Sai's Background Workshop
-
- Regular
- Posts: 72
- Joined: Wed Jul 15, 2009 4:28 pm
- Completed: Vacant Sky, The Vestibule, Ars Harmonia
- Organization: Project BC
- Contact:
Sai's Background Workshop
So, I'm working on learning 3D modeling to produce backgrounds for a game I'm working on. Follow my progress here and offer suggestions, if you care to. Always looking for feedback!
My first attempt. It was originally meant to be a bus, but it looks more like a train. I'm pleased with how the lighting turned out.
My first attempt. It was originally meant to be a bus, but it looks more like a train. I'm pleased with how the lighting turned out.
Re: Sai's Background Workshop
My first suggestion would be to look for references. The environment you drew looks way too spacious for both a train or a bus. Plus, the pole is put in a very weird position and is so thick I'd expect people to have trouble holding it for long.
I'd also say the texture on the windows makes them look as if someone painted them outside (with the same image, too). Was your intention to make it look like as if the weather outside was so cold that the air condensed on them?
The shapes of the seats are somehow too simple, they kind of look like a toy, rather than real or stylised seats.
The light to me looks a bit too defined... perhaps there's a way to blur it a little, so that it doesn't cast such sharp shadows?
I'd also say the texture on the windows makes them look as if someone painted them outside (with the same image, too). Was your intention to make it look like as if the weather outside was so cold that the air condensed on them?
The shapes of the seats are somehow too simple, they kind of look like a toy, rather than real or stylised seats.
The light to me looks a bit too defined... perhaps there's a way to blur it a little, so that it doesn't cast such sharp shadows?
-
- Regular
- Posts: 120
- Joined: Tue Jan 12, 2010 7:11 pm
- Projects: The Perfect World, Mahou Shoujo Daisuki!
- Location: Oregon
- Contact:
Re: Sai's Background Workshop
The shape of the windows isn't right. No train window is going to be square with a big window pane around it.
I'd suggest looking at old train references online. There are bound to be several of them. However, the actual modeling looks good. Just keep trying. :)
I'd suggest looking at old train references online. There are bound to be several of them. However, the actual modeling looks good. Just keep trying. :)
-
- Regular
- Posts: 72
- Joined: Wed Jul 15, 2009 4:28 pm
- Completed: Vacant Sky, The Vestibule, Ars Harmonia
- Organization: Project BC
- Contact:
Re: Sai's Background Workshop
I gave it a second shot, trying to fill more space. I also adjusted the lighting/shadow type, as well as some textures.
-
- Miko-Class Veteran
- Posts: 649
- Joined: Fri Dec 16, 2005 5:21 pm
- Completed: Fading Hearts, Infinite Game Works
- Projects: Don't Save the World
- Organization: Sakura River
- Location: Canada
- Contact:
Re: Sai's Background Workshop
Think about how a car is 3 seats wide and a bus is 5 seats wide... no spaces. In the picture you have space, seat, space, 3 seats, space, seat. It looks like the bus would take up two lanes.
Edit: Sorry... that's the side of the train right? Then having 3 seats going along the width of the train would be too much in the trains I've seen (in Toronto and Japan). The 3rd seat would block the middle part of the train.
Edit: Sorry... that's the side of the train right? Then having 3 seats going along the width of the train would be too much in the trains I've seen (in Toronto and Japan). The 3rd seat would block the middle part of the train.
-
- Veteran
- Posts: 258
- Joined: Mon May 17, 2010 2:09 pm
- Completed: Alone
- Projects: Many failed ones
- Location: Massachusetts
- Contact:
Re: Sai's Background Workshop
Even with your second shot you still need to look at references more closely. Yes all the little nit-bit features and lighting is nice, but the design is simply weird. No form of any transportation would put seats like that; they're too far spread out and the three seats put together kind of make it awkward for the seats in the back.
Projects:
Alone- (Horror/Sci-Fi) Complete! Link
Demokratiya- (Adventure/Action) I'm kind of winging it with this one. Goal is 100,000 words. Yeah, it's gonna take a while.
{Last worked on Sept/28 : Word count (coding and all) ~4500}
Alone- (Horror/Sci-Fi) Complete! Link
Demokratiya- (Adventure/Action) I'm kind of winging it with this one. Goal is 100,000 words. Yeah, it's gonna take a while.
