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Re: Touting

#16 Post by Jake » Thu Sep 02, 2010 12:17 pm

PyTom wrote: Hm... how about Flash/renpy.flash? I've seen that name used in web frameworks for a similar feature.
I'd agree that this would probably cause people to assume Ren'Py had Flash integration...

Perhaps 'bubble'? It's what the little transient pop-ups Windows draws from the system tray application notification area often get called, at least around here...
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Re: Touting

#17 Post by Aleema » Thu Sep 02, 2010 12:18 pm

I like flash. I can get over it reminding me of Adobe. *2 seconds later* Yeah, flash is fine. :)
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Re: Touting

#18 Post by Jake » Thu Sep 02, 2010 2:36 pm

Aleema wrote:I like flash. I can get over it reminding me of Adobe.
I can get over it myself, I just suspect that if it were called that, the forum would suddenly grow a lot of posts which go something along the lines of "I can't get renpy.flash to work, where do I put the flash file?!". Again, it's not a particularly descriptive name for the feature either, so it doesn't seem like a good choice to me.

On the whole, people don't read documentation, and when they do read it, they only pay attention to the parts they think are relevant to them - witness the number of times people have thought that defining an image with an 'image' statement should be enough to get it to show on the screen, for example. So it behooves the API designer to make as many methods do what people would generally expect them to do as possible.
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Re: Touting

#19 Post by Melkoshi » Thu Sep 02, 2010 6:07 pm

I would seriously love this function. This was one of the things I was trying to implant aswell(a short flash on the screen and then fades on it's own without clicking.) I'd used it for changes in day/location for my rpg. The quick save note and millions more are great ideas!

No idea for a good name though. Bubble, popnote, notice. Something common is what i'd recommend.(Honestly before this topic I never heard of "tout")
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Re: Touting

#20 Post by Spiky Caterpillar » Sat Sep 04, 2010 4:55 pm

I like 'notify' best; 'notice', 'popup', or 'bubble' are all okay IMO, though bubble tends to imply that the message will be displayed in a rounded bubble. I generally think of 'tout' as referring to marketing, and 'toast', while cute, isn't very intuitive. I'd expect a 'flash' command to flash an image or color on the screen for a fraction of a second rather than keep a message up long enough to read it.

It's definitely useful to me - if PyTom doesn't add it, I'll probably wind up writing my own notify() function.
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Re: Touting

#21 Post by PyTom » Sat Sep 04, 2010 5:27 pm

I added it as renpy.notify and Notify, with a notify screen being what you customize if you want to change it's behavior.
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Re: Touting

#22 Post by LVUER » Sat Sep 04, 2010 8:34 pm

Notify... not bad. I like it.
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Re: Touting

#23 Post by IceD » Fri Sep 10, 2010 3:06 am

A already gave my opinion on this few times earlier. DO WANT.

Honestly, it's few more steps to a our own FFD-esque system. Glad you're took some time to work on this, PyTom. Also, 'notify' doesn't seem a bad name for the function, although it feels like it covers only a bit of what it will be possibly able to do, so it might get a bit confusing later on. But it's not that bad, I quite like it :)

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Re: Touting

#24 Post by Crocosquirrel » Fri Sep 10, 2010 2:24 pm

Yes, Do Want. It'd help matters on a number of levels.

"Toast" as a noun has been made nearly interchangeable with the word "penis" in the Poser Community, and I've been hearing the reference more and more amongst the outside community as well. Drives me nuts, but there it is.

Notify works *much* better. Descriptive, short, and clear. All the hallmarks of a good Name.

EDIT: If you will, please keep the time delay short, say a slider from one to five seconds? Might be good to make it clickable for those users who want to make them go away faster.
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