Ren'Py 6.13 Pre-Releases

In this forum we discuss the future of Ren'Py, both bug fixes and longer-term development. Pre-releases are announced and discussed here.
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Spiky Caterpillar
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Re: Ren'Py 6.13 Pre-Releases

#121 Post by Spiky Caterpillar » Wed Sep 28, 2011 4:06 pm

I poked around 6.13 a bit last night, found some GL initialization bugs in 6.13.0.1589 which were fixed by a shift-U update. The newest version ('Eye of the Storm', or 'pygame window' as the titlebar calls it) does have one weirdness with transitions - in the tutorial game, on Eileen's very first line, escape-main menu-yes will fade from black to the main menu. If I fast forward to the table of contents menu, escape-main menu-yes will fade from what appears to be a save or load screen to the main menu.

log.txt:

Code: Select all

Wed Sep 28 13:06:37 2011
Linux-3.0.0-1-amd64-x86_64-with-debian-wheezy-sid
Ren'Py 6.13.1.1620
Ren'Py Tutorial 6.13 "Eye of the Storm"


Windowed mode.
Could not get pygame screen: error("Couldn't find matching GLX visual",)
Performance test:
@jack: might be a GL driver bug or SW downscaling bug? It looks like the text is being rendered to a slightly larger size and then cropped down to fit the window padding.
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Re: Ren'Py 6.13 Pre-Releases

#122 Post by jack_norton » Wed Sep 28, 2011 4:26 pm

Spiky Caterpillar wrote: @jack: might be a GL driver bug or SW downscaling bug? It looks like the text is being rendered to a slightly larger size and then cropped down to fit the window padding.
I have no clue really! Is the first time I saw that, but I remember that user having troubles also with Planet Stronghold. I think he/she has a really strange computer (and I think he/she bought also many Hanako games, not sure if she had troubles with them too).
I should ask to upload the log.txt...
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Re: Ren'Py 6.13 Pre-Releases

#123 Post by chensterrain » Mon Oct 10, 2011 5:48 am

Sorry if this is the wrong place for this, but I've created a new project in 6.13.2 and for some reason the text always appears instantly, ignoring any changes I make to the text speed / default text cps (after deleting the persistent data); the screen also flickers slightly when the next block of text appears. I updated Ren'Py to the latest beta, but I'm still having this problem. If I open the same project in Ren'Py for android the text speed works normally, though.

(Sorry if this is just something I'm doing wrong! :( )

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Re: Ren'Py 6.13 Pre-Releases

#124 Post by Spiky Caterpillar » Mon Oct 10, 2011 7:28 pm

No cursor is shown when using renpy.input in 6.13.4.1637 for me. (Debian amd64, using the software renderer and the nouveau video driver for X, created a new test project to make sure there wasn't any conflict from older versions) Trying to set a cursor manually

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$ fnord = renpy.input('fnord>',caret=Text('^'))
raises TypeError: input() got an unexpected keyword argument 'caret'.
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Re: Ren'Py 6.13 Pre-Releases

#125 Post by PyTom » Mon Oct 10, 2011 7:36 pm

renpy.input doesn't take style properties - you have to give them to ui.input, or input on part of the screen.

I tried it in the tutorial game - it seems to work in the tutorial game, on my computer. Does it work there for you?

I suspect that noveau won't work well - it doesn't have support for accelerated OpenGL yet.
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Re: Ren'Py 6.13 Pre-Releases

#126 Post by Spiky Caterpillar » Mon Oct 10, 2011 8:55 pm

There's no input cursor in the tutorial game's "What is your name?" prompt either, for me. (Verified both running natively from the launcher in software mode and running a distribution in wine in software mode.) Are you testing in software mode or in one of the accelerated modes?

Also, quicksaving appears to give the wrong thumbnail - on native Linux, I get saves where the thumbnail is the software rendering warning; on Wine, quicksaving appears to sometimes thumbnail an earlier screen instead of the current one.
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Re: Ren'Py 6.13 Pre-Releases

#127 Post by monele » Wed Oct 12, 2011 8:00 am

Hey, uh, just giving this a try and found a very easily reproducible bug:

- Launch the Tutorial game
- Wait for the big menu (leading to the various sections of the tutorial)
- Save the game
- Quit
- Launch it again
- Try to load that saved game
- Crash
I'm sorry, but an uncaught exception occurred.