{Last worked on Sept/28 : Word count (coding and all) ~4500}
- Samu-kun
- King of Moé
- Posts: 2262
- Joined: Mon Sep 03, 2007 3:49 pm
- Organization: Love in Space Inc
- Location: United States
- Contact:
Re: Sai's Background Workshop
References, you say? Samu to the rescue!
-
- Regular
- Posts: 72
- Joined: Wed Jul 15, 2009 4:28 pm
- Completed: Vacant Sky, The Vestibule, Ars Harmonia
- Organization: Project BC
- Contact:
Re: Sai's Background Workshop
Got a third try. I feel this one is a lot more accurate as far as details go but I really, really don't like what happened with the lighting. Still tweaking it...
EDIT: Here it is from another camera angle. I like this one better.
EDIT: Here it is from another camera angle. I like this one better.
-
- Miko-Class Veteran
- Posts: 522
- Joined: Tue Jul 13, 2010 1:37 pm
- Projects: Working on ミツマタ [Mitsumata (c)].
- Contact:
Re: Sai's Background Workshop
I'm not really great at judging 3-D stuff, but...please paint over this carefully with 2-D. The biggest problem with using fast backgrounds in 3-D and then putting them in VNs is that more often than not, parts still look 3-D and they look completely odd with the normally vectored, high saturation sprites on top. I always get this very huge sense of the old meme "my hed is pastede on yey".
-
- Regular
- Posts: 72
- Joined: Wed Jul 15, 2009 4:28 pm
- Completed: Vacant Sky, The Vestibule, Ars Harmonia
- Organization: Project BC
- Contact:
Re: Sai's Background Workshop
Is 3D really so out of place when many visual novels use photos as backgrounds?kinougames wrote:I'm not really great at judging 3-D stuff, but...please paint over this carefully with 2-D. The biggest problem with using fast backgrounds in 3-D and then putting them in VNs is that more often than not, parts still look 3-D and they look completely odd with the normally vectored, high saturation sprites on top. I always get this very huge sense of the old meme "my hed is pastede on yey".
-
- Regular
- Posts: 120
- Joined: Tue Jan 12, 2010 7:11 pm
- Projects: The Perfect World, Mahou Shoujo Daisuki!
- Location: Oregon
- Contact:
Re: Sai's Background Workshop
Well, I think if this were used as a background, you would need to make the camera have a larger scope of the room, that way the sprites won't look smaller than the chairs.
-
- Miko-Class Veteran
- Posts: 701
- Joined: Sat May 26, 2007 3:41 pm
- Contact:
Re: Sai's Background Workshop
In a word: yes. At least with 3D in the style you are using. A style that makes heavy use of hand-drawn 2D texture maps would blend in better with hand-drawn 2D sprites.Sailerius wrote:Is 3D really so out of place when many visual novels use photos as backgrounds?
Re: Sai's Background Workshop
I began writing a detailed response yesterday, but eventually Kinougames and Wintermoon summerized what I wanted to say.
In short:
If you want to learn 3D and use VNs to motivate yourself, than ignore us and keep learning. If you want quick results, draw the backgrounds by hand.
In short:
If you want to learn 3D and use VNs to motivate yourself, than ignore us and keep learning. If you want quick results, draw the backgrounds by hand.
-
- Newbie
- Posts: 23
- Joined: Thu Jul 22, 2010 5:11 pm
- Location: Niagara, ON
- Contact:
Re: Sai's Background Workshop
I really like the first image, do you think I could use it for my visual novel? I'm not sure if they were taken by yourself or internet stock, so I thought it would be best to ask permission first (:Samu-kun wrote:References, you say? Samu to the rescue!
- Samu-kun
- King of Moé
- Posts: 2262
- Joined: Mon Sep 03, 2007 3:49 pm
- Organization: Love in Space Inc
- Location: United States
- Contact:
Re: Sai's Background Workshop
The photos were taken by me and yes, you may use them for all non-commercial purposes.
(shameless self promotion: more photos available here)
(shameless self promotion: more photos available here)
Who is online
Users browsing this forum: No registered users