Surface.blit with optional special flags
Posted: Fri Jul 23, 2010 2:15 am
Immediately I apologize for my English.
I have a question Ren'py.
Purpose:
I want to add the ability to display images with the flags mixing pygame.BLEND_ADD, pygame.BLEND_MULT etc. ...
The undertaken work:
I managed to renpy.Displayable display these flags for static images, through the transfer of one additional parameter Image(path).blend = pygame.BLEND_ADD and rendering it through dest.blit (what, (x, y), pygame.BLEND_ADD)
The problem is as follows:
As soon as I started image handled by the class Transform () and starts animation, effect of blending is disappears.
I found out that the class Transform rooted in SDL (renpy.display.module.transform and _renpy.pyx, _renpy.c)
Question:
How can I make such an effect blending to transform the images?
Thanks in advance for the help.
P.S. If it is important, I use 6.10.1 version Ren'py
I have a question Ren'py.
Purpose:
I want to add the ability to display images with the flags mixing pygame.BLEND_ADD, pygame.BLEND_MULT etc. ...
The undertaken work:
I managed to renpy.Displayable display these flags for static images, through the transfer of one additional parameter Image(path).blend = pygame.BLEND_ADD and rendering it through dest.blit (what, (x, y), pygame.BLEND_ADD)
The problem is as follows:
As soon as I started image handled by the class Transform () and starts animation, effect of blending is disappears.
I found out that the class Transform rooted in SDL (renpy.display.module.transform and _renpy.pyx, _renpy.c)
Question:
How can I make such an effect blending to transform the images?
Thanks in advance for the help.
P.S. If it is important, I use 6.10.1 version Ren'py