6.18 Wait & Call Bug
Posted: Mon Sep 15, 2014 5:24 am
I encountered this bug when updating to the new Renpy version.
This bug occurs when you have text that types out one character at a time (cps is not equal to 0).
If you call a label immediately after a line that includes a wait tag, the game types out the sentence multiple times instead of just moving onto the next line.
The bug can be easily replicated like so
When you run the game, the game will type out
"Note that when a wait tag is included in a sentence, "
and then type out
"Note that when a wait tag is included in a sentence, the first part of the sentence types out again if a call is made immediately afterwards."
(The first part of the sentence "Note that when a wait tag is included in a sentence," gets typed out twice)
(I also included a demo of the bug in the attached package)
Any idea of when this may be fixed?
This bug occurs when you have text that types out one character at a time (cps is not equal to 0).
If you call a label immediately after a line that includes a wait tag, the game types out the sentence multiple times instead of just moving onto the next line.
The bug can be easily replicated like so
Code: Select all
label start:
"Note that when a wait tag is included in a sentence, {w=0.2} the first part of the sentence types out again if a call is made immediately afterwards."
call test
return
label test:
return
"Note that when a wait tag is included in a sentence, "
and then type out
"Note that when a wait tag is included in a sentence, the first part of the sentence types out again if a call is made immediately afterwards."
(The first part of the sentence "Note that when a wait tag is included in a sentence," gets typed out twice)
(I also included a demo of the bug in the attached package)
Any idea of when this may be fixed?