While running game code:
AttributeError: 'NoneType' object has no attribute 'append'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "D:\Jeux\renpy-6.13.5\renpy\bootstrap.py", line 276, in bootstrap
File "D:\Jeux\renpy-6.13.5\renpy\main.py", line 354, in main
File "D:\Jeux\renpy-6.13.5\renpy\main.py", line 95, in run
File "D:\Jeux\renpy-6.13.5\renpy\execution.py", line 269, in run
File "D:\Jeux\renpy-6.13.5\renpy\display\error.py", line 96, in report_exception
File "D:\Jeux\renpy-6.13.5\renpy\game.py", line 289, in invoke_in_new_context
File "D:\Jeux\renpy-6.13.5\renpy\display\error.py", line 39, in call_exception_screen
File "D:\Jeux\renpy-6.13.5\renpy\display\screen.py", line 451, in show_screen
File "D:\Jeux\renpy-6.13.5\renpy\display\screen.py", line 79, in __init__
File "D:\Jeux\renpy-6.13.5\renpy\display\layout.py", line 102, in __init__
File "D:\Jeux\renpy-6.13.5\renpy\display\core.py", line 127, in __init__
File "D:\Jeux\renpy-6.13.5\renpy\style.py", line 817, in __init__
AttributeError: 'NoneType' object has no attribute 'append'

Windows-XP-5.1.2600-SP3
Ren'Py 6.13.5.1638
Ren'Py Tutorial 6.13 "Eye of the Storm"
(hopefully not yet reported, I haven't gone through the whole thread, sorry :|)

And as a side question, if I wanted to get back into Ren'Py, should I start with 6.12 or this current version? Thanks!

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Re: Ren'Py 6.13 Pre-Releases

#128 Post by mugenjohncel » Wed Oct 12, 2011 12:26 pm

Please excuse me for being slightly unrelated but...
MONELE! WELCOME BACK MY GOOD OLD FRIEND!!!
monele wrote:And as a side question, if I wanted to get back into Ren'Py, should I start with 6.12 or this current version? Thanks!
Well... except for a few exotic and undiscovered bugs... I think Renpytom already ironed out most bugs that will prevent anyone from getting something done in 6.13... though I suggest you juggle between 6.12 and 6.13 in case you hit one of those critical snags...

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Re: Ren'Py 6.13 Pre-Releases

#129 Post by monele » Wed Oct 12, 2011 4:02 pm

Haha, hey there ^^;. Can't be stealthy around these parts uh? ;)

I'm tempted to go with 6.12 then, just to make sure I'm not stopped by random bugs as I try my idea. It's not like I'm going to use any fancy new features anyway. At least not for now :). Thanks for the opinion!

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Re: Ren'Py 6.13 Pre-Releases

#130 Post by jack_norton » Sun Oct 16, 2011 3:34 pm

I noticed in the last update the lib/ directory size is 17mb! I looked inside it and found avcodec-53.dll which is 6mb. Is it correct size ? previous one was 1.2mb
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Re: Ren'Py 6.13 Pre-Releases

#131 Post by PyTom » Sun Oct 16, 2011 3:49 pm

No, I need to investigate. Likely, the debugging symbols are being left in for some reason.
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Re: Ren'Py 6.13 Pre-Releases

#132 Post by jack_norton » Sun Oct 16, 2011 4:10 pm

I noticed that once is compressed the size is much smaller so doesn't have a big impact on install size though :)
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Re: Ren'Py 6.13 Pre-Releases

#133 Post by Wintermoon » Fri Feb 03, 2012 7:03 pm

I've got a crash to report in the latest Ren'Py, immediately upon launching the tutorial from the launcher. See attached log file. Incidentally, other OpenGL programs run on my computer without a problem.
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Re: Ren'Py 6.13 Pre-Releases

#134 Post by Wintermoon » Tue Feb 07, 2012 4:33 pm

Wintermoon wrote:I've got a crash to report in the latest Ren'Py, immediately upon launching the tutorial from the launcher. See attached log file. Incidentally, other OpenGL programs run on my computer without a problem.
Update: I've updated my graphics drivers, and Ren'Py no longer crashes. However, the crash is still a bug in Ren'Py! If Ren'Py detects a problem with my OpenGL setup (as in this case), it should fall back to software rendering instead of crashing.

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