Page 6 of 9
Posted: Sat Nov 18, 2006 7:22 pm
by Watercolorheart
WOW, the work on Christina is really good. Looks like you found someone who can draw really well. (I love that sketch.)
Posted: Sun Nov 19, 2006 3:22 pm
by Vatina
That looks really good ^^ And yeah, that last picture
does make me wonder what could be going on there....

Posted: Sun Nov 26, 2006 4:29 pm
by papillon
Preliminarily, end of Randy-path is reached. The final chapter of Randy's branch is running a little shorter than I like, but I can't currently think of anything else crucial to add at the moment and I don't want to put in pointless filler just to pad the runtime, so.
That brings us to:
2 major branches complete
8 endings reachable
95 fullscreen images in loadable folder (that covers backgrounds, puzzle backgrounds, and event CGs, I don't currently have them sorted)
... and three major branches left to go.
*looks exhausted*
Posted: Sun Nov 26, 2006 4:46 pm
by monele
Good luck ^.^. Or no, rather, good work!

. Seems like it's going well ^^
Posted: Mon Jan 22, 2007 6:50 pm
by papillon
Preliminary end of Lucy-branch Chapter 3.
Current number of fullscreen image files in data folder: 104
Current number of completed artist sprites - Not very many, people have been running off for Christmas and stuff.

Posted: Wed Feb 21, 2007 5:58 pm
by papillon
Progress slowed down by complicated lovelife and the need to get Cute Knight ready for retail, but because I'm a tease, here's another shot of some characters...
Posted: Thu Feb 22, 2007 5:29 am
by monele
Cool art alert! ~buzz~ ^.^.
Posted: Sun Mar 18, 2007 5:15 pm
by papillon
Starting to work with a background artist now. The results are not perfect, but people who do backgrounds are very hard to find. I'm hoping it will at least be less distracting than my cool-but-messy painting technique.
Posted: Sun Mar 18, 2007 5:34 pm
by monele
Honestly, I think it's neat ^^. Hold onto this one

Posted: Fri Mar 30, 2007 7:12 pm
by papillon
Preliminary completion of Lucy branch.
11 endings reachable.
Size of dialog files (including code commands like changing the display name or making something appear/disappear, but not including the database structure the files are stored in) 391K.
Three major branches complete (ish - there are things that I already need to go back and add to Jeremy and Randy).
Two major branches remaining.
Current number of fullscreen image files in data folder: 117.
Posted: Sun Apr 01, 2007 11:21 am
by papillon
Art progress - first small pictures of a Dateable Character!
Posted: Sun Apr 01, 2007 11:42 am
by monele
Niiice ^_^. Good style, great celshading

Posted: Fri Apr 06, 2007 9:58 am
by papillon
I think Elizabeth's branch is going to be dropped for now.
Main reasons:
1. The other branches are really tightly interwoven, and Elizabeth's by nature is either going to have to repeat half of Tim's branch, or go off on a total tangent quite apart from the rest of the story. Which would probably be art-heavy. Which is making me wince now that I start to count up how much this is all going to cost and figure out what corners I need to cut.
2. The only thing I really have planned for Elizabeth's branch is some fanservice anyway, to a degree that's sort of out of keeping with the way the rest of the game has developed.
Which makes her an ideal candidate for the cutting room floor, to be spliced back in later should the game ever turn out popular enough to deserve a deluxe edition.
(Speaking of which, if you have a non-deluxe version of Cute Knight, upgrades to Deluxe are now on sale....)
Posted: Mon May 14, 2007 3:07 pm
by papillon
I'm on vacation and not getting any scripting done, luckily contractors continue to do work.
A couple of graphics have been added to
http://www.hanakogames.com/fatal.shtml
Theme music begins to be developed and is COOL.

Re: Fatal Hearts
Posted: Sat Jul 07, 2007 3:23 pm
by papillon
Full status update soon because Chapter 3 Tim Branch is almost finished, but until then:
http://www.youtube.com/watch?v=Z4yCTEUU9AI
A very blurry peek at one of the minigames, complete with cheesy console RPG music.
I now have a whole stable of artists I'm constantly chasing around to keep track of while trying to write new scripts, but IF I can keep everyone going this should be done by the end of the year.