Greeny's Ren'Py Services

For recruitment of team members to help create visual novels and story-based games, and for people who want to offer their services to create the same.
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Caveat Lector
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Re: Greeny's Ren'Py Services

#31 Post by Caveat Lector » Thu Mar 20, 2014 5:54 pm

Bookmarked for future reference. :D (Gah, can't imagine programming something like The Madness myself; just reading the source code makes my head hurt...)

Though I have a few questions about the programming/coding process: Would we also need to provide the script itself, or just go "I'd like [x] here for me to add"? Like, to use The Madness as an example:

"I would like the protagonist to eat a certain amount of nuts before he starts going, well, nuts. Can you create a loop counter for that?"

OR:

"Here's the outline of what he says after he eats a certain amount of nuts. Can you create a loop counter around that?"

With the first example, it would be:

"Can I have a loop counter?"

Second example:

"Script:
[insert loop-thingy here]
I'm gonna eat infinity chestnuts!"
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Greeny
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Re: Greeny's Ren'Py Services

#32 Post by Greeny » Fri Mar 21, 2014 7:14 am

Caveat Lector wrote:Bookmarked for future reference. :D (Gah, can't imagine programming something like The Madness myself; just reading the source code makes my head hurt...)

Though I have a few questions about the programming/coding process: Would we also need to provide the script itself, or just go "I'd like [x] here for me to add"? Like, to use The Madness as an example:

"I would like the protagonist to eat a certain amount of nuts before he starts going, well, nuts. Can you create a loop counter for that?"

OR:

"Here's the outline of what he says after he eats a certain amount of nuts. Can you create a loop counter around that?"

With the first example, it would be:

"Can I have a loop counter?"

Second example:

"Script:
[insert loop-thingy here]
I'm gonna eat infinity chestnuts!"
That's nuts!

Right now I'm unavailable to do script writing so if you want the protagonist to say anything, you'll have to provide their lines, but otherwise either way works.

I can say one thing; The more complete everything else is (writing, art, gui) the better I work.
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Greeny
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Re: Greeny's Ren'Py Services

#33 Post by Greeny » Thu Mar 27, 2014 9:48 am

So when I said I have "infinity" slots open... Well it wasn't a lie just so much as maybe a... "deliberate untruth".

Anyways the point being that I've been reserved for a number of "Entire Project"-scale jobs that I won't be taking on any additional entire projects. I'm still open for smaller jobs however.
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Re: Greeny's Ren'Py Services

#34 Post by Allegra Hughes » Thu Mar 27, 2014 11:39 am

Greeny wrote: Anyways the point being that I've been reserved for a number of "Entire Project"-scale jobs that I won't be taking on any additional entire projects. I'm still open for smaller jobs however.
Your definition of smaller jobs?

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Greeny
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Re: Greeny's Ren'Py Services

#35 Post by Greeny » Thu Mar 27, 2014 12:29 pm

Uh... good question. Basically anything that isn't building up an entire framework from scratch? That would be combat systems, dungeon crawling and dating sim engines, I believe.

Although most of my current workload is combat systems, so I might even be persuaded to do a standard-issue dating sim engine.
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Xerofit51
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Re: Greeny's Ren'Py Services

#36 Post by Xerofit51 » Mon Jun 22, 2015 4:04 am

Are you currently still available?

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Re: Greeny's Ren'Py Services

#37 Post by Quester » Wed Jul 08, 2015 12:58 pm

Greeny--I see that the original post is a couple of years old. Are you still offering these services?

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AoiUsui
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Re: Greeny's Ren'Py Services

#38 Post by AoiUsui » Sun Sep 13, 2015 6:53 am

Hi there,

Are you still doing these services?

I'm kinda interesting to do some projects in the future.

Waiting for your response.

Thanks,

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