something because...I'm actually doing stuff. ;_;
  • an obscene amount of CGs. (Well, at least in my opinion. Haha.)
  • a wonderful new menu. I drew some pixel art and it was time-consuming and tedious great.
  • lots of script edits / addons / etc., and a new day "header".
  • a new font...I went through a whole bunch and have tentatively decided on this one.
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The game contains 1,696 screens of dialogue.
These screens contain a total of 20,895 words,
for an average of 12.3 words per screen.
The game contains 35 menus.

All hope is not lost! I will persevere and hopefully, this will be out by the summer (I can't believe I was originally aiming for the end of February! OTL).
Basically, this little post is to assure you that I AM NOT DEAD. And I haven't completely given up on the project, just buried under piles of projects. (Oh yes, it is that "wonderful" time of the school year...)

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Re: rageQQ : a nerdy otome game [COMPLETED]

#38 Post by violethills » Thu Jan 26, 2012 12:45 am

Why???!! Why??!! Why must you do this to me?
*get's shivers*

Now I will stalk this page everyday without fail waiting for you to release the freaking beautiful-looking game... Congratulations on helping to bury my lazy bum even further into this chair. And congratulations on finishing.

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Re: rageQQ : a nerdy otome game [COMPLETED]

#39 Post by Chushiki Maho » Thu Jan 26, 2012 9:23 am

Please release this. For me. For LSF. For the children!

:3 anyways, love the concept, and I shall sit here in front of my computer until you release it. XD
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Re: rageQQ : a nerdy otome game [COMPLETED]

#40 Post by Aquane » Fri Feb 03, 2012 4:08 pm

Why does the title say "Completed"? ._. </3

I'd love to play this, haven't had a good laugh in awhile xD

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Re: rageQQ : a nerdy otome game [COMPLETED]

#41 Post by therealrose » Fri Feb 03, 2012 7:52 pm

Your game is so awesome!!!! ^.^ I can't wait til you finally release it. Don't keep us in suspense for too long or we may gather up and force you to release it! MWHAHAHA!

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Re: rageQQ : a nerdy otome game [COMPLETED]

#42 Post by aestate » Tue Feb 21, 2012 6:52 pm

OH MAN, GUYS, I AM SO SORRY. I just saw these comments today. (Whoever commented as present on my devblog, I actually lol'd at your comment.)

Some explanation in order: I finished "rageQQ" in June, but I wasn't satisfied enough to release it on Lemmasoft. So I kind of just left it. I wasn't aware people actually wanted to play it, haha (I smiled with glee for a good half-hour! You guys write the nicest comments.).

HERE IS THE DOWNLOAD LINK IF YOU ARE INTERESTED. /hides in shame.

Some whiny comments: old art is old. Horrific writing is horrific. Plotless plot is plotless. Rushed aestate was rushed. And I wasn't able to make obscure Starcraft jokes + references (I created this game for one of my friends, who I didn't want to bore with random tactics or whatnot). So this ended up being a stats-raising game with sporadic and completely out-of-the-blue references to SC. OTL. I left the script file intact if you want to find out how the game works, but, trust me, it's reeeally straight-forward.

Please let me know what you think anyway? D:
Last edited by aestate on Tue Feb 21, 2012 8:17 pm, edited 1 time in total.
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Re: rageQQ : a nerdy otome game [COMPLETED]

#43 Post by Chushiki Maho » Tue Feb 21, 2012 7:57 pm

OHMAGOD HOLY JESUS I LOVE YOU iagsjdkgahjehhdhajjgfjdjjbfhifkhfbf

I shall play once the week is over. Sadly, my laptop needs a new charger and won't work, so I can play for now. Freaking out over here because of sudden release.

I lurve you <3
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Re: rageQQ : a nerdy otome game [COMPLETED]

#44 Post by Kyonko802 » Wed Feb 22, 2012 1:07 am

Huh... I'm gonna give this one a download. Looks pretty good.
Currently trying to regain my sanity.

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Re: rageQQ : a nerdy otome game [COMPLETED]

#45 Post by teacup » Wed Feb 22, 2012 3:06 am

You know, I only played a few minutes but I really like this game. Your sense of humor is amusing and your writing is far from horrific.
I think this deserves to go in the completed game section so more people can play it. Before that though, it would be great if you add music! It'd also be nice if the sprites were more expressive. Other than that, I think this is really enjoyable. You shouldn't be so hard on yourself :)
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