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Chamber, using a style sound effects when each ...?
Posted: Tue May 01, 2012 1:38 am
by E.Bathory
In the various menus using the style and sound effects are applied.
Ambassador to play the sound when you press the window What do I do?
Re: Chamber, using a style sound effects when each ...?
Posted: Tue May 01, 2012 5:11 am
by DaFool
style.button.activate_sound = "sfx/select.ogg"
style.imagemap.activate_sound = "sfx/confirm.ogg"
Re: Chamber, using a style sound effects when each ...?
Posted: Tue May 01, 2012 5:38 am
by E.Bathory
That is the part i've already applied.
What I'm talking about metabolic window or sound when you press the screen to play the game is supposed to be ...
Re: Chamber, using a style sound effects when each ...?
Posted: Tue May 01, 2012 11:34 am
by DaFool
Replace the textbutton portion in your main menu in screens.rpy
Code: Select all
imagebutton:
ypadding 5
action [Play("sound", "sfx/confirm2.ogg"), Start()]
idle "gui/New1.png"
hover "gui/New2.png"
hovered Play ("sound", "sfx/slight.ogg")
imagebutton:
ypadding 5
action ShowMenu("load")
idle "gui/Continue1.png"
hover "gui/Continue2.png"
hovered Play ("sound", "sfx/slight.ogg")
imagebutton:
ypadding 5
action ShowMenu("preferences")
idle "gui/Options1.png"
hover "gui/Options2.png"
hovered Play ("sound", "sfx/slight.ogg")
imagebutton:
ypadding 5
action ShowMenu("mygallery")
idle "gui/Gallery1.png"
hover "gui/Gallery2.png"
hovered Play ("sound", "sfx/slight.ogg")
imagebutton:
ypadding 5
action Quit(confirm=False)
idle "gui/Quit1.png"
hover "gui/Quit2.png"
hovered Play ("sound", "sfx/slight.ogg")
Re: Chamber, using a style sound effects when each ...?
Posted: Thu May 03, 2012 10:44 am
by E.Bathory
sorry, i do not speak english very well.
I want to game Screen when you press~