continuing dialogue without user input
Posted: Tue Nov 17, 2009 11:37 am
Today while playing Fallout 3, I was wondering (if isn't already present) if could be possible for Renpy to advance in the dialogue (assuming there ARE VOICEOVERS, of course) without user input? It would be still possible to display the texts like subtitles, but once the actor has finished speaking the line, it would advance on next one unless there is a break (like a menu choice).
Is this possible? or maybe already possible with some trick? I think could be nice to have for games that are fully voiced.
I know I could just make a sequence of voices and use the pause command, but I mean some automatic function. I don't want to count how many seconds each spoken line lasts
Is this possible? or maybe already possible with some trick? I think could be nice to have for games that are fully voiced.
I know I could just make a sequence of voices and use the pause command, but I mean some automatic function. I don't want to count how many seconds each spoken line lasts