No log.txt file is created, the game just crashes and give me this.I'm sorry, but an uncaught exception occurred.
After initialization, but before game start.
LookupError: unknown encoding: latin-1
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "/Users/Thorfinn/Dropbox/INN/renpy/renpy/bootstrap.py", line 274, in bootstrap
File "/Users/Thorfinn/Dropbox/INN/renpy/renpy/main.py", line 343, in main
File "/Users/Thorfinn/Dropbox/INN/renpy/renpy/display/core.py", line 1148, in __init__
File "/Users/Thorfinn/Dropbox/INN/renpy/renpy/display/core.py", line 1343, in set_mode
File "gldraw.pyx", line 230, in renpy.gl.gldraw.GLDraw.set_mode (gen/renpy.gl.gldraw.c:2855)
File "/Users/Thorfinn/Dropbox/INN/renpy/renpy/log.py", line 110, in write
LookupError: unknown encoding: latin-1
Darwin-11.1.0-x86_64-i386-32bit
Ren'Py 6.13.0.1573
Break Chance Memento 0.0
Ren'Py 6.13 Pre-Releases
- Camille
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Re: Ren'Py 6.13 Pre-Releases
Whoops, new problem. D: Now when I try to run my game from the launcher, I immediately am hit with this:
- PyTom
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Re: Ren'Py 6.13 Pre-Releases
...
Build problem. Everyone else, please hold off on updating until I fix this.
Build problem. Everyone else, please hold off on updating until I fix this.
Supporting creators since 2004
(When was the last time you backed up your game?)
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Re: Ren'Py 6.13 Pre-Releases
Okay, 6.13.0.1574 should solve this problem. (Assuming the tired me didn't screw it up.) Shift+U will update if you still have a working 6.13, otherwise download it again.
Supporting creators since 2004
(When was the last time you backed up your game?)
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Re: Ren'Py 6.13 Pre-Releases
Yay, it works! Will let you know if I find anything else.
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Re: Ren'Py 6.13 Pre-Releases
Mouhaha still bug here. In the same code I posted previously, this time says is a different problem though:
is good to have made such a insane game with Ren'Py, I'm sure will find all the most crazy/unexpected cases
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/story.rpy", line 63, in script
python:
ValueError: zero length field name in format
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\download\renpy-6.13.0\renpy\bootstrap.py", line 275, in bootstrap
File "C:\download\renpy-6.13.0\renpy\main.py", line 354, in main
File "C:\download\renpy-6.13.0\renpy\main.py", line 95, in run
File "C:\download\renpy-6.13.0\renpy\execution.py", line 269, in run
File "C:\download\renpy-6.13.0\renpy\display\error.py", line 95, in report_exception
File "C:\download\renpy-6.13.0\renpy\game.py", line 289, in invoke_in_new_context
File "C:\download\renpy-6.13.0\renpy\display\error.py", line 40, in call_exception_screen
File "C:\download\renpy-6.13.0\renpy\ui.py", line 237, in interact
File "C:\download\renpy-6.13.0\renpy\display\core.py", line 1773, in interact
File "C:\download\renpy-6.13.0\renpy\display\core.py", line 2122, in interact_core
File "C:\download\renpy-6.13.0\renpy\display\predict.py", line 101, in prediction_coroutine
File "C:\download\renpy-6.13.0\renpy\display\predict.py", line 51, in displayable
File "C:\download\renpy-6.13.0\renpy\display\core.py", line 245, in visit_all
File "C:\download\renpy-6.13.0\renpy\display\core.py", line 245, in visit_all
File "C:\download\renpy-6.13.0\renpy\display\core.py", line 242, in visit_all
File "C:\download\renpy-6.13.0\renpy\text\text.py", line 1136, in visit
File "C:\download\renpy-6.13.0\renpy\text\text.py", line 1122, in update
File "C:\download\renpy-6.13.0\renpy\text\text.py", line 1329, in tokenize
ValueError: zero length field name in format
Windows-post2008Server-6.1.7601-SP1
Ren'Py 6.13.0.1574
Re: Ren'Py 6.13 Pre-Releases
I met another problem while playing tutorial game.
EDIT:
1)I also met a "ValueError: zero length field name in format" at line where narrator speaks
2) And it looks like all variables, that used by overlay functions, defined inside "init python:" block, now must be declared in any "init:" block.
