Facade; or, why I don't like plotbunnies
Posted: Fri Mar 17, 2006 6:26 pm
Now that I'm done with the writing phase of my Nanoreno game and on to the editing, background-finding, and perhaps improving phases, the last thing I need is a plot or game idea. But I heard about this one first in Game Informer, and once I saw the site, I figured, "Well, when I have a few minutes, I can talk about it."
Facade, at http://www.interactivestory.net, is an unusual simulation, and it stretches the notion of a visual novel (which is why I didn't put this discussion in the Bishoujo forum). The creators describe it as "interactive drama." The POV character interacts with a married couple, and during the brief story, a lot of decisions are made based on the POV character's choices.
While I'll be busy over the next two weeks (this post is getting written in the space of ten minutes), and I don't have time to try Facade, I'm curious what others think of it. Good use of the idea "the game is playing out the story"? Would the idea lend itself to more complex simulations, or is a simple approach better and less oriented toward what I call the "gamer!" mindset?
I've stated elsewhere that I like visual novels and ADV games for being 90 percent or more story. At the same time, I find more abstract forms interesting: interactive fiction, graphic adventures, RPGs... To me, it's all good as long as there's acceptance of what it is and what it isn't.
Facade, at http://www.interactivestory.net, is an unusual simulation, and it stretches the notion of a visual novel (which is why I didn't put this discussion in the Bishoujo forum). The creators describe it as "interactive drama." The POV character interacts with a married couple, and during the brief story, a lot of decisions are made based on the POV character's choices.
While I'll be busy over the next two weeks (this post is getting written in the space of ten minutes), and I don't have time to try Facade, I'm curious what others think of it. Good use of the idea "the game is playing out the story"? Would the idea lend itself to more complex simulations, or is a simple approach better and less oriented toward what I call the "gamer!" mindset?
I've stated elsewhere that I like visual novels and ADV games for being 90 percent or more story. At the same time, I find more abstract forms interesting: interactive fiction, graphic adventures, RPGs... To me, it's all good as long as there's acceptance of what it is and what it isn't.