Quickbar
Posted: Fri Dec 18, 2009 2:58 am
For quite a long time, Ren'Py has supported an in-game shortcuts menu. (For example, see: http://www.renpy.org/wiki/renpy/doc/coo ... _Game_Menu). I'm thinking that it's about time a feature like this is added to Ren'Py by default, and since I'm a bit too tired to go debugging, I thought I'd write up my thoughts.
I'd like to call this the quickbar.
I'm thinking the following functionality should be available:
* Quick Save
* Save
* Preferences
* Skip
* Auto-Forward
I'm thinking there should be at least three quickbar variants available:
A text-only variant. (The names given above are too long, so this would probably look like "q.save save prefs skip auto", but it would be translatable.) Right now, I'm thinking this would be simple text, rather than using the theme's buttons. But perhaps a variant that uses theme buttons could also be made.
An imagemap-only variant.
A stock image based variant. This would share code with the imagemap variant, but would use stock icons supplied with Ren'Py. These icons could be re-colored to match the game's color scheme. (Think something like the humanity panel icons.)
The quickbar would only be visible when the window is visible.
The stock images are interesting, especially when they are without text. I don't know how we would design culturally-neutral icons to distinguish quick-save from save, or skipping from auto-forward. Ideas are welcome from the graphically inclined, as well as everyone else.
I'd like to call this the quickbar.
I'm thinking the following functionality should be available:
* Quick Save
* Save
* Preferences
* Skip
* Auto-Forward
I'm thinking there should be at least three quickbar variants available:
A text-only variant. (The names given above are too long, so this would probably look like "q.save save prefs skip auto", but it would be translatable.) Right now, I'm thinking this would be simple text, rather than using the theme's buttons. But perhaps a variant that uses theme buttons could also be made.
An imagemap-only variant.
A stock image based variant. This would share code with the imagemap variant, but would use stock icons supplied with Ren'Py. These icons could be re-colored to match the game's color scheme. (Think something like the humanity panel icons.)
The quickbar would only be visible when the window is visible.
The stock images are interesting, especially when they are without text. I don't know how we would design culturally-neutral icons to distinguish quick-save from save, or skipping from auto-forward. Ideas are welcome from the graphically inclined, as well as everyone else.