Ren'Py 6.15 Pre-Releases

In this forum we discuss the future of Ren'Py, both bug fixes and longer-term development. Pre-releases are announced and discussed here.
Message
Author
User avatar
Donmai
Eileen-Class Veteran
Posts: 1919
Joined: Sun Jun 10, 2012 1:45 am
Completed: Toire No Hanako, Li'l Red [NaNoRenO 2013], The One in LOVE [NaNoRenO 2014], Running Blade [NaNoRenO 2016], The Other Question, To The Girl With Sunflowers
Projects: Slumberland
Location: Brazil
Contact:

Re: Ren'Py 6.15 Pre-Releases

#46 Post by Donmai » Thu Feb 21, 2013 9:57 am

NoJoker wrote:Sorry I don't get the new translation system.
Just study the code of the tutorial game. Go to the preferences screen and see that it can be played in Japanese too. I've already translated it to Portuguese:
- Created new translation files using the launcher (name = portuguese);
- Edited the newly created files inside the tl folder, writing Portuguese sentences;
- Added a new button in the preferences screen.

Code: Select all

                textbutton u"Português" action Language("portuguese")
And that's it. It's so straightforward that I thought "what's the catch?" :lol:
My tutorial game now can be played in English, Japanese or Portuguese.

Of course I would still like to know how to test the active language to trigger special actions (like showing a different bitmap, for example).

Okay, found the documentation I was looking for: http://www.renpy.org/dev-doc/html/trans ... anslations
Attachments
screenshot0013.png
Last edited by Donmai on Sat Feb 23, 2013 10:44 am, edited 1 time in total.
Image
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)

User avatar
nyaatrap
Crawling Chaos
Posts: 1824
Joined: Mon Feb 13, 2012 5:37 am
Location: Kimashi Tower, Japan
Contact:

Re: Ren'Py 6.15 Pre-Releases

#47 Post by nyaatrap » Thu Feb 21, 2013 10:04 am

I have a question (or an idea) in this ren'py translation. If someone made a localization of the ren'py package, where to place it? It'll be included in the original, or make a place to download them externally?

User avatar
NoJoker
Regular
Posts: 145
Joined: Sun Sep 11, 2011 5:52 pm
Completed: Sleepless Night series, Soulmates, TIWIWTD, TKABS
Projects: Legend of the Silver Fox, Sleepless Night 3
Deviantart: Massimow
itch: massimow
Location: Germany
Discord: Massimo#3596
Contact:

Re: Ren'Py 6.15 Pre-Releases

#48 Post by NoJoker » Thu Feb 21, 2013 10:07 am

Donmai wrote: Just study the code of the tutorial game. Go to the preferences screen and see that it can be played in Japanese too. I've already translated it to Portuguese:
Thanks. I think my question was formulated wrong. I just didn't get how the unsanctioned translations work^^
The new system really is great and easy to use! And if PyTom wants to add more translations in the Tutorial I can work on a German translation :)
Image

User avatar
PyTom
Ren'Py Creator
Posts: 15893
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.15 Pre-Releases

#49 Post by PyTom » Thu Feb 21, 2013 9:33 pm

I'm currently trying to come up with the translation policy. I'm leaning towards distributing all contributed translations to Ren'Py, provided that people commit to bringing them up to date as Ren'Py changes.

Can I get some feedback from people as to how 6.15 is working out for them? Did the latest 6.15 fix the problems people were having?
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

User avatar
nyaatrap
Crawling Chaos
Posts: 1824
Joined: Mon Feb 13, 2012 5:37 am
Location: Kimashi Tower, Japan
Contact:

Re: Ren'Py 6.15 Pre-Releases

#50 Post by nyaatrap » Thu Feb 21, 2013 10:17 pm

It's stable enough to me.
One suggestion. console can be accessed when developer mode or config.console is True, but isn't and better? Noone uses the console without developer mode.

User avatar
PyTom
Ren'Py Creator
Posts: 15893
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.15 Pre-Releases

#51 Post by PyTom » Thu Feb 21, 2013 10:20 pm

I don't think that there's much point in disabling the console in developer mode - but I think that allowing access to it outside of developer mode might make sense. For example, when a game is in beta testing, you might want to leave the console active so that you can ask people to type things into it to collect debugging information.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

User avatar
nyaatrap
Crawling Chaos
Posts: 1824
Joined: Mon Feb 13, 2012 5:37 am
Location: Kimashi Tower, Japan
Contact:

Re: Ren'Py 6.15 Pre-Releases

#52 Post by nyaatrap » Thu Feb 21, 2013 10:27 pm

Problem is what I said about IME.

