(otome) Celest in Wonderland (WIP)

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night_serenade
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Re: Celest in Wonderland

#16 Post by night_serenade » Sat Feb 19, 2011 11:52 pm

Alright, here's a pretty easy to use site: http://html-color-codes.info/
Just click on the colour you want, and the code for it will appear :)
Do you know how to add them into the coding?
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Re: Celest in Wonderland

#17 Post by SyphyChan » Sun Feb 20, 2011 12:11 am

night_serenade wrote:Alright, here's a pretty easy to use site: http://html-color-codes.info/
Just click on the colour you want, and the code for it will appear :)
Do you know how to add them into the coding?
Yes I do. Thanks so much again :)

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Re: Celest in Wonderland

#18 Post by SyphyChan » Sun Feb 20, 2011 2:15 pm

night_serenade wrote:Alright, here's a pretty easy to use site: http://html-color-codes.info/
Just click on the colour you want, and the code for it will appear :)
Do you know how to add them into the coding?
Im sooooory I just have ONE more question. With that whole if pick == thingy is their any way to have it where for one thing to happen you need to click 2 specific choices thruout the story. (urgh hard to explain.)

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Re: Celest in Wonderland

#19 Post by night_serenade » Sun Feb 20, 2011 11:16 pm

I'm pretty sure you can do that, just put both of the if statements in it. So instead of only putting one, put both:

if pick == "such and such"
if pick == "such and such2"

I'm not sure if that's how you do it, try it out and see if it works. If not, let me know, and I'll go look for the real way to do it :)
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Re: Celest in Wonderland

#20 Post by SyphyChan » Mon Feb 21, 2011 12:02 am

night_serenade wrote:I'm pretty sure you can do that, just put both of the if statements in it. So instead of only putting one, put both:

if pick == "such and such"
if pick == "such and such2"

I'm not sure if that's how you do it, try it out and see if it works. If not, let me know, and I'll go look for the real way to do it :)
Im pretty sure i've tried that but i'll try again. Ive also noticed that it only works for the most previous action. Ive tried to do the if pick thing from 2 action before and it didnt work. Is their a reason why?

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Re: Celest in Wonderland

#21 Post by night_serenade » Mon Feb 21, 2011 10:20 am

Hm, I think there's this way (the 2nd post, 2nd set if coding): http://lemmasoft.renai.us/forums/viewto ... f=8&t=8621
Where you only get an option if the player has picked a certain previous menu choice.
But that isn't what you're looking for exactly, right?

I think you may be better off posting a question in Renpy help, because I'm not the best programmer, and there are many others who are a lot better and, I'm sure, would be glad to help.

Sorry I couldn't help you out with this one!
.:.Alice here~!

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Re: Celest in Wonderland

#22 Post by YuukiCrossPudding » Mon Feb 21, 2011 10:40 am

Code: Select all

label school:
    
    scene house
    
    m "Must hurry, that teacher will be really happy to punish me if I late, and it's snowy too!"
    
    if eat == "nothing":
        m "Ugh..my stomach hurt, my head dizzy... maybe because I haven't eat anything.."
        
        m "I think my vision geting blurry"
        
        scene black
        with fade
        stop music
  
        m "Hmm.. it's so warm.."
        m "Wait, I smell something sweet.."      
        scene kaito eat
        with dissolve
        play music "meet.mp3"
        
        m "What..?"
        
        b "Ah..you wake up! I thought you dead for a moment"
        
        m "Who..who are you?"
        
        k "Well I'm Kaito! Don't worry I'm a good guy"
        
        k "Why are you sleeping in the street like that? it's not good for your health and it's so cold!"
        
        m "Well I'm not sleeping! I'm just fainted.."
        
        k "Huh? why? are you sick?"
        
        m "No, its just I haven't eat anything today"
        
        k "Well that's not good...want Ice cream?"
        
        m "Eh?! But it's cold here!"
        
        k "Well rather than starving..."
        
        m "Okay then I'll eat it"
            
        scene park
        with dissolve
        show kaito
            
        m "Thanks for the ice cream"
                
        m "(I sleep in his lap for how long? Uh..I hope my face doesn't get red)"
                
        k "No problem I already eat 20 cups anyway"
                
        m "Huh?! are you kidding?!"
                
        k "Eh? no I'm not why? Too little huh? Before that I already eat the cone one though, maybe about 15..."
                
        m "You really love ice cream huh...wait!"
                
        k "What happen?"
                
        m "What time is it?"
                
        k "Well almost 9 o'clock, why?"
                
        m "Oh no! I'm late for school! Thanks again! Bye!"
            
        scene black
        with dissolve
            
        "I rushed to the school"
        jump school1
            
    if eat == "full":
        m "Such a lovely day but it's cold, I'm a bit sleepy after eat though.."
        
        m "Well better hurry to school"
        
        scene black
        with dissolve
        
        "Because I eat many food I'm late for school"
        
        jump school1
but before that you need to put this! remember this code first, then the if with double equal!
don't forget to put this [ : ] too....

