PyTom wrote:nyaatrap>>> We're 64 bit on Mac and Linux already. I'm not sure what 64-bit on windows would give us - are you running out of memory?
I'm using windows 10 64bit. When I run a RPG I programmed, it crashed around 1~1.5GB RAM usage. So I made 700~800MB usage game, but I'm still getting error reports of out of memory error from users who played the RPG.
Actually, out of memory error is one of the most fluent error to me. Using ren'py is as if fighting against out of memory error.
[edit]I guess Out of memory error is somewhat incorrect, since it appears beneath 1GB RAM usage.
Would it be possible to have a focus_mask that applies to the displayable of a Drag for the purpose of drop detection?
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
Not easily. (I guess it could be possible, but frankly, I don't think that drag-drop is used enough to justify the amount of special-purpose work that would need to be done.)
Supporting creators since 2004 (When was the last time you backed up your game?)
PyTom wrote:Not easily. (I guess it could be possible, but frankly, I don't think that drag-drop is used enough to justify the amount of special-purpose work that would need to be done.)
No worries! Just wondering!
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
The answer is - not easily. This is a problem, but I need to find a good way of fixing it. (Imagebutton has the same problem - which is that the statement itself implies what it's children should be.)
Supporting creators since 2004 (When was the last time you backed up your game?)
xoffset - int
Gives a number of pixels that are added to the horizontal position computed using xpos and xalign.
yoffset - int
Gives a number of pixels that are added to the vertical position computed using ypos and yalign.
Any chance of this becoming "offset" with two int values like padding/margin have with .11? This remains sort of "half" implemented, a thing as a transform properties and throws errors in screens + not a thing in style docs.
Papagayo (open source lip syncing software) support? Just being able to assign phonemes to dialogue text would be great, even if audio syncing isn't perfect. The other option for someone with limited coding skills seems to be making custom animations for each line of dialogue:
When I've pressed the "Install SDK ..." button, it downloaded SDK, but didn't created the "extras" folder at all... So I had to run "SDK Manager.exe" and download it manually. Is it ok or is this a problem with my os?
Also, the name of folder wasn't "play_apk_expansion" but "market_apk_expansion", so I had to rename it as well (it also was stated here - viewtopic.php?f=8&t=38014&hilit=play_apk#p411518). Could this be fixed?
IOError: [Errno 2] No such file or directory: 'D:\\renpy-6.99.9-sdk\\rapt\\android-sdk-r24.4.1/extras/google/play_apk_expansion/downloader_library/project.properties'
My major gripe with Ren'Py right now is the fact that on every update, the Android setup gets lost. You need to do "install SDK & Create Keys" even if you have just done it. I probably have downloaded the SDK at least 5-6 times since beginning of year
I am talking of course about updating Ren'Py with the auto-updater itself. If you download a new version on a new folder, it's normal that the Android SDK is not recognized.
Not sure of course how easy/hard would be to autodetect if the SDK is already downloaded and unpacked in the current renpy folder, but it would be a very welcome feature
this isn't exactly a bug but... i just have one small request.
can you add a gallery button as a default with renpy?
because adding a gallery button code is SO MUCH PAIN
and I'm sure if people who doesn't want it, they would just delete the scrips in screens.rpy, we will be able to customize it with image maps like we do with everything else.
can you include that in the next version of renpy? I will be so grateful.
I think the galley class need to be rewritten somehow before merging it.
Because its syntax is far from the screen language, and it requires to manually type all images to assign even they're already assigned by image folder.
(I personally don't use the gallery class, because Its code is visually ugly with no indentation.)