Ren'Py in the Browser

In this forum we discuss the future of Ren'Py, both bug fixes and longer-term development. Pre-releases are announced and discussed here.
Message
Author
User avatar
papillon
Arbiter of the Internets
Posts: 4107
Joined: Tue Aug 26, 2003 4:37 am
Completed: lots; see website!
Projects: something mysterious involving yuri, usually
Organization: Hanako Games
Tumblr: hanakogames
Contact:

Re: Ren'Py in the Browser

#16 Post by papillon »

I think my big problem is - how does this compare with a simple video demo, hosted on youtube or vimeo or some place like that? Are there many people who would be convinced to download by a demo like this, that wouldn't be convinced by a video trailer?
Videos default to small size (can be hard to read text) and advance at their own speed rather than yours.

Also, not everyone knows how to make videos. :)

I suspect there could be use for a special browser demo service, but I dont know if there's ENOUGH use to it to be worth the trouble.

Ionait
Regular
Posts: 196
Joined: Wed Aug 26, 2009 5:54 pm
Organization: Chu! Bam! Pow!
Contact:

Re: Ren'Py in the Browser

#17 Post by Ionait »

Trailers and even video using in game content can be misleading, and most game players (and movie goers for that matter) know this fact well, so they prefer demos. But papillon is right. A want for this sort of thing is certainly there. Just.. perhaps not enough.

Counter Arts
Miko-Class Veteran
Posts: 649
Joined: Fri Dec 16, 2005 5:21 pm
Completed: Fading Hearts, Infinite Game Works
Projects: Don't Save the World
Organization: Sakura River
Location: Canada
Contact:

Re: Ren'Py in the Browser

#18 Post by Counter Arts »

It works really well at 52 ms. I was surprised. (used google chrome) I would definitely want to have this as a demo. If I showed at a recent contest something like this I might have gotten some $25K CDN funding. I think investors would definitely be interested into making something like this into some kind of service. Everyone has been going "cloud" computing.

How well can this scale? Can I get some info on the bandwidth, cpu/memory usage? Also if this is session-state based how much does each session cost in cpu/memory?
I think my big problem is - how does this compare with a simple video demo, hosted on youtube or vimeo or some place like that? Are there many people who would be convinced to download by a demo like this, that wouldn't be convinced by a video trailer?
For the jpeg-ish display it still works well. I can just put a disclaimer with some actual screenshots beside it and say "If you want higher-quality then buy the game". With this you can let people actually try out the game itself as opposed to video.
Last edited by Counter Arts on Fri May 13, 2011 1:07 pm, edited 1 time in total.
Fading Hearts is RELEASED
http://www.sakurariver.ca

User avatar
PyTom
Ren'Py Creator
Posts: 16088
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py in the Browser

#19 Post by PyTom »

The bandwidth is displayed as the game is shown, although it varies based on how much of the screen is being updated at the moment. Right now, it takes about 70MB/process, although I could probably drop that down quite a bit if it was necessary. CPU is trivial at the moment - it doesn't register on my computer.

I'll note that I'm not terribly interested in making a browser-gaming service - this isn't a good way of doing it, and I like the idea of having downloaded copies - centrally hosted games are awfully error-prone.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
Software > Drama • https://www.patreon.com/renpytom

Counter Arts
Miko-Class Veteran
Posts: 649
Joined: Fri Dec 16, 2005 5:21 pm
Completed: Fading Hearts, Infinite Game Works
Projects: Don't Save the World
Organization: Sakura River
Location: Canada
Contact:

Re: Ren'Py in the Browser

#20 Post by Counter Arts »

Say... has anyone tried it on an Ipad yet?

I would like to do it for more of a demo.
PyTom wrote:I'll note that I'm not terribly interested in making a browser-gaming service - this isn't a good way of doing it, and I like the idea of having downloaded copies - centrally hosted games are awfully error-prone.
I wouldn't want to use it for a full game. But having some small promotional things might be cool. It would be an interesting way to do a dev blog to show what you have so far.
Fading Hearts is RELEASED
http://www.sakurariver.ca

Adorya
Miko-Class Veteran
Posts: 541
Joined: Fri Aug 18, 2006 4:51 pm
Contact:

Re: Ren'Py in the Browser

#21 Post by Adorya »

Unless the server has been disabled the demo failed to launch on my Samsung Galaxy Tab froyo 2.0 with all tested browser (internal, Dolphin HD, Skyfire beta and Opera mini)

User avatar
Beuc
Regular
Posts: 85
Joined: Sat Sep 29, 2018 3:38 pm
Contact:

Re: Ren'Py in the Browser

#22 Post by Beuc »

Pointing out the newer thread for Ren'Py in the browser :)
viewtopic.php?f=32&t=52015

Post Reply

Who is online

Users browsing this forum: No registered users