Use this forum to help develop your game-making skills, and get feedback on writing, art, music, or anything else you've created that isn't attached to a game in progress.
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HikkiPanda
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#16
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by HikkiPanda » Tue Jun 21, 2011 11:46 pm
HigurashiKira wrote:This picture is odd, but I spent my time on it, so I may as well post it :V
Hands are still unforgiving
;_;
mmm .. how about make her neck, hands and legs thinner o: ?
To improve your drawing, maybe you can grab a picture of your favorite character (preferably the one drawn by a pro artist) on the net and try to redraw it? Try to make it a perfect copy of the original ^^.
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HigurashiKira
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#17
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by HigurashiKira » Thu Jun 23, 2011 12:50 am
HikkiPanda wrote:HigurashiKira wrote:This picture is odd, but I spent my time on it, so I may as well post it :V
Hands are still unforgiving
;_;
mmm .. how about make her neck, hands and legs thinner o: ?
To improve your drawing, maybe you can grab a picture of your favorite character (preferably the one drawn by a pro artist) on the net and try to redraw it? Try to make it a perfect copy of the original ^^.
Did as you asked, spent 2 hours staring at this girl's picture @__@
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HigurashiKira
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#18
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by HigurashiKira » Wed Jun 29, 2011 11:55 pm
Bumping with more work.
Now looking at it, his pose is rather...gay. Albeit, 80% of all my characters are bisexual, so who cares?
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- That armband has a camera in it BTW
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sorani
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#19
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by sorani » Thu Jun 30, 2011 12:12 am
The only thing I would suggest would be that to maybe make the head bigger? The head is quite small. Other than that, great progress!

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OTM
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#20
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by OTM » Sun Jul 03, 2011 7:17 pm
Your art has improved a bit since the first page.
Maybe to improve you should redraw other images like you did earlier, but maybe try drawing a photograph of a person so you can get a sense of how the anatomy of a human is. What I did to teach myself to draw was redraw drawings of other people and slowly got into my own art style so maybe that will help you to. But then again. that's just a suggestion.
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Sexo Grammaticus
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#21
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by Sexo Grammaticus » Sun Jul 03, 2011 7:27 pm
HigurashiKira wrote:Bumping with more work. Now looking at it, his pose is rather...gay. Albeit, 80% of all my characters are bisexual, so who cares?
I care that you seem to think that there's a 'gay' way to stand.
The head is also impossibly small considering his other body proportions and you're still obviously hiding the hands because you either can't or don't want to draw them.
i have no signature and i must obscure game reference
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HigurashiKira
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#22
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by HigurashiKira » Sun Jul 03, 2011 11:13 pm
1)My friends who looked at the drawing commented that.
2) I can draw hands, I just fail at drawing those sleek, pretty hands that everyone loves. (Just look back at the 1st page, that's one thing noted)
Example attached.
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LVUER
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#23
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by LVUER » Sun Jul 03, 2011 11:23 pm
It's not about making them sleeker. You ruin the anatomy too. Perhaps drawing while seeing your own hand would be easier (I always do that too, even now). And to help you, take a look at human skeleton (and/or muscle diagram too. It's very helpful to know what's actually it looks like behind a hand.
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Auro-Cyanide
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#24
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by Auro-Cyanide » Mon Jul 04, 2011 12:44 am
Your two main problems with the hands is that you are not drawing a definite wrist and your fingers only have 2 joints. Unless you have a great deal of excess weight, you will have a definite wrist. The arm slims as the two major bones of the arm meet the much smaller and more delicate bones of the hand. The hand should never be drawn as an extension of the arm, it is pretty much a separate piece of equipment. If you watch yourself you will realise the hand can do a lot without much movement from the arm, the is capable of rotating and bending and so you have to acknowledge all those little bones that make that possible. The other one is that people have three joints not two. There is your first knuckles, near your finger nails, your second knuckle in the middle, and the third knuckle, that is joined to the hand. The thumb is the same, just the second knuckle joins the hand and the third is at the base of the hand near the wrist.
Here is a drawing to show you what I mean:
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wingzofdarkness
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#25
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by wingzofdarkness » Mon Jul 04, 2011 3:06 am
Your lineart is fairly good. It depends on what you are expecting to do with the picture. Is the drawing a sketch for a later coloring or model? Or maybe a regular full drawing?
If it is a sketch for later drawings or model, it is a good start. You have the basics of your own style. Perhaps playing with your lines will help you emphasize your characters. For example, make the line bold and heavier when drawing heavy creases, or vice versa. It will definitely have an impact on the look and style. Straight and simple lines are boring to look at. If the lines are all the same size it looks very flat. Give the image more dimension.
Using yourself as a model is one of the best ways to improve. Pose in front of a mirror and try drawing yourself. Since you're familiar with your own face, I hope, you will know what is the correct anatomy of your body. Or you could use other people.
If it is a regular full drawing on paper, I suggest shading and/or coloring to bring the picture to life. I never hurts to shade heavy to give impact on the shadows of the drawing. Random lines and shapes are good texture effects. Play around with everything so you will figure out what works best with you. It's okay to make mistakes. Remember, every artist starts from the beginning. With lots of practice and determination, you will reach far =]
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HigurashiKira
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#26
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by HigurashiKira » Tue Jul 05, 2011 12:49 am
Thank you everyone for all the advice (I've never been so loved TTATT)
I drew this before I read everyone's comments on here. Sorry if things seem off.
I know someone is gonna comment on the hand, it's only a matter of time ._.
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Lumen_Astrum
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#27
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by Lumen_Astrum » Tue Jul 05, 2011 8:41 am
Hands're kinda.... big? The head, as everybody else says, needs a little more enlargement. XD
(Sorry I can't give a full critique now, currently procrastinating homework)
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HigurashiKira
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#28
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by HigurashiKira » Fri Jul 15, 2011 10:01 pm
I drew something likeable, finally.
That hand was quite trouble
;__;
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LVUER
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#29
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by LVUER » Fri Jul 15, 2011 10:25 pm
Do you take C&C? If yes, then proceed reading...
- The nose look strange... Try looking at various manga or other illustration.
- The shading is wrong. How could a shade formed like that? Take a careful note of where the light comes (light source) and how the body actually look like. Just remember the purpose of shading. To make your 2D drawing looks 3D. If the shading doesn't make your drawing have more volume, you're doing it wrong.
- You still need to work at the hand. They looks very 2D. And the anatomy is a bit messed up. Try drawing them without clothes first.
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redcat
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#30
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by redcat » Fri Jul 15, 2011 11:08 pm
@HigurashiKira--> Since you're asking for critique, I'll give you one.
If I were you, I'll start by searching the meaning of body languages in a character's pose. How your character stands on his/her feet, how he/she bend the body, where he/she put his/her hands and what he/she is doing with them is important in sending the "correct message" to the viewer. In your last picture, his hand's pose is unnatural, and I couldn't get what you're trying to say with the picture...
Second, you might want to start drawing with building block. For example, when you're drawing hands, start by drawing a block to represent the palm, then draw smaller blocks to represent the fingers. Then you refine them and put more more details until it looks real enough as a hand. But you can only do this after you have the correct pose/position/proportion for your hand. It's useless to have a realistic drawing of hands but on the wrong pose/position/proportion.
Meowwngg...??
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