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The West Dragon Productions are currently working on a visual novel called Snow Light.
The game is near release, but we have actually big issues with the port for Mac OSX plateform.
We're lacking of experience on Mac, so we need someone to help for free as soon as possible.
The helper will appear in credits and receive a free version of the game.
Thanks for your interest, the engine is coded on C++ and based on Irrlicht 1.8 who's not compatible with OSX (we've made this choice regarding the PS Vita version).
The main issues is that programmers have finally succefully compiled the game for OSX but no file works :S
Are you compiling natively, or cross-compiling? If you're doing it natively, check out this page: http://www.irrlicht3d.org/wiki/index.ph ... ngOnMacOSX
So, the engine is using irrlicht 1.8 for the graphics + input stuff, audiere for the sound stuff (and freetype for the ttf fonts). These are all the dependances used for the project.
The goal is to compile on windows (done), linux (done), and osx (not done). I know that audiere is not available for osx, meaning that a port to any sound lib will be required.
The problem is that I don't own a mac and am not able to compile (and then port the sound) on osx. We recently hired a dev for mac but we apparently failed on compiling on mac (freetype turned us crazy on xcode, build succeeded in code blocks but any fopen() call turned into a fail (no idea why)...).
This bring us to the purpose of this request : we need somebody confident enough with C++ language and any IDE, capable of building the project and then porting the sound stuff (I temporarily made an empty interface cloning the one of audiere with empty functions to be able to compile without modifying the code without audiere dependances).
Generally speaking, the SDL components are well-built and are very portable. The same code compiled with
Code: Select all
- I don't have a mac to compile and debug on it.
- I don't have time to do it since I'm also porting the code to C# for the ps vita version (all must be recoded and even rethought deeply...).
So to make it short I need someone capable to fix the sound and handle the osx build in general whatever solution is used (as long as the sound works on the 3 OS).
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