Ren'Py 6.13 Pre-Releases

In this forum we discuss the future of Ren'Py, both bug fixes and longer-term development. Pre-releases are announced and discussed here.
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Camille
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Re: Ren'Py 6.13 Pre-Releases

#16 Post by Camille » Sat Aug 27, 2011 1:12 pm

PyTom wrote:Grrr... no error in the log, that I can see.

Can you try two things for me?

1) On the black screen, try clicking the close button twice in rapid succession. That triggers boss mode, and will let me know if the game is operating at all.

2) Let the main menu music run to the end. Does it repeat, or stop after the first play-through?
1) That manages to close the game. I've attached the log.txt file for that just in case, though it seems the same other than a few lines at the end.

2) The main menu music does repeat. I left it open and it repeated twice, though I'm sure it keeps going after that. XD
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log.txt file after doing 1)
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Re: Ren'Py 6.13 Pre-Releases

#17 Post by OdysseyStudio » Sat Aug 27, 2011 1:34 pm

Okay I got a bug as well....(Same bug as Camille, only I'm running ubuntu 11.04)

I started up the tutorial from the SKD, and this is what I got.

Image

It an blank game screen. I did hear the music and I was able to click around, but I was flying blind.
The screen did come back to me though when I was going through the transitions section. I think it was when I was when it was showing me the atl transitions. I did see a moving white circle though if that helps

Here the log.txt to diagnose the problem.

@Camille Oh, by the way it not only a mac thing, I can do the same thing with Ubuntu's Cloud service as well.
Last edited by OdysseyStudio on Sat Aug 27, 2011 1:48 pm, edited 3 times in total.
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Re: Ren'Py 6.13 Pre-Releases

#18 Post by PyTom » Sat Aug 27, 2011 1:41 pm

For those having the blank screen problem - can you hit 'f' to toggle fullscreen mode? Does that help?
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Re: Ren'Py 6.13 Pre-Releases

#19 Post by OdysseyStudio » Sat Aug 27, 2011 1:43 pm

Nope still a blank screen when pressing the "f" key.

edit:
Here the log.txt for that one as well
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Re: Ren'Py 6.13 Pre-Releases

#20 Post by Camille » Sat Aug 27, 2011 1:54 pm

It's still a black screen for me when I toggle fullscreen mode, but at least in fullscreen mode when I hover over where the buttons are supposed to be, the button hover sounds are triggered. XD

@OdysseyStudio: Ah, neato. :0 Well, I meant that the screencap with drop shadow was a Mac thing. XD (though I guess Ubuntu has that, too) The rest of it that I had in parentheses, I'm sure anyone can do if they set up the proper app.

EDIT: Attached the log.txt file.
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Re: Ren'Py 6.13 Pre-Releases

#21 Post by DaFool » Sat Aug 27, 2011 2:23 pm

Game crashes whenever I try to use the in-game textbox overlay (namely, 'Save' and 'Prefs'). Screen goes total blank first before recovering.
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Re: Ren'Py 6.13 Pre-Releases

#22 Post by OdysseyStudio » Sat Aug 27, 2011 2:27 pm

Okay I was able to reduplicate my fluke( the one where all a sudden the game screen appears). I had to use the previous version's tutorial as my guide but I got it to work. I'll have a link to the video once I finish encoding it(GOD, MY COMPUTER IS AS SLOW AS HELL!!), I'll post it up for you to look at.

till then here's the log.txt of the session

I was right at where I thought it was. It was in the Transitions Gallery/AlphaDissolve section of the tutorial right where it showed off the spot light, the screen worked again.
I was thinking Camille try that as well to see if that works. You'll need the previous version's tutorial to guide you though. use a screen ruler or a window to pinpoint where to find the buttons.

@Camille True, oh so true.^^
Last edited by OdysseyStudio on Sat Aug 27, 2011 2:30 pm, edited 1 time in total.
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Re: Ren'Py 6.13 Pre-Releases

#23 Post by PyTom » Sat Aug 27, 2011 2:29 pm

Can people with the black-screen problem drop the attached file into the Ren'Py directory (that is, the one with renpy.py in it)? Then let me know if you see the image or not. This will give me more info as to where the problem is. You can delete environment.txt when you're done.

Thank you.
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Re: Ren'Py 6.13 Pre-Releases

#24 Post by OdysseyStudio » Sat Aug 27, 2011 2:39 pm

Yup, I got my game screen back!!!

Here's the Log.txt of the session
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Re: Ren'Py 6.13 Pre-Releases

#25 Post by Alex » Sat Aug 27, 2011 3:42 pm

Hm... I even unable to run the tutorial game...(
I'm sorry, but an uncaught exception occurred.

