Possible bug: renpy.get_widget + textbuttons.
Posted: Fri Aug 01, 2014 3:46 pm
Using renpy.get_widget() it seems to be impossible to get a lock on textbuttons while any other widget seems to be working just fine...
Supporting creators of visual novels and story-based games since 2003.
https://lemmasoft.renai.us/forums/
https://lemmasoft.renai.us/forums/viewtopic.php?f=32&t=27825
Maybe, it returns None. It's not a bit deal since any text button can be reimplemented as a button easily and get_widget is not use very often, I just wanted to note that it doesn't behave as expected.PyTom wrote:What is it returning instead? Is this the issue that textbuttons are really two displayables in one?