Code: Select all

    
menu:
       "Bread, milk, fried egg":
           $ love_kaito-=10
           $ eat = "full"
           m "Hmm.. I'm full, now let's go to school"
           jump school

       "No need for break fast!":
           $ love_kaito+=10
           $ eat = "nothing"
           m "I'll be late if I eat, now I must go to the school!"
           jump school
That mean you must put this $ eat = "nothing"
or simply the character to define the variable or something?
then when you have the variable or the words,
like for $ eat = "nothing"
you could change the 'eat' and 'nothing'
to anything you wants that to make that.

like

Code: Select all

menu:
"I hate you!":
$ pick = "hate"
"I love you...":
$ pick = "love"
then this for the "if" thing

Code: Select all

if pick == "hate":
m "why? I like your sister not you! so I don't care..."
if pick == "love":
m "really? but I just love your sister..."
Well I hope this helps?
or the same goes for alice(night_serenade) post up there, but it's with number, so we can make it more or less within the game... or i thought so...

basically to sum it up the $ eat = "nothing"
is like an item word to unlock
the option to a scene or something using this if eat == "nothing"
(so if you got eat and it's nothing you'll get the if with eat nothing scene)
depends on you....


um.,..I hope that's explain it? xDD
I'm bad at explaining something.

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Re: Celest in Wonderland

#23 Post by YuukiCrossPudding » Mon Feb 21, 2011 10:57 am

Oh yeah!
if you want to a specific event to occur if we have chose 2 true answer just use this thing
like $ love_kaito-=10
example!

$ love_kaito=0 <---------------------------- that mean love_kaito have 0 point

"Love or loved?"
menu:
"love":
$ love_kaito+=5
"loved":
$ love_kaito+=10

"Hate or hated?"
menu:
"Hate":
$ love_kaito+=5
"Hated":
$ love_kaito+=10

That'll make $ love_kaito =20
if the player choose the second answer for all question right?
and make $ love_kaito =5
if the player choose the first answer.

then just make the if with the double equal.

if love_kaito ==20:
k "I love you"
if love_kaito ==10:
k "I care for you"
if love_kaito ==15:
k "I just have feelings for you"

and it'll be like this in the end

Code: Select all

label start:
    $ love_kaito=0

    "Love or loved?"

    menu:
        "love":
            $ love_kaito+=5

        "loved":
            $ love_kaito+=10
            
    "Hate or hated?"
    menu:
        "Hate":
            $ love_kaito+=5
        "Hated":
                $ love_kaito+=10
            
label stor:
    if love_kaito ==20:
        "I love you"
    if love_kaito ==10:
        "I care for you" 
    if love_kaito ==15:
        "Well, I just have feelings for you"

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Re: Celest in Wonderland

#24 Post by Elenakiara » Mon Feb 21, 2011 11:38 am

First of all, I can't wait to see how this story turns out! It's a really interesting subject, so good luck with it and have fun making it! :3

Also, I'd like to suggest a second place where you can get colors too (http://www.ficml.org/jemimap/style/color/wheel.html). I just prefer the color wheel, myself, so I might as well put this here just in case. xDD

I'd also like to thank YuukiCrossPudding since all the advice is helping me too! xDD <3
Working on a visual novel : Caesar's Fate (GxB) : Follow me on Twitter or visit my Website for updates!
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Re: Celest in Wonderland

#25 Post by SyphyChan » Mon Feb 21, 2011 5:06 pm

Thanks everyone so much. You all are such good help and i'm really starting to get the hang of this thing. Also thanks for the support! I'm going to work extra hard for everyone.

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Re: Celest in Wonderland

#26 Post by SyphyChan » Thu Feb 24, 2011 12:51 am

So I said I'd post the pics of the characters. Sorry it's been taking so long. Me and my artist are both working on a drawing for an art competition this saturday so we are really rushing to finish. After saturday the drawings will get done more quickly. Sorry for the wait.

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Re: Celest in Wonderland

#27 Post by Boniae » Thu Feb 24, 2011 7:11 pm

Even though it takes after alice and wonderland, I kind of like the story premise. I think this has a good chance of being a good visual novel, I'd love to play a demo/complete version in the future. :D

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Re: Celest in Wonderland

#28 Post by SyphyChan » Thu Feb 24, 2011 7:38 pm

Boniae wrote:Even though it takes after alice and wonderland, I kind of like the story premise. I think this has a good chance of being a good visual novel, I'd love to play a demo/complete version in the future. :D
Hehe thanks. As soon as I get some of the visuals done I'll be able to put up a demo. I have enough script done to do so.

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Re: Celest in Wonderland

#29 Post by night_serenade » Mon Feb 28, 2011 5:34 pm

Great to hear that the demo will be ready soon!!
Just wanted to let you know that if you need someone to edit it before you post it here, I'm more than willing to do it :)
.:.Alice here~!

Writer, Proof Reader/Editor, Programmer, and Artist ;; always willing to help in whatever way I can, so don't be afraid to send me a message! =]

Here are the public projects I’m currently involved in (you should check them out =D)!!
Strings of Fate | Turnip in Love | Soul & Heart

My Deviant Art~ [I just recently created a new account, and am learning how to colour digitally, so right now there's only a limited and poor show of art XD]

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Re: Celest in Wonderland

#30 Post by SyphyChan » Mon Feb 28, 2011 5:40 pm

night_serenade wrote:Great to hear that the demo will be ready soon!!
Just wanted to let you know that if you need someone to edit it before you post it here, I'm more than willing to do it :)
Thanks ^-^ and did you see the art I posted?

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