Request: Showing two languages in one interaction.
- nyaatrap
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Request: Showing two languages in one interaction.
I think this is a good feature. I can implement it with my poor program, but it's not efficient and I wish it's implemented by default ren'py translation function.
I don't know how can it be in current ren'py. If there's a way, I want know. If not, I wish it's implemented in the future.
- PyTom
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Re: Request: Showing two languages in one interaction.
This isn't doable with the way Ren'Py's translation system works. Ren'Py's translations entirely replace the text - to the point where you could split a text block in half, or remove it entirely. So there isn't a 1:1 mapping between game script and text.
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- nyaatrap
- Crawling Chaos
- Posts: 1824
- Joined: Mon Feb 13, 2012 5:37 am
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Re: Request: Showing two languages in one interaction.
Ouu that's too bad. So a possible way is directly coding both scripts. Thanks for the answer.
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Re: Request: Showing two languages in one interaction.
Didnt use the translation feature so far but is it possible to have for example even the english text in the japanese version? (thus the first row is the translation into japanese for that text)?
Re: Request: Showing two languages in one interaction.
You translate the text by changing the actual text with other tenses, so, technically speaking, yes you can.Ryue wrote:Didnt use the translation feature so far but is it possible to have for example even the english text in the japanese version? (thus the first row is the translation into japanese for that text)?
You can change somethin like this
e "My words"
into that
e "Le mie parole\nMy words"
Altough the lines appear one after another in case of slow cps.
If you want to debate on a reply I gave to your posts, please QUOTE ME or i'll not be notified about. << now red so probably you'll see it.
10 ? "RENPY"
20 GOTO 10
RUN
10 ? "RENPY"
20 GOTO 10
RUN
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