RenPy and Bloat
Posted: Sun Oct 12, 2014 12:51 am
Bandwidth is always a consideration. What bloats RenPy? For instance, does it automatically include ALL of the graphics and sound files in the "game" directory, even if they are not used?
I like to put snippets and ##rem them out, so they I can cut/paste/find/replace.. such as a {color} tag. Same with #ZOOM, and #IMAGEMAP procedures. AND.. I like to put #image "renpy.jpg" etc, including all the graphic files in my directory, so I can just activate them by removing the #. Does this bloat Renpy? I have been using OGG files for the audio. I feel that Audio effects really help your story move along.
I use RIOT to squish the JPG's down.
Can I use as much text as I want? I mean.. could I make "War and Peace" into a 16MB novel?
I like to put snippets and ##rem them out, so they I can cut/paste/find/replace.. such as a {color} tag. Same with #ZOOM, and #IMAGEMAP procedures. AND.. I like to put #image "renpy.jpg" etc, including all the graphic files in my directory, so I can just activate them by removing the #. Does this bloat Renpy? I have been using OGG files for the audio. I feel that Audio effects really help your story move along.
I use RIOT to squish the JPG's down.
Can I use as much text as I want? I mean.. could I make "War and Peace" into a 16MB novel?