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Re: SUPER REN'PY WARS - Creating a devteam
Posted: Thu May 20, 2010 9:47 pm
by Tsundere Lightning
First post has a link to a website where we can begin work.
Re: SUPER REN'PY WARS - Creating a devteam
Posted: Thu May 20, 2010 10:04 pm
by linkdragon0
Alright, I joined, now what? I add the pages? Cause it's empty. *is being retarded but really doesn't know*
Re: SUPER REN'PY WARS - Creating a devteam
Posted: Thu May 20, 2010 10:06 pm
by Tsundere Lightning
Yes, actually, you can click the links to start adding pages or edit pages.
It's a wiki, people.
Re: SUPER REN'PY WARS - Creating a devteam
Posted: Fri May 21, 2010 3:41 am
by dott.Piergiorgio
Tsundere Lightning wrote:
Can you show me a sample game with tactical, turn based combat? If so, you're in as battle programmer.
#define sample
Putting together a Q&D battle routine & general exploitation od RNG functions is simple, but what level of completeness you want, from a simple printing of die rolls to a full-flegded demo battle, complete of grh & sounds...
Surely if you want the latter, you should wait 3 or more years, and the former is a matter of seconds.....
(major pet peeve: I really dislike *very* generic specs......)
Best regards from Italy,
dott. Piergiorgio.
Re: SUPER REN'PY WARS - Creating a devteam
Posted: Fri May 21, 2010 3:29 pm
by Tsundere Lightning
Okay. I'll be much, much more specific.
Basically, yes, I'd like you to program a simple demo battle. You don't need to worry about art or sound (I'll find stand-ins for that - go go gadget Kevin McLeod!), and I think we can piggyback off of
this (incomplete) tile and unit engine, but I'd like everything else.
I'll link what I need to the SR'PW wiki front page
here.
Re: SUPER REN'PY WARS - Creating a devteam
Posted: Fri May 21, 2010 5:07 pm
by Sakurazaki
I just got permission from the rest of the team.
Tsundere Lightning you are free to use the main characters of Aquae in the game

No need to worry about getting artwork from me since I'll be sure to turn it in on time. XD
There's also minor characters that can be used.
Main Characters
1. Frain (M)
2. Kaizarel (M)
3. Ryrui (F)
4. Amelia (F) *won the character vote polls in my thread ._. still a bit sad lol*
I can also help with any artwork you need. Since this'll be good for my portfolio.
Re: SUPER REN'PY WARS - Creating a devteam
Posted: Fri May 21, 2010 5:27 pm
by linkdragon0
Hey, I was wondering if I could make some mooks. I have two that would work. And I finally came up with a name for my evil organization that screws the rules because they have money. I'll be posting it in my WIP thread since well, there isn't much information.
Re: SUPER REN'PY WARS - Creating a devteam
Posted: Fri May 21, 2010 5:49 pm
by Tsundere Lightning
Go ahead. The three mooks I'll use for the purposes of the tech demo are: "Sword Servant, Archer Servant, Caster Servant." Three guesses what they look like, the first two don't count.
...course I'll probably genderbend them.
Re: SUPER REN'PY WARS - Creating a devteam
Posted: Fri May 21, 2010 5:53 pm
by sake-bento
Tsundere Lightning wrote:Go ahead. The three mooks I'll use for the purposes of the tech demo are: "Sword Servant, Archer Servant, Caster Servant." Three guesses what they look like, the first two don't count.
...course I'll probably genderbend them.
So...
The original Saber, then?
Re: SUPER REN'PY WARS - Creating a devteam
Posted: Fri May 21, 2010 6:03 pm
by Tsundere Lightning
Well, in armor and with Caliburn a BFS in hand, but yeah...
Re: SUPER REN'PY WARS - Creating a devteam
Posted: Sat May 22, 2010 12:23 am
by Sakurazaki
Can you make a folder for Aquae ~Crystal Clear Waters~? Since I don't have permissions?
Re: SUPER REN'PY WARS - Creating a devteam
Posted: Sat May 22, 2010 1:08 am
by azureXtwilight
Ahh, I'll be working at the characters' raw pics (designs) for your needs! Will PM you later!
EDIT : Also edited the WIKI page.
Re: SUPER REN'PY WARS - Creating a devteam
Posted: Tue May 25, 2010 9:18 am
by dott.Piergiorgio
uhmmm... readed now the specs of the demo battle (I apologize for the delay, but I was caught in midst of low health and high stress combined....

) and is relatively easy to implement, as barebones code; later I'll give my shot on this (aside there's some major difference between battle *designer* and battle *programmer*, but, heck, my favorite mean of messing with comp languages are frequentily around these mechanics, monte-carlo and involving rand routines...
No promises nor schedules, even tentative, anyway...
Best regards from Italy,
dott. Piergiorgio.
Re: SUPER REN'PY WARS - Creating a devteam
Posted: Tue May 25, 2010 3:43 pm
by Tsundere Lightning
Code and documentation to edit as needed is all I ask.
If you could add Spirit (another kind of expendable mana) as a stat and Fighting Spirit ability placeholders, that would be awesome. Generally, Fighting Spirit heals, buffs friends until the beginning of your next turn, or debuffs foes until the end of thier turn.
I must really apologise....
Posted: Sun Jun 06, 2010 10:47 pm
by dott.Piergiorgio
I must apologise, but because of sudden increase of RL issues, I must shelf my work about the battle system... I wish to have soon much more time, but for now I must concentrate on more pressing matters....
Sorry to everyone....
Best regard from Italy,
a dott. Piergiorgio really embarassed