User avatar
PyTom
Ren'Py Creator
Posts: 15893
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.15 Pre-Releases

#53 Post by PyTom » Thu Feb 21, 2013 10:31 pm

Unless the IME problem is something other than what I think it is, I will fix it by disabling the backtick key.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

jjsonick
Newbie
Posts: 16
Joined: Mon Jan 01, 2007 12:12 pm
Contact:

Re: Ren'Py 6.15 Pre-Releases

#54 Post by jjsonick » Thu Feb 21, 2013 11:00 pm

I can report that on two Macs I tested, the bug with the main window initially being invisible when launching Renpy in Lion seems fixed (hopefully this will be related to the fullscreen bug in Mountain Lion, which I can't test).

Kinsman
Regular
Posts: 130
Joined: Sun Jul 26, 2009 7:07 pm
Location: Fredericton, NB, Canada
Contact:

Re: Ren'Py 6.15 Pre-Releases

#55 Post by Kinsman » Thu Feb 21, 2013 11:23 pm

I tried out the newest version, and I was able to start up Ren'Py by double-clicking the .exe file.

Also, the two problems I had with the console are fixed now.

I don't know if you'd accept suggestions at this point, and I suppose I could add this myself, but - what if you added a callback function to the console? One that reports lines that the console is going to process?
Flash To Ren'Py Exporter
See the Cookbook thread

User avatar
PyTom
Ren'Py Creator
Posts: 15893
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

Re: Ren'Py 6.15 Pre-Releases

#56 Post by PyTom » Thu Feb 21, 2013 11:36 pm

What would the use of that function be? You can already extend the console with new commands.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

Kinsman
Regular
Posts: 130
Joined: Sun Jul 26, 2009 7:07 pm
Location: Fredericton, NB, Canada
Contact:

Re: Ren'Py 6.15 Pre-Releases

#57 Post by Kinsman » Thu Feb 21, 2013 11:46 pm

I was thinking you could use it to log whatever you typed into the console.

I always thought that it would be nice to be able to "live write" a visual novel, and I was surprised and pleased to suddenly hear about this new console feature.
Flash To Ren'Py Exporter
See the Cookbook thread

User avatar
Jake
Support Hero
Posts: 3826
Joined: Sat Jun 17, 2006 7:28 pm
Contact:

Re: Ren'Py 6.15 Pre-Releases

#58 Post by Jake » Fri Feb 22, 2013 3:56 am

Kinsman wrote:I was thinking you could use it to log whatever you typed into the console.
If people did release more-complex games with the console enabled for beta testing, this could be potentially useful for determining whether the cause of a tester's crash was your code or whether it was caused by them playing around changing things in the console, for example.
Server error: user 'Jake' not found

jjsonick
Newbie
Posts: 16
Joined: Mon Jan 01, 2007 12:12 pm
Contact:

Re: Ren'Py 6.15 Pre-Releases

#59 Post by jjsonick » Fri Feb 22, 2013 4:04 pm

PyTom, I'm still on Lion, but since you're on Mountain Lion now, I assume you've encountered the 'unsigned app' warning with Ren'Py? If so, could you say how scary/non-scary the warning is, and how easy/difficult is it to turn the warning off?

User avatar
papillon
Arbiter of the Internets
Posts: 4104
Joined: Tue Aug 26, 2003 4:37 am
Completed: lots; see website!
Projects: something mysterious involving yuri, usually
Organization: Hanako Games
Tumblr: hanakogames
Contact:

Re: Ren'Py 6.15 Pre-Releases

#60 Post by papillon » Fri Feb 22, 2013 5:01 pm

I haven't actually been paying attention to this (probably should at some point, to catch up on lion issues) but I just wanted to add that we've had secret consoles on a couple of our games which we use for debug/testing but players later use for cheats. They are handy things for non-dev players to have around. :)

Post Reply

Who is online

Users browsing this forum: No registered users