After initialization, but before game start.
UnicodeDecodeError: 'ascii' codec can't decode byte 0xcd in position 30: ordinal not in range(128)
It is strange, 'cause Ren'py is located at "D:\renpy-6.6.0\renpy-6.13.0" (no non-ascii characters in path name). May be it tried to save some info somewhere else on my comp?
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Re: Ren'Py 6.13 Pre-Releases

#26 Post by jack_norton » Sat Aug 27, 2011 4:16 pm

Finally had time to try it. The speed improvement is quite noticeable on my PC. Before in GL mode everything was slowed down, now is superfast (maybe also merit of new Text).
I have a bug though :mrgreen:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/story.rpy", line 63, in script
        python:
AttributeError: 'Text' object has no attribute 'displayables'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\download\renpy-6.13.0\renpy\bootstrap.py", line 274, in bootstrap
  File "C:\download\renpy-6.13.0\renpy\main.py", line 354, in main
  File "C:\download\renpy-6.13.0\renpy\main.py", line 95, in run
  File "C:\download\renpy-6.13.0\renpy\execution.py", line 269, in run
  File "C:\download\renpy-6.13.0\renpy\display\error.py", line 95, in report_exception
  File "C:\download\renpy-6.13.0\renpy\game.py", line 289, in invoke_in_new_context
  File "C:\download\renpy-6.13.0\renpy\display\error.py", line 40, in call_exception_screen
  File "C:\download\renpy-6.13.0\renpy\ui.py", line 237, in interact
  File "C:\download\renpy-6.13.0\renpy\display\core.py", line 1688, in interact
  File "C:\download\renpy-6.13.0\renpy\display\core.py", line 2105, in interact_core
  File "C:\download\renpy-6.13.0\renpy\display\predict.py", line 101, in prediction_coroutine
  File "C:\download\renpy-6.13.0\renpy\display\predict.py", line 51, in displayable
  File "C:\download\renpy-6.13.0\renpy\display\core.py", line 245, in visit_all
  File "C:\download\renpy-6.13.0\renpy\display\core.py", line 245, in visit_all
  File "C:\download\renpy-6.13.0\renpy\display\core.py", line 242, in visit_all
  File "C:\download\renpy-6.13.0\renpy\text\text.py", line 1135, in visit
AttributeError: 'Text' object has no attribute 'displayables'

Windows-post2008Server-6.1.7601-SP1
Ren'Py 6.13.0.1569

Code: Select all

    python:
        with ui.vbox(xalign=0.5):
            ui.text("Select your hero",size=48,style="bix",xalign=0.5,ypos=0)
            with ui.hbox():
                img=im.FactorScale("gfx/chars/joshua.png",0.5)
                tt=Tooltip("{size=36}Click to select Joshua Nelson.{/size}\n\nThis choice will only influence the romance options inside the game, both characters can be any class and have no particular gender-specific limitations.")
                ui.imagebutton(im.Grayscale(img),img,clicked=ui.returns(0),hovered=tt.show, unhovered=tt.hide)
                img=im.FactorScale("gfx/chars/lisa.png",0.5)
                tt=Tooltip("{size=36}Click to select Lisa Nelson.{/size}\n\nThis choice will only influence the romance options inside the game, both characters can be any class and have no particular gender-specific limitations.")
                ui.imagebutton(im.Grayscale(img),img,clicked=ui.returns(1),hovered=tt.show, unhovered=tt.hide)
                
        rx=ui.interact()
the code works fine in previous version of Ren'Py of course.
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Re: Ren'Py 6.13 Pre-Releases

#27 Post by Camille » Sat Aug 27, 2011 5:04 pm

My screen shows up normally with the environment.txt file there. I've attached my log.txt file again.

I don't notice any other abnormalities in my game other than the %(variable)s stuff, which I have to go through and replace with brackets, but then again BCM is my much simpler game, coding-wise. XD
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Re: Ren'Py 6.13 Pre-Releases

#28 Post by PyTom » Sat Aug 27, 2011 5:27 pm

Let me say thanks to everyone who's given in a bug report. I'm working on another pre-release, which should come out tonight or tomorrow, weather permitting.
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Re: Ren'Py 6.13 Pre-Releases

#29 Post by Rocket Science » Sat Aug 27, 2011 7:40 pm

jack_norton wrote:Catalyst Control Center I think, a tool that gets installed together with ATi video card. Haven't had time to try new Ren'Py yet but I don't think having CCC opened while running a game is a "normal" behaviour :)
Hey, I have to cover all my bases! :P

Anyway, the environment.txt PyTom posted fixes fullscreen while CCC is running (thanks, by the way!). Minimising still gives a black screen though.

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Re: Ren'Py 6.13 Pre-Releases

#30 Post by PyTom » Sat Aug 27, 2011 10:55 pm

6.13.0.1573:

I think this pre-release should fix the black screen issues people have been having. The Mac/Linux issue was probably caused by a vertex shader problem, while the windows minimization issue was fixed by restarting the renderering system after the user restores the window.

This release fixes the tracebacks reported by jack_norton and Alex.

The shift+U update bug is fixed in this release - but unfortunately, it's present in 6.12.2 and earlier. So you can shift+U update between the last pre-release and this one, but updating from 6.12.2 isn't going to work.
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