Beta demo
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Beta demo
Everything has just about coalesced into a fully functional game. At least, enough for a beta. The plan is to post it for critique on the Feedback forum in a couple of weeks. If anyone is interested in going through a pre-beta version so we can get some last-minute feedback, let me know, and I'll post some links.
Re: Beta demo
I am most definitely interested so post away and be prepared for feedback.
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Re: Beta demo
Th—that almost sounds like a threat.IanaBri wrote:...and be prepared for feedback.
Anyway, here's the Mac version:
-REMOVED-
And the PC version:
-REMOVED-
Last edited by Voight-Kampff on Thu Feb 03, 2011 9:13 am, edited 1 time in total.
Re: Beta demo
Voight-Kampff wrote:Th—that almost sounds like a threat.IanaBri wrote:...and be prepared for feedback.
Anyway, here's the Mac version:
http://www.errantheart.net/pre-beta/Err ... ta-mac.zip
And the PC version:
http://www.errantheart.net/pre-beta/Err ... -win32.zip
lol. oh it's a threat alright Teehee. I'm downloading now.
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Re: Beta demo
Fair warning: it still has a lot of missing resources. And it's long. I really have no idea just how long, other than Lint's word count of over 100,000. I'd make a rough estimate of maybe 8-10 hours?
- sake-bento
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Re: Beta demo
Hoooo~ this is exciting. ::downloads::
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- PyTom
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Re: Beta demo
Do you plan to update the copyright date and menus before the beta?
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Re: Beta demo
Most likely. Tho, the menus (and title screen) falls under @berration's jurisdiction. He made mention of doing his damnedest to make the menus look as "un-Ren'Py" as possible. But last time he tried, the customized menu system just crashed the game. Strangely, only after it was compiled.PyTom wrote:Do you plan to update the copyright date and menus before the beta?
Well, whatever the case, there's still a lot of work left. But we want to get as much feedback as possible before we go hog-wild on cranking out final resources, only to find that readers want huge swaths of the story chopped out, thus negating the need for said resources.
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Re: Beta demo
Yes, yes... Add it to the pile, along with the sprites, additional backgrounds and event images. Whew!Voight-Kampff wrote:Most likely. Tho, the menus (and title screen) falls under @berration's jurisdiction. He made mention of doing his damnedest to make the menus look as "un-Ren'Py" as possible. But last time he tried, the customized menu system just crashed the game. Strangely, only after it was compiled.
But yes, I didn't have a whole lot of luck with my experiments with imagemaps. At some point I'm going to have to sit down and spend some time trying to figure out how screens work, and see if I might have better luck with that. Hopefully...maybe...
Dammit, Jim, I'm an artist, not a programmer! <quickly hides his old, dusty CS degree...>
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Re: Beta demo
Whoops!
Just found a show-stopper in the pre-beta.
Mid-way through Salima's branch, you will get routed to a dead end no matter what you do.
Well, it'll be about a half day before I can get a chance to upload a corrected version. Sorry about that.
Just found a show-stopper in the pre-beta.
Mid-way through Salima's branch, you will get routed to a dead end no matter what you do.
Well, it'll be about a half day before I can get a chance to upload a corrected version. Sorry about that.
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Re: Beta demo
Might be a good excuse to update it to a newer version of RenPy.Voight-Kampff wrote:Well, it'll be about a half day before I can get a chance to upload a corrected version. Sorry about that.
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Re: Beta demo
Okay here are the new, non-show-stop-y versions:
Mac:
http://www.errantheart.net/pre-beta/Err ... _B-mac.zip
PC:
http://www.errantheart.net/pre-beta/Err ... -win32.zip
Mac:
http://www.errantheart.net/pre-beta/Err ... _B-mac.zip
PC:
http://www.errantheart.net/pre-beta/Err ... -win32.zip
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