[CLOSED]We are looking for a background artist (unpaid).
Posted: Wed Jul 09, 2014 12:20 pm
We are a group of people who live in the Netherlands. This is the first visual novel we are making and we are looking for a background artist. We do this just for fun so it's unpaid.
Story:
Our game is called Laurier (Dutch for Laurel. The rest of the game is in English). The game is about a boy named Fritz being pulled into a fantasy world which is laurisilva themed. It's not an ero-ero game. It does have a focus on character relationships but it won't go beyond friendship. The game is linear but making the wrong choices will lead to death, like Fate/stay night.
Gameplay:
The player can click on the background to interact with it and grab items from the background that effect the story, so the background artist must draw in multiple layers. The game has (invisible) timed menus and normal choices. The game has dating sim elements, there are 'day sections' in which the player chooses a place to visit. Most character in this section serve another purpose. One character gives you items you missed. Another character thinks your indebted to him and takes your items. There's only one character that explains what's going on in this world and serves as the player's guide, her name is Laurel.
Completed work on the project:
• Over 3000 words in the story (that's implemented in Ren'py)
• One character drawn (this person draws the characters: http://xshadowxwalkerx.deviantart.com/)
• Interfaces like: Textbox, Quick menu, Text History and pop-up windows for when you get an item (These were made before we decided on the theme, so they do need a makeover).
• 9 items are drawn for when the player picks them up.
• The structure of the game, we know how we are going to implement everything.
What we expect of the background artist:
The only thing we ask of you is that you can draw decent CG backgrounds in multiple layers. We want to give you as much freedom as possible, but there are some things we need to have in the background. We can't really tell you how many backgrounds we need yet, but we continuously try to keep it to a minimum. Some backgrounds are also more work than others, you will be drawing a plain wall but also an entire map of this world. We do not have deadlines, so take as much time as you need.
Story:
Our game is called Laurier (Dutch for Laurel. The rest of the game is in English). The game is about a boy named Fritz being pulled into a fantasy world which is laurisilva themed. It's not an ero-ero game. It does have a focus on character relationships but it won't go beyond friendship. The game is linear but making the wrong choices will lead to death, like Fate/stay night.
Gameplay:
The player can click on the background to interact with it and grab items from the background that effect the story, so the background artist must draw in multiple layers. The game has (invisible) timed menus and normal choices. The game has dating sim elements, there are 'day sections' in which the player chooses a place to visit. Most character in this section serve another purpose. One character gives you items you missed. Another character thinks your indebted to him and takes your items. There's only one character that explains what's going on in this world and serves as the player's guide, her name is Laurel.
Completed work on the project:
• Over 3000 words in the story (that's implemented in Ren'py)
• One character drawn (this person draws the characters: http://xshadowxwalkerx.deviantart.com/)
• Interfaces like: Textbox, Quick menu, Text History and pop-up windows for when you get an item (These were made before we decided on the theme, so they do need a makeover).
• 9 items are drawn for when the player picks them up.
• The structure of the game, we know how we are going to implement everything.
What we expect of the background artist:
The only thing we ask of you is that you can draw decent CG backgrounds in multiple layers. We want to give you as much freedom as possible, but there are some things we need to have in the background. We can't really tell you how many backgrounds we need yet, but we continuously try to keep it to a minimum. Some backgrounds are also more work than others, you will be drawing a plain wall but also an entire map of this world. We do not have deadlines, so take as much time as you need.