Ren'Py Gripes
- Samidarenina
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Re: Ren'Py Gripes
Excuse me, but I just wanted to mention that when saving or rollbacking in, for example, a line with multiple {w}/{p} tags, the line will start ignoring any ctc indicators and text speed.
Not really a big thing, but it can look a bit ugly and inconsistent.
Not really a big thing, but it can look a bit ugly and inconsistent.
- PyTom
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Re: Ren'Py Gripes
That's intentional.
The idea is that when you're rollbacking or rollforwarding, you want to see the old text quickly so you can get back to playing the game.
The idea is that when you're rollbacking or rollforwarding, you want to see the old text quickly so you can get back to playing the game.
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- Samidarenina
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Re: Ren'Py Gripes
Ah correction: You need to be in the middle of the line, rollback and then rollforward. The text you didn't see yet breaks, not the old one.
- nyaatrap
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Re: Ren'Py Gripes
Is it possible to implement color manipulation into the ATL?
I got this idea while reading this topic: http://lemmasoft.renai.us/forums/viewto ... =8&t=16376
Code: Select all
show sprite:
linear 1 grayscale
linear 1 colorize "#789"- DragoonHP
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Re: Ren'Py Gripes
When in DirectX mode, Ren'Py always reports that the DirectX version is outdated. But the Web DirectX installer shows that DirectX is up-to-date
- PyTom
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Re: Ren'Py Gripes
This is a direction that I plan to take Ren'Py in at some point, once I can require OpenGL 2 support. (Or fall back to Mesa.)nyaatrap wrote:Is it possible to implement color manipulation into the ATL?I got this idea while reading this topic: http://lemmasoft.renai.us/forums/viewto ... =8&t=16376Code: Select all
show sprite: linear 1 grayscale linear 1 colorize "#789"
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(When was the last time you backed up your game?)
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- DragoonHP
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Re: Ren'Py Gripes
By the way, is it normal for Ren'Py to use more than 450 MB (and growing) while updating?
(Or is this the memory leak someone mentioned)
EDIT: Windows 7 32-bit (Ren'Py is now using 471,820 K memory)
(Or is this the memory leak someone mentioned)
EDIT: Windows 7 32-bit (Ren'Py is now using 471,820 K memory)
- PyTom
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Re: Ren'Py Gripes
No, it shouldn't increase memory usage by very much.
What phase of update were you in? Did you have any anti-virus software running?
What phase of update were you in? Did you have any anti-virus software running?
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
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- DragoonHP
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Re: Ren'Py Gripes
As soon as I started updating; I was downloading Editra. And yes, Avast was running in the background.
And when the update stopped (because of an error, most probably because of my crappy connection), the RAM increase stopped at 474, 850 or something.
And when the update stopped (because of an error, most probably because of my crappy connection), the RAM increase stopped at 474, 850 or something.
- PyTom
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Re: Ren'Py Gripes
Question - was it Ren'Py using the RAM, or zsync?
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- DragoonHP
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Re: Ren'Py Gripes
Ren'Py
ZSync memory was capped somewhere around 2,800 KB.
PS: Just noticed that I posted this in Gripes... sorry /fail
ZSync memory was capped somewhere around 2,800 KB.
PS: Just noticed that I posted this in Gripes... sorry /fail
- DragoonHP
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Re: Ren'Py Gripes
Update: I can't seem to recreate the error. Now the RAM consumption fluctuates between 61 to 72 MB.
- nyaatrap
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Re: Ren'Py Gripes
Yey I can't waitPyTom wrote:This is a direction that I plan to take Ren'Py in at some point, once I can require OpenGL 2 support. (Or fall back to Mesa.)nyaatrap wrote:Is it possible to implement color manipulation into the ATL?I got this idea while reading this topic: http://lemmasoft.renai.us/forums/viewto ... =8&t=16376Code: Select all
show sprite: linear 1 grayscale linear 1 colorize "#789"
- FragmentedBergyo
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Re: Ren'Py Gripes
Just out of curiosity(I've seen you mention it a couple of times, but never heard the reason), what is the reason you can't use OpenGL 2 as of yet? Are there any licensing issues or something similar?
- TrickWithAKnife
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Re: Ren'Py Gripes
Apologies if I mention something that has already been said somewhere else (I did check this whole thread though), or something that exists and I just didn't know how to use it.
Idea 1:
Some people can't figure out how to run the distributions I give them links to. It seems the main problem is that they can't figure out which file to run.
Rather than have to explain to everyone how to run the game, it would be a lot easier if there was only an executable in the initial folder.
Idea 2:
Another thing that would be nice would be having some files contained within a single container file. I really don't like that players can browse through the folders and see all the art etc. Destroys the magic for some things.
Idea 3:
It's possible to switch between 2 or more custom mouse pointers in some situations, but it doesn't appear to be possible for longer periods. It would be nice if we could switch between them for as long as we want.
Idea 4:
Having "or" code. Here is an example of what I mean:
Idea 5:
Similar to the previous idea. Using "and" to connect two or more queries. For example:
I do know there is a way to do this, but it's not so obvious (to me, anyway). I've just spent 15 minutes searching for it and gave up. I'd like to suggest keeping whatever the current method is, but also add the ability to use "and". It would make the code much easier for us programming newbies.
Idea 1:
Some people can't figure out how to run the distributions I give them links to. It seems the main problem is that they can't figure out which file to run.
Rather than have to explain to everyone how to run the game, it would be a lot easier if there was only an executable in the initial folder.
Idea 2:
Idea 3:
It's possible to switch between 2 or more custom mouse pointers in some situations, but it doesn't appear to be possible for longer periods. It would be nice if we could switch between them for as long as we want.
Idea 4:
Code: Select all
if name == "Bob" or age > 96:
"Hello grandpa."Code: Select all
if day == "Sunday" and time > 11:
"Oh no, I'm late for soccer practice!"
Last edited by TrickWithAKnife on Sun Aug 19, 2012 9:58 pm, edited 1 time in total.

"We must teach them through the tools with which they are comfortable."
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