e.g.
a) I want to place the sfx a bit to the left of the actual center:
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renpy.music.set_pan( -0.5 )
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pan_modulation_depth=0.25
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pan_modulation_speed=0.5
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pan_modulation_mode=once|loop
d) would also improve the limited functionality set_pan has at the momet: set_pan() does have a "delay", but this pans only a sound from center to the given new panorama-position. In practise one might want to pan from one point in the panorama to another. E.g. having a car passing by from left to right, which is not possible with the set_pan() atm.
~
Sythesizers go a step further allowing a couple of waveforms how the panning shall be executed. Like "sawtooth", "square", "triangular", "sinus" (not unlike "ease" in ATL), "random"... But I believe a simple linear pan would do nicely in most cases.
Do you feel like implementing such an audio functionality? ^_^b