I would really like to find a good composer for my game, but unfortunately I can't afford to pay one.
New composer looking for inspiration
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Re: New composer looking for inspiration
6 MONTHS?! That's a lot of time! You are really good!
I only began "composing" 2 weeks ago. ( more like mixing other instruments cause I am DOOMED when it comes to music.
I love to sing and stuff, but I'm a failure when it comes to composing. BTW I use Magix music maker).
I would really like to find a good composer for my game, but unfortunately I can't afford to pay one.
I would really like to find a good composer for my game, but unfortunately I can't afford to pay one.
Re: New composer looking for inspiration
I used to use magix music maker before switching to fl studio. It's a lot more efficient in my opiniontry10 wrote:6 MONTHS?! That's a lot of time! You are really good!I only began "composing" 2 weeks ago. ( more like mixing other instruments cause I am DOOMED when it comes to music.
I love to sing and stuff, but I'm a failure when it comes to composing. BTW I use Magix music maker).
I would really like to find a good composer for my game, but unfortunately I can't afford to pay one.
I'd love to help you out in your project, but I still need to work on some other stuff. If you keep practicing though, I'm sure you'll get the hang of it

sig by beliver
Re: New composer looking for inspiration
I hope so cause if I don't I need to find a really good place that has free music sounds. 
Re: New composer looking for inspiration
try10>
If you want a free sowftare which is 'better', you can get Macaw http://code.google.com/p/macaw/ or LMMS http://lmms.sourceforge.net/ (really near from FL-Sudio IMO).
I can give you some .flp to open with LMMS or a macaw file I did, to see how looks a finished track on it.
You really should try to do your own music, it's worth the effort, and self-rewarding.
Subaru > Sensei is really too much ahah, Senpai maybe, even if you've already a good music and structure feeling, there are just some tips about the technic/software. I'm also experiencing all of this everyday. But first, do you use effects ? Wich of them ?
If you want a free sowftare which is 'better', you can get Macaw http://code.google.com/p/macaw/ or LMMS http://lmms.sourceforge.net/ (really near from FL-Sudio IMO).
I can give you some .flp to open with LMMS or a macaw file I did, to see how looks a finished track on it.
You really should try to do your own music, it's worth the effort, and self-rewarding.
Subaru > Sensei is really too much ahah, Senpai maybe, even if you've already a good music and structure feeling, there are just some tips about the technic/software. I'm also experiencing all of this everyday. But first, do you use effects ? Wich of them ?
Re: New composer looking for inspiration
I usually use fruity reverb, parametric EQ, sometimes I use sound goodizer. Whenever I'm using electric guitars, I pair them up with Guitar Rig to make them sound a little less generic.Ziassan wrote:try10>
If you want a free sowftare which is 'better', you can get Macaw http://code.google.com/p/macaw/ or LMMS http://lmms.sourceforge.net/ (really near from FL-Sudio IMO).
I can give you some .flp to open with LMMS or a macaw file I did, to see how looks a finished track on it.
You really should try to do your own music, it's worth the effort, and self-rewarding.
Subaru > Sensei is really too much ahah, Senpai maybe, even if you've already a good music and structure feeling, there are just some tips about the technic/software. I'm also experiencing all of this everyday. But first, do you use effects ? Wich of them ?
Senpaaaaiii~

sig by beliver
Re: New composer looking for inspiration
hi if ur still available - would u be interested in this http://lemmasoft.renai.us/forums/viewto ... 38&t=13266
Re: New composer looking for inspiration
Parametric EQ ? Oh so you're already used to the frequencies division ! Parametric EQ 2 is better if you have it.
Do you know that when you have many instruments, if you want them to not be all mixed in the same pot, to be easily distincts for the ear, it's possible de "allow" frequencies to each instrument (following his "preference").
Here is a screen about repartition of frequencies : http://puu.sh/kJzi.jpg
About the Stereo Enhancer, you it's also a good way to choose directions for your instruments. Bass must be in the center, and with a short spectrum ; things like pad, strings etc. can really be dislpayed to the left/right with large spectrum. The important thing is to cover all the "room" of the ear. The spectrum grows with the left button of the Stereo enhancer. The middle one is the shift between left and right (or right and left). The last before volume is just de direction of the sound.
Here is a example of a large spectrum in two directions : http://puu.sh/kJzD.jpg
Here is the final when you have all your instruments good setted, if you just put each spectrum on the other : http://puu.sh/kJzP.jpg
About the Compressor, that's a usefull efect that allows the sound to not be too "hatched", more regular. When many instruments are loudly playing, it "compress" the volume, when only one play the volume is a bit lourder. Put that on the instruments like FPC (battery), or when you play a lot of notes in the same time. Also on the master thing, it's interesting, to have a more "polished" sound, more pro maybe.
For now just use the Threshold to choose the amount of reduction, and the ratio to set the compression. Maybe the gain if you want so.
Finally, a song I'm currently working, a good example of spatialization I think it's intented to be "spatial" (in the sci-fi way). You'd need good bass headphone or something but I used a lot of the effect above : http://soundcloud.com/ziassan/stellar-insight
And another one for the stereo aspect, you'll hear in which way : http://soundcloud.com/ziassan/cheery-algorithme
Do you know that when you have many instruments, if you want them to not be all mixed in the same pot, to be easily distincts for the ear, it's possible de "allow" frequencies to each instrument (following his "preference").
Here is a screen about repartition of frequencies : http://puu.sh/kJzi.jpg
About the Stereo Enhancer, you it's also a good way to choose directions for your instruments. Bass must be in the center, and with a short spectrum ; things like pad, strings etc. can really be dislpayed to the left/right with large spectrum. The important thing is to cover all the "room" of the ear. The spectrum grows with the left button of the Stereo enhancer. The middle one is the shift between left and right (or right and left). The last before volume is just de direction of the sound.
Here is a example of a large spectrum in two directions : http://puu.sh/kJzD.jpg
Here is the final when you have all your instruments good setted, if you just put each spectrum on the other : http://puu.sh/kJzP.jpg
About the Compressor, that's a usefull efect that allows the sound to not be too "hatched", more regular. When many instruments are loudly playing, it "compress" the volume, when only one play the volume is a bit lourder. Put that on the instruments like FPC (battery), or when you play a lot of notes in the same time. Also on the master thing, it's interesting, to have a more "polished" sound, more pro maybe.
For now just use the Threshold to choose the amount of reduction, and the ratio to set the compression. Maybe the gain if you want so.
Finally, a song I'm currently working, a good example of spatialization I think it's intented to be "spatial" (in the sci-fi way). You'd need good bass headphone or something but I used a lot of the effect above : http://soundcloud.com/ziassan/stellar-insight
And another one for the stereo aspect, you'll hear in which way : http://soundcloud.com/ziassan/cheery-algorithme
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