'NoneType' object has no attribute 'mutated_surface'

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Eliont
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'NoneType' object has no attribute 'mutated_surface'

#1 Post by Eliont »

Hello and happy New Year to everyone. Got an error in new version, before update worked just fine.

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 12, in script
    python:
  File "game/script.rpy", line 79, in <module>
    base = Base() # основной класс участка
  File "game/script/core - classes.rpy", line 73, in __init__
    self.pc = Hero(datafolder='content/unique_characters/hero')
  File "game/script/dungeon - classes.rpy", line 77, in __init__
    self.skills[entry] = Skill(data[entry],path)
  File "game/script/dungeon - classes.rpy", line 398, in __init__
    self.icon = ProportionalScale(self.iconfile,100,100)
  File "game/lib/lib - common.rpy", line 299, in ProportionalScale
    currentwidth, currentheight = get_size(img)
  File "game/lib/lib - common.rpy", line 321, in get_size
    w, h = renpy.render(d, 0, 0, 0, 0).get_size()
AttributeError: 'NoneType' object has no attribute 'mutated_surface'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "D:\Soft\renpy-6.99.11-sdk\renpy\bootstrap.py", line 290, in bootstrap
    renpy.main.main()
  File "D:\Soft\renpy-6.99.11-sdk\renpy\main.py", line 487, in main
    run(restart)
  File "D:\Soft\renpy-6.99.11-sdk\renpy\main.py", line 147, in run
    renpy.execution.run_context(True)
  File "D:\Soft\renpy-6.99.11-sdk\renpy\execution.py", line 761, in run_context
    context.run()
  File "game/script.rpy", line 12, in script
    python:
  File "D:\Soft\renpy-6.99.11-sdk\renpy\ast.py", line 814, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Soft\renpy-6.99.11-sdk\renpy\python.py", line 1695, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 79, in <module>
    base = Base() # основной класс участка
  File "game/script/core - classes.rpy", line 73, in __init__
    self.pc = Hero(datafolder='content/unique_characters/hero')
  File "game/script/dungeon - classes.rpy", line 77, in __init__
    self.skills[entry] = Skill(data[entry],path)
  File "game/script/dungeon - classes.rpy", line 398, in __init__
    self.icon = ProportionalScale(self.iconfile,100,100)
  File "game/lib/lib - common.rpy", line 299, in ProportionalScale
    currentwidth, currentheight = get_size(img)
  File "game/lib/lib - common.rpy", line 321, in get_size
    w, h = renpy.render(d, 0, 0, 0, 0).get_size()
  File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3321)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2859)
    rv = d.render(widtho, heighto, st, at)
  File "D:\Soft\renpy-6.99.11-sdk\renpy\display\im.py", line 473, in render
    im = cache.get(self)
  File "D:\Soft\renpy-6.99.11-sdk\renpy\display\im.py", line 217, in get
    renpy.display.render.mutated_surface(ce.surf)
  File "renpy/display/render.pyx", line 401, in renpy.display.render.mutated_surface (gen\renpy.display.render.c:6511)
    renpy.display.draw.mutated_surface(surf)
AttributeError: 'NoneType' object has no attribute 'mutated_surface'

Windows-7-6.1.7601-SP1
Ren'Py 6.99.12.2.2029
Legends_of_Alkion 1.0


Referring function:

Code: Select all

    def ProportionalScale(img, maxwidth, maxheight):
        currentwidth, currentheight = get_size(img)
        xscale = float(maxwidth) / float(currentwidth)
        yscale = float(maxheight) / float(currentheight)
        
        if xscale < yscale:
            minscale = xscale
        else:
            minscale = yscale
            
        newwidth = currentwidth * minscale
        newheight = currentheight * minscale
        
        return im.FactorScale(img,minscale,minscale)

        
    def resize(img, x=400, y=400):        
        return ProportionalScale(img, x, y)     
    
    
    def get_size(d):
        d = renpy.easy.displayable(d)
        w, h = renpy.render(d, 0, 0, 0, 0).get_size()
        w, h = int(round(w)), int(round(h))
        return w, h


Thanks in advance.

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PyTom
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Re: 'NoneType' object has no attribute 'mutated_surface'

#2 Post by PyTom »

Can you send me a short replication of this bug? There isn't a clear cause of this problem, so I'd need to poke around and see it in action to find out what's going wrong.
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city
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Re: 'NoneType' object has no attribute 'mutated_surface'

#3 Post by city »

I updated to .12 and sent out almost an identical build that I made with .11, and got this error in multiple places:

AttributeError: 'NoneType' object has no attribute '_in_current_store'

I had no idea what to do so I reverted to .11, built it again, and it seems to work fine.

Eliont
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Posts: 111
Joined: Thu Aug 06, 2009 6:51 am
Completed: Begin of Evangelion, SAO - Smile of the black cat, SAO - Project "Ceramic Heart", Time for Dragons
Location: Russia
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Re: 'NoneType' object has no attribute 'mutated_surface'

#4 Post by Eliont »

Sorry for late answer.
It seems bug occured in line "renpy.render(d, 0, 0, 0, 0).get_size()" what needed to determine h/w of picture to fit it to frame afterwards.

Using pre-scaled images is not a option.

Nazon
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Re: 'NoneType' object has no attribute 'mutated_surface'

#5 Post by Nazon »

I have the same problem('NoneType' object has no attribute 'mutated_surface') with the get_size finction.

Code: Select all

    def get_size(d):
        d = renpy.easy.displayable(d)
        w, h = renpy.render(d, 0, 0, 0, 0).get_size()
        w, h = int(round(w)), int(round(h))
        return w, h
May be it related to the image transparency somehow?
It works for some images, but failed for others.

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xela
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Re: 'NoneType' object has no attribute 'mutated_surface'

#6 Post by xela »

PyTom wrote:Can you send me a short replication of this bug? There isn't a clear cause of this problem, so I'd need to poke around and see it in action to find out what's going wrong.
They are attempting to get a size of a render during init phase, which worked in the past but throws a couple of different errors in newer versions.
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