When an outdated DirectX warning screen appears, all overlay functions are showing too (before main menu). So if variables are set at the vary beginning of start label, Ren'py throws an "global name 'var_name' is not defined" error instead of warning screen.
solved
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "tutorial/game/script.rpy", line 115, in script call
call expression _return
File "tutorial/game/demo_text.rpy", line 110, in script
eoutline "The outlines setting lets you put outlines around the text."
AttributeError: 'NoneType' object has no attribute 'hyperlink_targets'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\bootstrap.py", line 275, in bootstrap
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\main.py", line 354, in main
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\main.py", line 95, in run
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\execution.py", line 269, in run
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\display\error.py", line 95, in report_exception
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\game.py", line 289, in invoke_in_new_context
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\display\error.py", line 40, in call_exception_screen
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\ui.py", line 237, in interact
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\display\core.py", line 1773, in interact
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\display\core.py", line 2284, in interact_core
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\display\focus.py", line 239, in mouse_handler
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\display\focus.py", line 224, in change_focus
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\text\text.py", line 1173, in focus
AttributeError: 'NoneType' object has no attribute 'hyperlink_targets'
Windows-XP-5.1.2600-SP2
Ren'Py 6.13.0.1574
Ren'Py Tutorial 6.13 "Low-Carb"
2) And it looks like all variables, that used by overlay functions, defined inside "init python:" block, now must be declared in any "init:" block.
When an outdated DirectX warning screen appears, all overlay functions are showing too (before main menu). So if variables are set at the vary beginning of start label, Ren'py throws an "global name 'var_name' is not defined" error instead of warning screen.
solved
- Attachments
-
- traceback.txt
- (1.67 KiB) Downloaded 156 times
-
- log.txt
- (7.8 KiB) Downloaded 37 times
Last edited by Alex on Wed Aug 31, 2011 11:08 am, edited 1 time in total.
- PyTom
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Re: Ren'Py 6.13 Pre-Releases
The power is out here, due to Hurricane Irene. So there won't be any more prereleases until power is restored.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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- Samidarenina
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Re: Ren'Py 6.13 Pre-Releases
I've noticed that when making a different character say something after you show a line in nvl mode and there's a word left in the next row, that word will be forced back into the previous line.
Weird...
Weird...
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Re: Ren'Py 6.13 Pre-Releases
Samidarina - can you provide an example that triggers this?
Thanks.
Thanks.
Supporting creators since 2004
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"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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Re: Ren'Py 6.13 Pre-Releases
Are you alright? Hope so.PyTom wrote: The power is out here, due to Hurricane Irene. So there won't be any more prereleases until power is restored.
1. I'm not sure how to describe this situation so I've posted youtube video link which shows the problem well.
http://www.youtube.com/watch?v=aboqna-l1cM
(Is this a normal behavior? sorry but it's really annoying..)
VGA: GeForce GTS 250 (with the latest drive)
Direct 11
OS: Windows 7 (64bit)
2.
edit:
Now I'm sure that unicode included string makes problem.
Here is traceback.txt log.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While compiling python block starting at line 3 of game/script.rpy.
LookupError: unknown encoding: utf-32-be
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "E:\renpy-6.13.0\renpy\bootstrap.py", line 275, in bootstrap
File "E:\renpy-6.13.0\renpy\main.py", line 223, in main
File "E:\renpy-6.13.0\renpy\script.py", line 173, in load_script
File "E:\renpy-6.13.0\renpy\script.py", line 389, in load_appropriate_file
File "E:\renpy-6.13.0\renpy\script.py", line 351, in load_file
File "E:\renpy-6.13.0\renpy\script.py", line 440, in update_bytecode
File "E:\renpy-6.13.0\renpy\python.py", line 267, in py_compile_eval_bytecode
File "E:\renpy-6.13.0\renpy\python.py", line 242, in py_compile
File "ast.pyo", line 37, in parse
LookupError: unknown encoding: utf-32-be
Windows-post2008Server-6.1.7601-SP1
Ren'Py 6.13.0.1574
3. So I'll not able to use %(variable)s in 6.13?
Last edited by backansi on Tue Aug 30, 2011 10:26 am, edited 1 time in total.
