[NaNoRenO WIP] The House that Bled Paint (beta)
Posted: Sat Mar 26, 2011 11:15 pm
Woo hoo! A beta version of my game!

Tara starts a new job in an old building -- but something doesn't want her there!
This is a contemporary supernatural horror game. BE WARNED! I would give it a PG-14 rating. At thirteen I would not have found it too scary, but I like horror.
The game takes 1-2 hours depending on how fast you read. There are currently 4 endings.
This is the Visual Novel version of a NaNoWriMo novel I wrote. I took it from 50,000 words to 20,000.
Credits:
Writing, Art, Programming: Susan Douglas
Music: Kevin MacLeod http://incompetech.com/m/c/royalty-free
Vital stats:
The game contains 2,192 screens of dialogue.
These screens contain a total of 20,476 words,
for an average of 9.3 words per screen.
The game contains 8 menus.
Screen shots:



Downloads:
Linux - http://www.thecatsweb.com/games/The%20H ... 86.tar.bz2
Mac - http://www.thecatsweb.com/games/The%20H ... nt-mac.zip
Windows - http://www.thecatsweb.com/games/The%20H ... -win32.zip
All - http://www.thecatsweb.com/games/The%20H ... nt-all.zip
Any feedback is welcome.
Things I would like to know:
- Is it worth going through the extra effort (beyond NaNoRenO) to make CGs and sound effects?
- Were there too many characters? Who could I get rid of? Who did you want to see more of?
- Was the plot too jumpy?
- On a scale of 1 to 10, how predictable was it?
- which character had the best sprite? (or the worse)
- which is the best background?
Susan

Tara starts a new job in an old building -- but something doesn't want her there!
This is a contemporary supernatural horror game. BE WARNED! I would give it a PG-14 rating. At thirteen I would not have found it too scary, but I like horror.
The game takes 1-2 hours depending on how fast you read. There are currently 4 endings.
This is the Visual Novel version of a NaNoWriMo novel I wrote. I took it from 50,000 words to 20,000.
Credits:
Writing, Art, Programming: Susan Douglas
Music: Kevin MacLeod http://incompetech.com/m/c/royalty-free
Vital stats:
The game contains 2,192 screens of dialogue.
These screens contain a total of 20,476 words,
for an average of 9.3 words per screen.
The game contains 8 menus.
Screen shots:



Downloads:
Linux - http://www.thecatsweb.com/games/The%20H ... 86.tar.bz2
Mac - http://www.thecatsweb.com/games/The%20H ... nt-mac.zip
Windows - http://www.thecatsweb.com/games/The%20H ... -win32.zip
All - http://www.thecatsweb.com/games/The%20H ... nt-all.zip
Any feedback is welcome.
Things I would like to know:
- Is it worth going through the extra effort (beyond NaNoRenO) to make CGs and sound effects?
- Were there too many characters? Who could I get rid of? Who did you want to see more of?
- Was the plot too jumpy?
- On a scale of 1 to 10, how predictable was it?
- which character had the best sprite? (or the worse)
- which is the best background?
Susan