[Recruiting] Sound effects person. Simple stuff.
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[Recruiting] Sound effects person. Simple stuff.
I'm working on a VN version of a Mexican novel (Pedro Páramo). It is the kind of novel academics and professors hold on to screaming "Mine! Mine!" and normal people generally find it boring. It is good stuff though.
Anyway, I'm working on it to see how it translates and an important part of it is ambiance. It's sort of a ghost story.
I'm looking for someone who is looking for practice and/or enjoys recording and making sounds effects.
I need mostly creepy background sounds that don't stand out but enhance everything else happening.
Right now I could use:
1. Steps over gravel (loopable). The characters are slowly and tirely walking.
2. A band of crows flapping wings and cawing. Dramatic.
3. slow wind blowing in the plains (loopable). Very low volume.
4. people murmuring intelligibly (loopable). Very low volume.
I can't really pay anything though. My fortes are writing and programming, but I'm still getting
used to Ren'Py and Python, so I'm not much help there either.
Thanks
Anyway, I'm working on it to see how it translates and an important part of it is ambiance. It's sort of a ghost story.
I'm looking for someone who is looking for practice and/or enjoys recording and making sounds effects.
I need mostly creepy background sounds that don't stand out but enhance everything else happening.
Right now I could use:
1. Steps over gravel (loopable). The characters are slowly and tirely walking.
2. A band of crows flapping wings and cawing. Dramatic.
3. slow wind blowing in the plains (loopable). Very low volume.
4. people murmuring intelligibly (loopable). Very low volume.
I can't really pay anything though. My fortes are writing and programming, but I'm still getting
used to Ren'Py and Python, so I'm not much help there either.
Thanks
Re: [Recruiting] Sound effects person. Simple stuff.
Hey, That's an awesome book, to hell with the normies!
Questions:
1. Will it be a kinetic novel?
2. Will it be linear? The book can be read in a non linear fashion as well.
3. How faithful will it be to the original novel?
4. Come on, just tell us about the project.
EDIT: Since TyranX asked - CAPITALIZE YOUR SENTENCES GOD DAMMIT
Questions:
1. Will it be a kinetic novel?
2. Will it be linear? The book can be read in a non linear fashion as well.
3. How faithful will it be to the original novel?
4. Come on, just tell us about the project.
EDIT: Since TyranX asked - CAPITALIZE YOUR SENTENCES GOD DAMMIT
Last edited by fortaat on Tue Aug 03, 2010 5:38 pm, edited 1 time in total.
Re: [Recruiting] Sound effects person. Simple stuff.
Whoa, o.o fortaat posting without critiquing or being sarcastic? That must be one amazing book! XD
About the sound effects Simu, do they HAVE to be made, or would you appreciate any sound as long as it fit those criteria? I'm pretty sure I can search find some of those if you really need them.
About the sound effects Simu, do they HAVE to be made, or would you appreciate any sound as long as it fit those criteria? I'm pretty sure I can search find some of those if you really need them.
"Never argue with an idiot. They will bring you down to their level and beat you to death with their experience."
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Re: [Recruiting] Sound effects person. Simple stuff.
1. Most likely kinetic. Not going to risk branching a book like that, it already comes pre-tangled. It would be hell to figure it out just to mess it up again. I do plan to order events around so that the user has to dig for information about what happened to the village and his father.fortaat wrote: Questions:
1. Will it be a kinetic novel?
2. Will it be linear? The book can be read in a non linear fashion as well.
3. How faithful will it be to the original novel?
4. Come on, just tell us about the project.
2. The life/death of the son will be linear as that is the user's experience, but not the events in which he learns things. Once the son/you gets to town the exploration part will not be linear. But plot-milestones will make things move forward and give you more exploring options.
3. Visual Novels are good for first person, talking to characters, so I plan to focus on the son's quest for the father. Still working on how to put the father's storyline in, but most likely it will come out as the son/you explores the town. I want to capture the mood of the son's experience and the dead town.
4. I'm currently in grad school, getting my PhD in Latin American literature. I'm going to do my thesis on digital storytelling in Spanish. Something the 'old guard' professors of my department might not be a fan of. I figure if I make 'Pedro Páramo,' or a section of it, work as a compelling and efficient means of telling a powerful story, I can convince them there is gold to be found here. Plus, it lets me vent my creativity, which has a hard time playing with academia.
Still working A LOT of the details. Right now I'm still working on the mother and the man he meets on his way to the town.
yranX: No need to be 'made on the spot' files, could be found or re-used. I'm just concerned about copyrights, intellectual property, terms of use, and so on. Academia is stingy about those things. I assume since it's a not for profit project there shouldn't be a problem, anyway. And also because I find my skills with editing sound tracks horrible. . .
Re: [Recruiting] Sound effects person. Simple stuff.
Check Freesound.org? The files there are licensed under Creative Commons, which seems good to use for your purposes.
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Re: [Recruiting] Sound effects person. Simple stuff.
I like mixing sound effects ...
Creepy is A-OK with me. Send me a list of everything you need and I can mix some stuff up for you. 
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