Ren'Py 6.15 Pre-Releases

In this forum we discuss the future of Ren'Py, both bug fixes and longer-term development. Pre-releases are announced and discussed here.
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jack_norton
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Re: Ren'Py 6.15 Pre-Releases

#61 Post by jack_norton » Fri Feb 22, 2013 5:10 pm

jjsonick wrote:PyTom, I'm still on Lion, but since you're on Mountain Lion now, I assume you've encountered the 'unsigned app' warning with Ren'Py? If so, could you say how scary/non-scary the warning is, and how easy/difficult is it to turn the warning off?
It's not scary, is FALSE. It tells you that the file is corrupted and was deleted. Doesn't even give you the option to verify yourself, just deletes it automatically if you try to open it. Of course is NOT corrupted, just unsigned :lol:
It can be turned off from the settings, so it's not a big deal. Is also not a big deal to sign the app yourself if you pay $100/year to Apple or use another certificate provider. However, this is something that is outside Ren'Py, you need to do it on your own.
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Re: Ren'Py 6.15 Pre-Releases

#62 Post by jjsonick » Fri Feb 22, 2013 5:32 pm

jack_norton wrote:
jjsonick wrote:PyTom, I'm still on Lion, but since you're on Mountain Lion now, I assume you've encountered the 'unsigned app' warning with Ren'Py? If so, could you say how scary/non-scary the warning is, and how easy/difficult is it to turn the warning off?
It's not scary, is FALSE. It tells you that the file is corrupted and was deleted. Doesn't even give you the option to verify yourself, just deletes it automatically if you try to open it. Of course is NOT corrupted, just unsigned :lol:
It can be turned off from the settings, so it's not a big deal. Is also not a big deal to sign the app yourself if you pay $100/year to Apple or use another certificate provider. However, this is something that is outside Ren'Py, you need to do it on your own.
Wow, that sucks!

But I do have a Apple dev account, and am willing to do whatever manual code-signing I'd need to. But I thought there was some issue with code-signing and the python libraries (or something?). If that's been solved, however, hurrah!!

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Re: Ren'Py 6.15 Pre-Releases

#63 Post by jack_norton » Fri Feb 22, 2013 7:07 pm

I codesigned it to distribute it on my own site, I was unable to validate it for mac appstore, but I think is possible (not sure how). It's just not worth my time :D
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Re: Ren'Py 6.15 Pre-Releases

#64 Post by PyTom » Sat Feb 23, 2013 11:39 pm

6.15.0.262:

* Remove backtick as a console binding.
* Added a config.console_callback variable (documented in 00console.rpy) that can hook console lines.
* Fixed some translation documentation problems.
* FieldValue now restarts the interaction when the bar changes. There's a new VariableValue bar value that accesses a variable directly.

This also includes some minor changes as I attempt to deal with a segfault bug a single windows user is experiencing.
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Re: Ren'Py 6.15 Pre-Releases

#65 Post by Donmai » Sun Feb 24, 2013 7:37 am

I resumed working on my game that was waiting for this new version. So far everything is going well, except for a translation problem: Ren'Py did not generate translations for the game characters names. It's a problem when a character is named "Girl" or "Old man with a funny hat".
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Re: Ren'Py 6.15 Pre-Releases

#66 Post by PyTom » Sun Feb 24, 2013 11:32 am

You need to flag the character names with _:

Code: Select all

define e = Character(_("Eileen"))
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Re: Ren'Py 6.15 Pre-Releases

#67 Post by Donmai » Sun Feb 24, 2013 1:19 pm

Missed this! :shock: Thank you!
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Re: Ren'Py 6.15 Pre-Releases

#68 Post by PyTom » Mon Feb 25, 2013 12:03 am

6.15.0.263:

* Ren'Py can build with ffmpeg. (Thanks, Maks Verver.)
* Fixed an issue where Ren'Py would prefer libraries installed in the windows system directory to those shipped with Ren'Py.

I don't think there are many outstanding issues left, so I'll probably take this prerelease public tomorrow while I update RAPT to match it.
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Re: Ren'Py 6.15 Pre-Releases

#69 Post by Kinsman » Mon Feb 25, 2013 12:27 am

If I could suggest one thing.. I'm sorry..

Could the console callback be placed after the lines are parsed instead of before, and report whether the lines executed successfully?
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Re: Ren'Py 6.15 Pre-Releases

#70 Post by PyTom » Mon Feb 25, 2013 12:35 am

That would be really difficult.

That's because the execution of the code can change Ren'Py to the point where the callback will never run.
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Re: Ren'Py 6.15 Pre-Releases

#71 Post by Kinsman » Mon Feb 25, 2013 12:39 am

It looks like most of run() is wrapped inside a try/except block, and the record of the command is stored in a HistoryEntry. Can we just call back with the contents of the most recent HistoryEntry just before run() exits?
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Re: Ren'Py 6.15 Pre-Releases

#72 Post by PyTom » Mon Feb 25, 2013 12:54 am

No, since a control exception can leave the block without running that code. (This happens more than you'd think.)

I'm going to stick with the current implementation.
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Re: Ren'Py 6.15 Pre-Releases

#73 Post by Kinsman » Mon Feb 25, 2013 1:00 am

OK. Exciting times tomorrow, good luck.
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Re: Ren'Py 6.15 Pre-Releases

#74 Post by PyTom » Mon Feb 25, 2013 1:44 am

Note: Tomorrow is just going to be a public prerelease, rather than the full release, which will likely be a couple of days later. (I would like to get 6.15 out before NaNoRenO starts.)
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Re: Ren'Py 6.15 Pre-Releases

#75 Post by jack_norton » Mon Feb 25, 2013 5:32 am

I downloaded it and checked for the update, found a newer version and updated it. After it had downloaded the update, I got a strange message:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
WindowsError: [Error 2] Impossibile trovare il file specificato

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\Users\Intel 2120\Downloads\renpy-6.15.0-sdk\renpy\bootstrap.py", line 254, in bootstrap
  File "C:\Users\Intel 2120\Downloads\renpy-6.15.0-sdk\renpy\main.py", line 338, in main
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/subprocess.py", line 679, in __init__
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/subprocess.py", line 896, in _execute_child
WindowsError: [Error 2] Impossibile trovare il file specificato

Windows-7-6.1.7601-SP1
Ren'Py 6.15.0.262
Ren'Py Launcher 6.15.0.262
The message in italian means "can't find the specified file". But no clue which file refers to :lol:
However after restarting Renpy the version was the latest one (at least, checking for update didn't download anything).
Also probably just a small mistake, but if you click "about", says Renpy version 6.14.1.366 :)
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