I just added renpy.music.get_pos()
Vaendryl>>>
I decided the right way of doing this is to make you play two things. You could do:
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play sound [ "<silence .3>", "earth_shattering_kaboom.ogg" ]
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play sound [ "<silence .3>", "earth_shattering_kaboom.ogg" ]
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narrator "C'est le mois de Février" # (It's February).
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transform hide_transform:
on hide:
********
label:
show sprite at center #this transform is used when hide
pause
hide sprite at hide_transform #this transform is ignored
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transform keys:
on idle:
linear 0.4 xalign 0.0
on hover:
linear 0.4 xalign 0.5
on unhover:
linear 0.4 xalign 1.0
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transform coo:
on idle:
linear 0.4 xalign 1.0
linear 0.4 xalign 0.0
on hover:
linear 0.4 xalign 0.5
I would, but the font/s I need either do not exist, have a price tag, or are not allowed for commercial use.PyTom wrote:What do you mean by "ornamented text"? Isn't that the sort of thing you use fonts for?
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button:
action SetVariable("foo",True) key ["i","pad_y_press"]
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