do we need a Ren'py maker with a user-friendly interface?
Posted: Mon Sep 27, 2010 1:53 pm
hello XD
after testing renpy for a while (and figuring out that it's long since supported Arabic lol silly me) i realized just how hard it is to keep doing repeated actions for different scenes/conversations and ended up copypasting while changing what needed to be changed, but i'd accidentally remove an important quotation mark or spelling mistake that broke the game *-*
i don't have any knowledge in programming, but yesterday i saw the page of 'the snowflake guy' who promotes the snowflake writing system (if you don't know it, its explained here) that system is easy to follow with any text editor, but he still decided to make a software with an interface for it to make it easier for writers to arrange their information on characters and scenes (and get some cash ).
which got me thinking: shouldn't ren'py have something like that since it's more complicated?
there's also that famous RPG maker, it gives you options like start a new game/scene, start a new battle, make this character jump around until you talk to him, if option A is chosen then play this song etc
is it hard to make a program like that but for the visual novel creator? the interface would have like 'new VN' and 'new scene' where you have the option to add a picture as a background and from there edit it's properties and effects, and the MP3 for that scene if there is one... plus adding and removing scenes and movies, adding graphics for the menus and just basically whatever you can do by writing to the script file manually. but it would have ready fields for you to fill or drop down lists to choose from.
the interface could write directly to the script file so that later if you want to make edits to the whole file you can do it in notepad++ or your preferred editor, and make backup copies of it or add complicated effects and stuff that the interface isn't equipped to handle.
I'm not sure if this is the right place for this thread XD i hope it's not considered a request or anything, because if it's hard to do (or impossible, since i don't know the inner workings of ren'py) we can just forget about it, but if it's possible maybe sometime in the future a bored programmer would consider making it (either open source or commercially XD )
i haven't found a thread on this topic yet, so either it's been brought up long ago or it's been thought about but never posted D: i'm sure i'm not the first one to think about it...
anyway, i hope it brings out a good discussion :3
after testing renpy for a while (and figuring out that it's long since supported Arabic lol silly me) i realized just how hard it is to keep doing repeated actions for different scenes/conversations and ended up copypasting while changing what needed to be changed, but i'd accidentally remove an important quotation mark or spelling mistake that broke the game *-*
i don't have any knowledge in programming, but yesterday i saw the page of 'the snowflake guy' who promotes the snowflake writing system (if you don't know it, its explained here) that system is easy to follow with any text editor, but he still decided to make a software with an interface for it to make it easier for writers to arrange their information on characters and scenes (and get some cash ).
which got me thinking: shouldn't ren'py have something like that since it's more complicated?
there's also that famous RPG maker, it gives you options like start a new game/scene, start a new battle, make this character jump around until you talk to him, if option A is chosen then play this song etc
is it hard to make a program like that but for the visual novel creator? the interface would have like 'new VN' and 'new scene' where you have the option to add a picture as a background and from there edit it's properties and effects, and the MP3 for that scene if there is one... plus adding and removing scenes and movies, adding graphics for the menus and just basically whatever you can do by writing to the script file manually. but it would have ready fields for you to fill or drop down lists to choose from.
the interface could write directly to the script file so that later if you want to make edits to the whole file you can do it in notepad++ or your preferred editor, and make backup copies of it or add complicated effects and stuff that the interface isn't equipped to handle.
I'm not sure if this is the right place for this thread XD i hope it's not considered a request or anything, because if it's hard to do (or impossible, since i don't know the inner workings of ren'py) we can just forget about it, but if it's possible maybe sometime in the future a bored programmer would consider making it (either open source or commercially XD )
i haven't found a thread on this topic yet, so either it's been brought up long ago or it's been thought about but never posted D: i'm sure i'm not the first one to think about it...
anyway, i hope it brings out a good discussion :3