Page 1 of 1

[Ren'Py] Placeholder Silhouette Sprites

Posted: Wed May 28, 2014 11:39 pm
by PyTom
I'd like to recruit an artist to help with a feature I plan to add to Ren'Py in the near future - silhouette placeholder images.

What I'd like is an artist to draw a set of silhouette sprites that will be used in two use-cases:

1) When a script accesses a character image that isn't currently defined, Ren'Py will use the genderless silhouette image - overlaid with text giving the name of the missing image.

2) A creator will be able to use a new Placeholder displayable type to access the placeholder directly, allowing one to use code like:

Code: Select all

image kirk = Placeholder("Jim Kirk", "male")
image uhura = Placeholder("Nyota Uhura", "female")
image spock = Placeholder("Spock", "alien")


What I'd like is to have an artist create 3 or 6 basic body templates:

- woman
- genderless adult
- man

- boy
- genderless child
- girl

Along with a number of add-ons that could be composited with the image, to make it possible to tell characters apart from one another.

- some number of hats (for the male character, top hat, bowler, baseball cap. Probably a similar number for female characters, but I have to think about what they could be.)
- cat ears
- dog ears
- alien eyestalks
- robot antennae

Rather than a completely sketchy form, I'd like the silhouettes to look good enough that they could be used directly in a game, if that game was really text-heavy and abstract. I'd need the artist to suggest a look, although there may be things I can do in Ren'Py to make that look happen. I'd also like the artist to take initiative on other artistic decisions, like posing - as your judgement will likely be better than mine. Just look at roundrect.

Like all of Ren'Py, these would need to be MIT-licensed. You'll need to either license it yourself, or assign me the copyright so I can license it. (Your choice.)

If you're interested, please let me know the style you think the silhouettes should take, the compensation you require, and the schedule for getting this done.

Re: [Ren'Py] Placeholder Silhouette Sprites

Posted: Thu May 29, 2014 10:53 pm
by chronicle-visuals
Just chiming in to say that even though I'm not a great artist, this is a terrific idea, especially since I'm creating an abstract game at the moment!

Re: [Ren'Py] Placeholder Silhouette Sprites

Posted: Fri May 30, 2014 7:30 pm
by duanemoody
PyTom wrote:A creator will be able to use a new Placeholder displayable type to access the placeholder directly
I remember when I thought this was a good idea once.
screenshot0015.png
Don't apologize for cringing, I'm doing it too.