Do not bump threads - post some new content instead.
Wait, suddenly decided to end on a good note, my keyboard was fixed recently, and I'm off to read The Thirty-Six Dramatic Situations, by Georges Polti
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BTW, by first word of the thread title, do you mean "Desperate"?
The Isle of St Marcus
Dividing your synopsis in easier-to-read paragraphs would help, too.I can't even use pen and paper handwriteing. However, I've just barely begun typeing the story for a visual novel, in programming launguge. I'd also like to say the more characters an artist is willing nto (forgiving this one, since you said something about it) draw, the better I can write the story.
Generally, the more time you put in your presentation, the more time I'll assume you'll devote to the project. Plus, since writing is supposedly your area of expertise, I won't forgive as many errors and typos as I'd forgive to any other poster here. Several typos, misspellings and stuff like the wrong spaces after or before a comma will really make me wonder whether you can do better while narrating the story and, ultimately, lose interest in your post.
I will leave examples to more qualified people (if they want), but I'd also try to be more creative with the presentation of the story. It doesn't necessarily have to be a list of events - you can let your characters talk, you can use a tone fitting to the story you're presenting and so on.
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Good writing does not necessarily depend on the number of characters... you might want to look into monodrama for ideas (theater by and large has many similarities to VNs anyway... at least IMO).I'd also like to say the more characters an artist is willing nto draw, the better I can write the story.
One character might not work for a VN - if we're counting the player's character, at least! - but two definitely can. (Last year's NaNoRenO had multiple games like that, IIRC.) Maybe even one if you're doing something experimental!
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