Ren'Py homebrew port to Nintendo Switch

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Re: Ren'Py homebrew port to Nintendo Switch

#31 Post by PyTom » Mon Nov 18, 2019 1:45 pm

Ren'Py doesn't use garbage collection in normal operation - over the last few releases, I've eliminated memory cycles, so everything works using reference counting.

I'll also note that I'm likely going to remove the SDL_Renderer based support from pygame_sdl2 to as part of a general stripping down and renaming that will happen when pygame_sdl2 becomes part of Ren'Py. So don't depend on that.

Really, I think the Switch makes sense, but the Vita doesn't - it's an underpowered, obsolete platform.
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