- Samidarenina
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Re: Ren'Py 6.13 Pre-Releases
Oh alright, this should conain the problem.
At first I suspected it to be something ctc-related
Edit: I'm now positive that it's ctc related. Does the new system handle ctc differently? It seems as if it counts the picture as part of the word which is why the word is placed in the next row. When the ctc disappears, the word goes back where it would belong...
In the older versions the ctc indicator would be placed in the next row if there was no space.
At first I suspected it to be something ctc-related
Edit: I'm now positive that it's ctc related. Does the new system handle ctc differently? It seems as if it counts the picture as part of the word which is why the word is placed in the next row. When the ctc disappears, the word goes back where it would belong...
In the older versions the ctc indicator would be placed in the next row if there was no space.
Last edited by Samidarenina on Wed Aug 31, 2011 9:31 am, edited 1 time in total.
- PyTom
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Re: Ren'Py 6.13 Pre-Releases
6.13.0.1579 is up. This should fix all outstanding bug reports - if you reported a problem, please double-check to be sure that it was fixed. I couldn't repeat several of these problems, so some of the fixes were my best guess at fixing what went wrong.
You were right. In the old version, we included a potential break before the CTC indicator. Now 6.13 includes a potential break before each included displayable, including the CTC indicator.Samidarenina wrote: Edit: I'm now positive that it's ctc related. Does the new system handle ctc differently? It seems as if it counts the picture as part of the word which is why the word is placed in the next row. When the ctc disappears, the word goes back where it would belong...
I don't get what's causing that - it's like your system is sending a restore event, despite the window not being minimized. I went ahead and made Ren'Py check for minimization before a restore can occur.backansi wrote: 1. I'm not sure how to describe this situation so I've posted youtube video link which shows the problem well.
http://www.youtube.com/watch?v=aboqna-l1cM
I couldn't repeat this, but I think I have a workaround.Now I'm sure that unicode included string makes problem.
You can enable config.old_substitutions to allow them, but they will be disabled in favor of [variable].3. So I'll not able to use %(variable)s in 6.13?
Supporting creators since 2004
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Re: Ren'Py 6.13 Pre-Releases
@PyTom
.1579 has fixed the first problem. But the second one still remains.
.1579 has fixed the first problem. But the second one still remains.
Re: Ren'Py 6.13 Pre-Releases
Sorry, upgraded to 6.13.0.1579, but still get errors:
- in tutorial game (chapter about "Fonts and Text Tags"). I've updated DirectX, but it didn't help (maybe it's because of my cheep video card?) - traceback.txt
-when I try <$ q1 = renpy.random.choice( (u"Абв", u"Где", u"Жзи", u"Клм", u"Ноп"))>, Ren'py shows an error (traceback1.txt)[/s]
Solved.
Problems with narrator speach and overlay functions are solved, thanks.
- in tutorial game (chapter about "Fonts and Text Tags"). I've updated DirectX, but it didn't help (maybe it's because of my cheep video card?) - traceback.txt
-
Code: Select all
I'm sorry, but an uncaught exception occurred.
While compiling python block starting at line 285 of game/script.rpy.
LookupError: unknown encoding: utf-32-be
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\bootstrap.py", line 275, in bootstrap
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\main.py", line 223, in main
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\script.py", line 173, in load_script
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\script.py", line 389, in load_appropriate_file
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\script.py", line 351, in load_file
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\script.py", line 438, in update_bytecode
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\python.py", line 263, in py_compile_exec_bytecode
File "D:\renpy-6.6.0\renpy-6.13.0\renpy\python.py", line 244, in py_compile
File "ast.pyo", line 37, in parse
LookupError: unknown encoding: utf-32-be
Windows-XP-5.1.2600-SP2
Ren'Py 6.13.0.1579
Solved.
Problems with narrator speach and overlay functions are solved, thanks.
- Attachments
-
- traceback1.txt
- (1.03 KiB) Downloaded 26 times
-
- traceback.txt
- (3.53 KiB) Downloaded 32 times
Last edited by Alex on Thu Sep 01, 2011 12:09 pm, edited 1 time in total.
Re: Ren'Py 6.13 Pre-Releases
Still have the crashing on 'Prefs' problem. Funny thing is I tried right-clicking, which worked the first time. But afterward it crashes like when using the shortcut button.
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