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Re: Ren'Py 6.15 Pre-Releases

Posted: Sun Mar 17, 2013 7:45 pm
by Sapphi
Okay, I did that.
Here's the log:

Code: Select all

Sun Mar 17 18:44:26 2013
Windows-XP-5.1.2600-SP3
Ren'Py 6.15.2.281
Ren'Py Tutorial 6.15 "Foreign Policy"


Windowed mode.
Screen sizes: virtual=(800, 600) physical=(800, 600)
Vendor: 'Intel'
Renderer: 'Intel 845G'
Version: '1.3.0 - Build 4.14.10.3943'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
	     blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
	     blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
	     bitsize  = 32, bytesize = 4,
	     masks =  (16711680, 65280, 255, 0),
	     shifts = (16, 8, 0, 0),
	     losses =  (0, 0, 0, 8),
	     current_w = 1024, current_h = 768
>

Fixed-function is blacklisted.
Extensions:
    
    GL_3DFX_texture_compression_FXT1
    GL_ARB_multitexture
    GL_ARB_point_parameters
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_transpose_matrix
    GL_ARB_vertex_program
    GL_ARB_window_pos
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_cull_vertex
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_stencil_wrap
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_filter_anisotropic
    GL_IBM_texture_mirrored_repeat
    GL_NV_blend_square
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_WIN_swap_hint
Number of texture units: 4
Can't find a workable environment.

Windowed mode.
Initializing EGL: Error initializing EGL (egl error 0x3001)
Performance test:
Traceback (most recent call last):
  File "C:\Documents and Settings\Sapphi\Desktop\renpy-6.15.2-sdk\renpy\execution.py", line 288, in run
    node.execute()
  File "C:\Documents and Settings\Sapphi\Desktop\renpy-6.15.2-sdk\renpy\ast.py", line 718, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Documents and Settings\Sapphi\Desktop\renpy-6.15.2-sdk\renpy\python.py", line 1258, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/00gltest.rpy", line 368, in <module>
    subprocess.Popen(sys.argv)
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/subprocess.py", line 679, in __init__
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/subprocess.py", line 896, in _execute_child
WindowsError: [Error 193] %1 is not a valid Win32 application

Re: Ren'Py 6.15 Pre-Releases

Posted: Mon Mar 18, 2013 10:42 am
by nyaatrap
nyaatrap wrote:Another bug on bar with toottip.
When I make Tooltip and applied on bars as hovered property, Ren'py crashes when tt value is non-empty string.
Could you reproduce this bug? Or not, I'd make a demo and write an every detail steps.
I'm nearly done my first commercial game, but this issue stops one of my system function. I'm thinking I should disable it completely or not in a final release.

Re: Ren'Py 6.15 Pre-Releases

Posted: Tue Mar 19, 2013 12:28 am
by PyTom
I haven't tried it yet. A small game that demonstrates the bug would be appreciated - it's the best way to get me to look at a bug, since isolating the problem is often the hard part.

Re: Ren'Py 6.15 Pre-Releases

Posted: Tue Mar 19, 2013 3:40 am
by jack_norton
Just for my curiosity, there aren't some advanced debugging tools? I mean if you had access to the whole game including sources, it would help or not?

Re: Ren'Py 6.15 Pre-Releases

Posted: Tue Mar 19, 2013 4:03 am
by Jake
jack_norton wrote:Just for my curiosity, there aren't some advanced debugging tools? I mean if you had access to the whole game including sources, it would help or not?
Yes, and I'm sure if you ask PyTom nicely he'll help you get your game set up in Eclipse so you can step-debug it yourself.



There's three reasons why it's a good idea for people who write libraries (or engines, or other 'consumed' code) to demand simple reproduction steps for bugs:

1) A lot of supposed bugs are actually problems with the consuming code, not problems with the library - and nine times out of ten, the user making the simple reproduction will realise their mistake while making the simple reproduction.

2) Their time is valuable, and every half an hour they have to spend trying to identify one user's problem is half an hour they can't spend improving the library for everyone

3) If they find a particular convoluted example of a bug in someone's unfamiliar code, they may actually fix the convoluted symptom of the bug without fixing the root cause, without even realising it. A simple example program makes it much more likely that the root cause can be identified, because all the extraneous factors are removed.

Re: Ren'Py 6.15 Pre-Releases

Posted: Tue Mar 19, 2013 4:28 am
by jack_norton
Yes sure, I know what you mean. Indeed probably a tutorial for advanced users on how to setup your Renpy game on Eclipse would be great, though I'm sure he has better things to do with his time :D

Re: Ren'Py 6.15 Pre-Releases

Posted: Mon Sep 30, 2013 12:32 am
by Graph
Just thought I'd post this here since it seems very similar to the issue that Sapphi was having some time ago. It only seems to show its face when updating drivers. This is a report from someone who was testing my VN:
Starting the game up in fullscreen (but not windowed) gives me a message saying that the game's running slowly, and gives me the option to update DirectX, ignore and continue, or quit. Ignoring and quitting work, but hitting update is bugged. It opens and installer, and gives a button to restart the game. Clicking restart gives the following error message:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00start.rpy", line 99, in script call
  File "renpy/common/00gltest.rpy", line 356, in script
  File "renpy/common/00gltest.rpy", line 368, in python
WindowsError: [Error 193] %1 is not a valid Win32 application

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "E:\Touhou Mecha-win\renpy\execution.py", line 288, in run
    node.execute()
  File "E:\Touhou Mecha-win\renpy\ast.py", line 718, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "E:\Touhou Mecha-win\renpy\python.py", line 1297, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/00gltest.rpy", line 368, in <module>
    subprocess.Popen(sys.argv)
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/subprocess.py", line 679, in __init__
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/subprocess.py", line 896, in _execute_child
WindowsError: [Error 193] %1 is not a valid Win32 application

Windows-7-6.1.7601-SP1
Ren'Py 6.15.7.374
Touhou Mecha 1.5